[Review Game] Tom Clancy's - The Division 2

in #hivegaming4 years ago (edited)

The post is translated from hebrew to english with google translate helping. (My english is not good so much)
Source: Here

The original author is: Bar Mekler.


Tom Clancy's - The Division 2

In a sea of ​​shooting games popping up at all times, Ubisoft does not let go and releases the closed beta of The Division 2. The unit battles also continue to the next title in the series, and we are here to get you our first impression of the game.

Like the first title of the series, we find ourselves as part of the Homeland Defense Division whose job is to protect and maintain order in the United States.
Or at least what's left of it after the huge biological terror attack that landed on it.

The story brings us to Washington (the capital of the United States), except that we are not here to visit the city's historical monuments and landmarks. We must restore order and peace to the citizens of the city, and protect them from gangs of looters and looters who do everything they can, now that civilization is no longer what it once was.

The game itself is more or less the same interface as a third-person character, which we embody. The twist in all of this is the RPG mechanics that were put into the "shoot and waste" game before us. Which gives each player access to a number of capabilities, which at the end of the day are designed to emulate a standard RPG game. Some of these capabilities allow us to spread healing surface. A pretty wide range of grenades and other throwing and scattering accessories that have different effects on the opponent. Using a tank is also a thing of the game.

Another thing that makes The Division 2 outstanding is the state of the PvPvE game (or by its prettier name, the Dark Zone), upgrading citizen holdings and even inclusion of corporate NPC players. Yes, this is not something understandable in our day.

If we compare the battle system in the above game to that of the first game, the battle system becomes slightly less tedious. What helps reinforce this feeling is the armor / life system. Unlike usual, where we have a very broad life bar, we have a non-renewable armor gauge. Once that gauge is gone, the life gauge is at stake now and is very fragile and gentle. While the system allows us to recover some of the same gauge of armor through capabilities, to say the least, it is not really effective. What can be done is to use armor plaques, to correct our armor to its full use. The disadvantages of this option are that our character disables firing for a few seconds, and there is a limit to how many such plates we can carry with us. All of this just signifies to us the most important thing during the game and it's shooting.


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