The last days were intense!
As promised, EXODE moves one step further, releasing a gameplay video taken ingame.
It has been an immense honor to code like a maniac, get everything running, and make a build to show you today!
This build shows the current status of our playable alpha.
It has just been a few days, but things are taking shape already.
As you'll see in this video!
Oh, and please turn your speakers up to enjoy this!
The video was recorded 720p, so technically the real version is better (1080p).
- Some of EXODE atmosphere.
- A lot of the simulation details.
- Also the kind of quality we build.
But it's alpha, it's early, and all will be better.
Because of the chaos on the station at the moment, it looks more Michael Bay than strategy, but all that will make more sense in the future.
It does show some gameplay basics, such as giving orders to your crew, but everything (timers, events, etc) is going hot. To "become a fun and real" game, it needs to have everything you see in the station refined.
Better information, better clarity, we'll also remove some restrictions, add a tutorial, and everything will make sense!
In this preview version, most events were accelerated (but not soldier actions) and some restrictions removed for the test. As you can see, I could launch early, but had an engine failure. I had to wait for my crew to upgrade the drive and then I could go!
Also, the "glow" you see on our ship at some point? It is our shields.
Ship status, and starfleet situation around us (you did notice we got reinforcements at some point?), will be displayed of course, and everything will be made good in the following weeks about game flow.
Also in the hot news today: playable build being released!
Early alpha testing has a target:
- it is to begin on 26th with the EXE full client version.
- it continues on the next days with the browser version.
- and ends with the mobile version.
First tests will be with a fixed Navy Starter.
Then, later, it will allow your own cards into it.
On Apr 30th, mobile version will work, but please use an effective wifi!
There will be low-res versions later.
It won't be the same with Colonization. Colonization, unlike EVAC will work flawlessly even for short runs and low connectivity.
Also remember this is alpha, and this will be Day 1, problems are expected.
Maybe there will be some hot situations to fix, and some time required here or there.
But as you can see, things are taking shape very quickly!
It has been one development week; now how would that be in some weeks?
In some months?
How good and shaped EXODE will be once it will come to Steam?
Now you can imagine!
It needs a starter to play (available at 5 USD until April 30th).
To know more about it, you can check numerous sources: our promo video showing all our game concepts, a website tutorial created by @blueeyes8960, our first interview with @manolchondev , or this very recent review or this in-depth interview with @toocurious .
There is also this comprehensive and honest review by @Khazrak who lated wrote his first impressions. There are many EXODE players who wrote their review, so feel free to make a search with the #exode tag and find other players articles!