
Hyper Rail Blaster arrives on the Arcade Colony platform as a fresh, web3-powered twist on classic arcade shooters. Developed by Invennium Corp—an affiliate of Splinterlands—it drops players into a neon-drenched tale on Planet LVL-42, where the mischievous Pricklepack Gang has broken free and threatens the colony. Your mission? Step into the shoes of Herbie, a reactivated maintenance droid turned hero, and stop the invasion.
Wave-Based Chaos Meets Strategic Resilience
From the first wave, the gameplay intensifies: each successive wave spawns more Pricklepacks that gain size, strength, and durability. With every third wave, a powerful boss emerges, upping the stakes. You start with only three health points—lose them all, and the game’s over.

Explosive Mechanics and Rewards
Combat is simple yet satisfying: press the spacebar to shoot enemies. Upon defeat, standard enemies split into two smaller variants, keeping the action fast-paced. Points rack up as enemies take damage, but the thrill escalates with collectible drops—think health packs, Quarks (a daily in-game currency), or Time Stop power-ups that freeze foes for three seconds.
The game begins with three free plays each day. After that, further attempts cost Quarks, which are earnable through gameplay or purchase via Credits or SCRIPT. This structure balances casual access with deeper economic engagement.
Running on a robust reward system, Hyper Rail Blaster proposes an annual allocation of 15 million Colony tokens over five years—split across Game Rewards, Leaderboard Rewards, and a Jackpot pool. Game Rewards tie to “Rshares,” calculated from your score and waves survived, creating a transparent performance-based payout mechanism.