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RE: Welcome to the Grand TTRPG Community Re-Opening! And a word from our host.

I've never really been looking for perfection. Really, all I've ever wanted was a nice solid blogging platform with a decent layout and relatively high ease of use when it comes to editing. That's it. That's my only requirement.

For a while there, back in the day, the obsession on SteemIt (at the time) was with circlejerk voting and obsessive downvoting by whales doing their best to keep anybody else from breaking into the earning category.

So much ridiculous talk about deciding what other people deserve without actually considering if they were doing anything themselves that people wanted to reward. This is the problem with a fixed pot mechanism. You don't have to be the best. You just have to push everybody else down far enough that you get a significant cut.

I was doing some fairly significant writing and data research, actually mining the database to create visual depictions of the relationships between accounts and that was okay but not what I want to do with my life certainly not what I wanted to do with my life while I may be a journalist somewhere deep down inside what I really want to write about is tabletop role playing games wargames and narrative design because those things make me happy and everything I'm good at in journalism just pisses me off. Hooray.

I ended up migrating over to LBRY for a while and eventually became the producer/head panelist of the LBRY community podcast for about three years, and that was interesting enough, I suppose.

It's fun being a crypto skeptic effectively running a podcast for a crypto community. They managed to set themselves on fire and become much less interesting over the years, unfortunately. Could have been worse.

Now I'm just back to do a little writing about RPGs and war games, share it around, and let people decide what they think things are worth. Just one more platform.

Ask me about how to instantiate a particular narrative genre within the framework of a solo or co-op RPG, or ask me to consult on the mechanics of a war game, or ask me for guidance when it comes to worldbuilding, and I'm your guy.

Dealing with hive technicals? Not going to do it. Wouldn't be prudent. Too much irritation.

(Danke for the reference to another gamer; I've accumulated quite a few over the years.)