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in DBuzzlast month

Part 4/10:

The game’s mechanics include sliding along railings, customizing weapon skins, fighting small enemies like baby monkeys, and collecting crystals—all with a sense of reckless abandon. There’s a noticeable lack of cohesive narrative or clear purpose; instead, it's an endless loop of testing weapons, exploring maps, and reacting to unpredictable chaos. The game feels like a mash-up of low-budget assets, intentionally provocative imagery, and a complete disregard for traditional story progression.

The Delirium of Low-Budget Game Design