You are viewing a single comment's thread from:

RE: Music Promoter Changes

in Rising Star Game2 years ago (edited)

1- about teaming, unless i misunderstood it

We may not help one another right ? That's why you discarded the send nft option in your market ...

And now you add "teaming" actions ?
For example we are working on an exciting new feature that requires a little bit of teamwork and will of course include more use cases for STARPRO. More details will follow in due course but we think you are going to love it!.

I am eager to see what it shall be and what it shall bring.

2- about the 7million starbits to burn

Why not setting a dynamic amount of starbits, so it adapts when it goes down, but also when it shall go back up.

Same for hive packs prices, why don't they adapt to starbit prices ?
The real pack price is 10K starbits/pack right? As we seen in the past when you adapted following the values of the tokens...

Sort:  

It's quite difficult to adapt in real time as prices can move rapidly such as the recent pump and pull back we saw with the Hive price. It's better to take an average.

which is also feasable in dynamic, in the script. Using some API to know instant prices

Very dangerous though. A sudden error in the API or a quick wick up or down and things could go horribly wrong. Averaging is better.