Card Highlights #49: Level 4 Rage
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Rage is a short-lived madness.
by Quintus Horatius Flaccus
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Rage is a Legendary dragon unit in Splinterlands known for its powerful magic attack combined with good abilities. With a mix of offensive and defensive abilities, it fits well in any battles requiring flexibility and adaptability.
Rage is a good unit in any battle provided that you have the mana to support him. Make way for this amazing unit and add him in all of your builds and win each battle with ease.
Lore
The ancient wyrm Rage has been the patriarch of his flight of red dragons for millenia. Long before the Splintering—long before even the Tai Kalayne —he claimed Mount Redwyrm as his own. Over the centuries, he has grown his brood and amassed a hoard of treasure to rival that of the wealthiest of kingdoms a hundred times over. He was content to admire his endless mounds of precious metals and gems while expanding his knowledge of this realm and all the other realms and planes of existence.
With defiance against the Chaos Empire mounting, Mantaroth, second only to Silus of the Rift, offered the ancient red wyrm an alliance. In exchange for crushing any potential uprisings, Rage was promised riches untold—not just gold and baubles, but artworks, artifacts, and divine relics the likes of which the Splinterlands has never seen, amassed from countless conquered realms.
https://next.splinterlands.com/card-detail/648/regular/12/?tab=lore
Buy and Rental Costs
Card Stats
Card Effects
Flying |
Flying increases evasion against other non-flying units. It is especially useful in Earthquake Rule Set removing the Earthquake damage he gets every start of the round.
Void |
Void halves any incoming magic attack countering the strongest attack type in Splinterlands. This ability ensures Rage can survive longer against magic heavy teams.
Weapons Training |
This ability trains adjacent units without attacks giving them a portion of Rage's magic attack. The units trained gets a ratio of 1:1 but caps on 3 attack. This gives you more options for units without sacrificing any damage for choosing these units.
Life Leech |
Life Leech increases Rage's health as it deals damage to the enemy's health. It is especially strong when combined with units with Tank Heal or Triage to keep his health up as he gets them from his enemies.
Strengths & Weaknesses
Rage's strengths is his existence itself. He has high damage, speed, armor and health. His abilities are also nothing to sneeze at. The combination of high magic attack and Life Leech gives him high sustain. The Void reduces incoming magic attacks towards him. The other abilities are also good depending on situation making him an almost perfect unit for Modern Ranked Format. |
His clear weakness is the high mana needed to use Rage. 16 mana is already equivalent to 2 decent units and in some cases, this can already be a whole team. With this weakness, it makes it hard for Rage to be used in battles with low mana. I believe it would be tough to use him in any battles with 30 mana or below since you also need to think about the mana of the summoner that you will partner with Rage. |
When To Use
Wands Out |
Rage has Void that halves all magic attacks making him very effective in this rule set. While Rage cannot use his Weapons Training because you cannot use units without attacks, the stats and Void alone are strong combination making him one of the best units you can use in this rule set.
Explosive Weaponry |
High magic attack and Blast are perfect combination. This can be proven by the battle I used as an example in this blog. Even though it's not in Explosive Weaponry rule set, I have a summoner that gave Rage Blast to show you how overpowered the two are when combined.
Equalizer |
While you may be in demerit for using high mana to summon Rage, this can still be good because of Rage's high damage and abilities.
When Not To Use
Weak Magic |
One main weakness of Life Leech is it only absorbs the enemy's health. If the attack hits the armor, Life Leech does not apply. While Rage is still usable in this rule set, it weakens him a lot especially if your enemies would be using Protect and Repair to protect their team from your magic attacks.
Target Practice |
While Rage gets benefits from Target Practice rule set, I find it very tricky to use in this rule set. Rage will be sandwiched between two units to trigger his Weapons Training making his positioning a bit off.
Back to Basics |
Once again, Rage is perfectly okay to use in this rule set due to his high stats. His abilities though gets hit especially the Life Leech and Weapons Training. If your enemy would use numbers advantage and you use a Rage with no abilities, there is a good chance you would lose.
Battle Sample
https://next.splinterlands.com/battle/sl_4d5bbbf95ab6dea445f0e9ae9a6a85aa
In this battle, you can actually position Rage as a tank or as a back damage dealer. I positioned Rage at the back despite it having Void because of Aimless Rule Set combined with Nidhoggr's Blast. Scattershot and Blast on a magic attack is the strongest combo in the game as the attack not only cannot be taunted but can also land in the middle of your team dealing damage to 3 units at a time. It is the main idea and what happened in this battle.
Final Thoughts
I remember reviewing Rage before but it's only for a low level one. Since I rented the full level of Rage, I wanted to review him properly this time.
Rage is very strong, maybe the strongest in the whole Modern Format right now. His rental and buying price is fair for what he can do for you.
If you have the funds to get him either purchase or rent, if you can combine Rage with another summoner, I an not surprise if he can get you to Champion League in a week from Bronze League.
If you have suggested combos or questions, feel free to comment it down below.
If you are planning to play and is inspired by my post, please consider using my referral link: https://splinterlands.com?ref=kpgamingch
I do not own any of the photos in this post. All credits goes to:
- Splinterlands
- Peakmonsters
- Canva
- Giphy