
We are launching our Season 1.
You can join us now, or watch EXODE finally go on hyperspeed with its weekly runs, and join later!
This one is a keeper.
We have it, we keep it, we improve it, and we'll run it every week and every monthly season.
Oh, and there are rewards, too!
You can find some information in this article, or here on our Wiki.
The season starts this Monday... tomorrow, December 8th, before 5 PM UTC!
Ok, what's up?
Colonization Challenges is open to all players with opened starters and who got some cards.
If you need some cards, once you have a 10 USD starter you can still get many of them cheaply from other players, or from some of our few remaining boosters.
You login and once you have opened a starter and everything, you can click on "Challenges":

You will see a list of challenges, looking like this:

You select one challenge, and will see a screen like this:

You can browse the description, and notice some cards slots here:

Putting your mouse over them will explain their requirements, like this:

Clicking on them will open a card selector, like this:

You can use the search feature of that screen, or use our Deck Expert tool to figure out cards matching the risk you want to beat.
Set up a team of at least 4 agents or assets
to tackle the risks in the description!

Then don't forget to click on SUBMIT!
The best way to reload your list and confirm what you sent is then to click on the X button in the upper right, to wait for Manager to reload, and reaccess your list.
Results are run starting every Monday, and published once ready.
This will also deploy the next challenges, level up the ones you succeeded at, and add your score to an ongoing leaderboard.
Rewards are awarded at the end of a season.
You will gain something for number of challenges you completed, and for top scores.
This something starts this season with EXOCREDITS, and will also include a few boosters, and one Ice world or Fire worlds pack (shop value 99 USD).
We expect total season rewards to be more than 150 USD.
In addition, we added strategic resources to every challenge you complete, which will become usable in strategic projects in Season 2, to drive permanent customization and bonuses to your own challenge decks.
More about this in another article next week!
We are still using challenges to track elements and features in our 500+ card models and > 1 million cards in player collections, mind you!
Sometimes we hold results until we can implement some fixes.
But rest assured, we are game developers, EXODE is developer-owned, so nothing can stop us. And we are indies, so we work nearly 7/7! and it even makes us happy to do so :)
Wait, I heard about EXODE?
EXODE is a full indie studio development ("full" meaning that it needs at least one person!),
100% developer-owned,
no pack sent as payment to employees 'under the table',
no currency for 'advisors',
a full indie game raised with passion,
.. the game has several game scenes and creative ambitions, innovative pack models, a protected pack value and an anti-ponzi model.
In its first 3 months it got Evacuation (first gameplay), web3 market, hundreds of card models designed and released and with a collection of traits to immediately work in Evacuation.
Then it needed:
months on market QoL and maintenance,
months on second Evac engine,
months on a developed common framework, months on Scanning experience,
months on first Colonization experiment (Game inspector and Debriefing room),
months on Colonization landscape
... and so on, and so on, until we cumulated so many developer rushes!
Colonization, our game loop, was the main thing we collected experiments on.
And we held on.
We are close to the end of this tunnel:
Colonization Challenges above is a first gameloop, one we keep.
But we also got one we keep on colonization.
That one is not released yet: Challenges took a lot of our time in November!
... a winner in colonization?
The new Colonizatin gameplay is what we call "our 2.5 approach", making the innovative bridge between Web 2.0 safe play, and Web 3.0 modern play.
It has so many ideas that work that I confidently think it should kick the asses of all designers, first, and then, let the rest of the world want to copy it.
Yup.
... kick the asses of designers?
Entirely so, and to the moon, as we say.
... and let the rest of the world want to copy it?
Absolutely.
Well actually the world should have noticed when EXODE first designed its alpha contract packs.
These alpha packs took, kept, increased in value and that's without adding players in any number.
The world should have noticed when it was mentioned that web3 games could exist without caring a stick about crypto winters or BTC value.
Web3 developers should be your personal asset keepers, asset guardians, utility workers driving more value and utility to content, content valued in USD, so who cares about crypto winters, you still have your assets and they still have USD value.
In EXODE we always increase the shop price of what we sell so that players can undercut us and never release anything to make something obsolete.
But the world does not run on ideas.
The world runs on: marketing money!
We all know that.
So we continued, and by the Hive Gods did we have to experiment on content.
But when we say we got, finally, our keeper in colonization, it's because we have it.
We'll finalize it, we'll run it, improve it, and keep it.
And why the exosun are we so confident about it?
Because it bridges 2.0 and 3.0.
That's the secret.
That's the missing piece of the puzzle, the missing element.
How does it do so?
Well, how about you try it next?
Promise, when I'll speak in detail about this new colonization, I want you to have the playable thing to try immediately.
So I'll hold it for now, we'll run a few challenges, a couple Seasons for instance, and then we'll come up with our next gameplay.
And then we'll hop in, from little island to little island, from interview to interview (as we'll have a gameplay loop, two even, talklindos will go around a few tables!), and then little marketing by little marketing, until the world notices!
It's our colonization!
the one we keep!
And a shout of art and a screaming of mankind last stand in the vibrant world of 2325.
If you want to take advantage of EXODE packs, it's still time to do so at our website, or to ask question in our discord!
Some packs will leave shop with the new version:
they will have too high utility for 2.5 players, so we won't sell any more of them.
They should be alpha/beta players ownership only!
EXODE is a game currently on HIVE with a currently playable Evacuation, a challenge weekly game loop, and a new colonization gameplay coming up.
Dang so exciting to see this game start taking shape. Must be really satisfying to see all your hard behind the scenes work become a playable game after all this time.
It is really fun to use my cards to try to solve the challenge. I can hardly wait to see it all evolve.
Happy to hear your project is moving forward!
You can follow @veryanprime to get interesting examples and breakdowns:
An example here with planet Eridaxnur, during our Challenges Wave 1:
https://peakd.com/exode/@veryanprime/exode-theorycrafting-eridaxnur-challenge
We ran and completed 19 challenges thanks to all active players during testing season.
This one (Eridaxnur) was part of a first wave of 10, with players receiving four random ones from these ten.
In our December Season, all players will receive the same challenges ; except owners of Ice Worlds and Fire Worlds which will receive a procedural personal generation every time.