When they say holy shit, I think this is the right reaction to this incoming Hall of legends card, like what is this ability combination doing right here, first of all as a magic cards fan, this is too much and enticing to just look and pass. Analyzing this card and get to know why they will be so useful on a long run, the Warborn Shaman really had a good dual element to fit in even though the mana card is quite discouraging but with that abilities combination, the time won't want to make it an easy to use cards especially during low mana battle, you have to give it a deep thought and be willing to sacrifice for it if you want to use it in low mana battle (that is if it fit in the rules). As a water /death cards, it is a 10 for me since I use the two element well enough, having a void armor with a heal ability is the right deal but now with the ambush (3 magic strength) and poison, what more can a user ask for, I'm not that use to Impede ability but getting to remove -1 speed every time you attack a card successfully isn't a bad idea especially if you are using more swift or speed based ability.
When talking about the best summoner and ruleset to pair this with, on summoner, adding a camouflage to it won't be a bad idea so lily shieldpaw (dragon) then pair it with Lorkus (death) is a good choice to use the magic attack and also give it leech and affliction to balance the equation. To make this card more stronger, make sure you use triage and tank heal based on the position you will place it in, battle is about to get more interesting. I would have say Fizbo The Fabulous is a good choice but the 4 heath really reduce the card steeze, attack is ok and the abilities combo, having a tank heal with this new ability Shroud of reflection shield will make the card a good one since it give reflection shield to adjacent cards which means they get to neglect any bounce back damage especially blast effect. Right now, I'm looking forward to the Warborn Shaman card in my collection.
One of the card I can't just use anyhow in battle is the Shocker Trooper, a 4 mana capped magic card with 4 attack, just taking a look at this card, you will notice it as one of the good but rarely use card out there, we love huge attack but it got stamped with the Electrified ability which make it a self destruction card and dangerous to use, the reason why users rarely use it is the fact that it can put you in a disadvantage position against your opponent, the main aim is to win each battle but when you get self attack with the zap power which remove -1 health from all cards every round, you will be loosing such battle if your opponent came in with stronger strategy over urs. I only think of this particular card in just 1 ruleset and that is during the Back to Basics ruleset where all abilities will be taking away. Once that Electrified is gone, it will be a good card to use since it attack really well.
battle link
When it come to the Back to basic ruleset, irrespective of any other ruleset available, if the mana cap is adequate enough, using mostly magic card is a good choice, if you really know what you are doing. First thing to do is to make sure you have high attacking strength, I do like 3+ attack incase your opponent want to find a way to counter your attack, also I do love checking out the health which is very important. In this battle, I had to put diemondshark as my only melee cards, then came all in with Djinn oshannus, Night Reaper, Venari Wavesmith, Chaos dragon and Shocker Trooper, my opponent also know the drill, no ability then it is a yes to magic cards so he came in with a void summoner just to block some attack but picking good attack strength and good health cards gave me that upper hand and I was dealing 2 damage instead to his card who were not that strong.
At some point, I wish there will be an anti-zap summoner or ability, in future that will help players withstand the zap power and make Shock Trooper useful in battle one day.
Note: All image from splinterlands
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