Part 7/12:
The discussion on pricing is nuanced. The indie scene features a broad spectrum of approaches, from small projects priced at $5 (like Vampire Survivors) to larger, more ambitious titles priced at $15 (like Stardew Valley) or even $2.50 (like Undertale), which gained immense popularity despite their modest price tags. These examples demonstrate that pricing strategies are highly individualistic and based on development costs, scope, and target audience.
Notably, successful indie games often defy traditional pricing models because their value lies in experience and community support. For instance, Undertale was developed largely by a single person, Toby Fox, with a relatively low budget, yet it became a cultural phenomenon thanks to its creativity and unique style.