I would say both of these games are not gamenomics.
They are actually based off of collectible pricing.
or if you want to say they are like a game, then the model is called cardnomics.
This model was made popular by TCG's.
The markets to follow for this would be MTG and Pokemon:TCG
I see no difference in these markets.
A lot of talk is going around that Splinterlands has proven the play2earn model, when it is just a cardnomics model, modeled off of MTG.
I fell the play2earn model will become the norm but right now all the blockchain games I see are nothing more than digital versions of collectible markets.
Everygame from Cryptokitties to Splinterlands, to Axie are just growing off of the FOMO hype of a collectible market with some cardnomics (pack opening) thrown in.
I have some thoughts of how real play2earn will look in the future but I will hold back for now.
Just my 2 cents.
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I had no idea if gamenomics was even a word. You can earn from the games in different ways even without selling cards. Some people may be selling the tokens they earn from missions rather than re-investing, but some card trading may be required to make good progress.
I know some games with physical cards are big, but I have not played those. There is rarely anything that is completely new and games with take influence from various places. They can each add their own unique twists. Some involve direct competition with other players and some are solo efforts.
I'm not saying you are wrong, but there may be more innovation than you give them credit for.
!BEER
I give them credit for helping grow Hive and what they have done to show use cases for the technology.
I just don't think they deserve all the credit for some ground breaking crypto business model.
I am glad they are part of the ecosystem, but want to be honest of what they bring.
View or trade
BEER.Hey @simplegame, here is a little bit of
BEERfrom @steevc for you. Enjoy it!Do you want to win SOME BEER together with your friends and draw the
BEERKING.I can kind of see what you are saying. The obvious model of Splinterlands is the TCG model. Open packs, then secondary market.
But I would disagree some too. This is not all there is to it. That does exist. But you also are rewarded for playing the game. Winning ranked matches. Daily quests. Seasonal rankings. All earn you some kind of monetary value.
I'm pretty new to the game so I don't know the extent of it but just looking at the amount of DEC top players get for winning a ranked game, if one were to be pretty hardcore about the game, you could probably earn a small wage just playing at that level. Like $50-100 a day. And that's not even including the reward pools for the other stuff or using the secondary market for selling/renting cards, just purely what you earn from winning games.
If that's not play 2 earn, not sure what could ever be considered play 2 earn. Granted I think there can be and will be better games that implement similar or better play 2 earn mechanics. But I do think what Splinterlands does is both a TCG model AND play 2 earn.
There may be a way to do it without selling privacy to advertisers, but that will most likely be the next step taken by a bunch of companies, as it is the lowest hanging fruit.