- Introduction
- About Merchants
- Swords
- Spear
- Axes
- Bows
- Shields
- Dark Grimoires
- Elemental Grimoires
- Light Grimoires
- Cloth Armor
- Leather Armor
- Plated Armor
- Accessories
- Mounts
- Consumables
- Books & Essential Items
- Rapport Items
This article was written under Lost Eidolons Ver1.5.4.R29.eb474865.
I am happy to make any corrections if more accurate information is discovered. If you have any comments, you can either post here or e-mail me at: [email protected]
All of the screenshots in this post were taken by me.
1. INTRODUCTION
While there are several other item list guides for Lost Eidolons, unfortunately most of them are incomplete. They are missing a number of items and do not include details on where or how to acquire them. Thus, I decided to start my own item list from scratch.
This item list is separated by category. Within each category, the first portion covers the details regarding the items (stats, description) while the second portion reveals how they can be acquired.
2. ABOUT MERCHANTS
There are three merchants available in camp - Porter, Zarvoril, and Salma. The game is also roughly split into two halves - there are significant differences in what the merchants offer in the first half of the game compared to the second half.
Porter is the first merchant to join the camp and is around the most. He primarily sells consumables. During the first half of the game, he begins by selling mostly small potions/elixirs but eventually sells medium potions/elixirs as well. During the second half of the game he starts by selling medium potions/elixirs but later on sells large ones too.
Zarvoril shows up after Porter but Zarvoril is usually around for most chapters. During the first half of the game, Zarvoril sells a static list of Common weapons, shields, grimoires, and armor. During the second half of the game, he sells a rotating list of Rare weapons, shields, grimoires, and armor. (The only Common items he still sells at this point are shields and grimoires).
Salma first shows up in Chapter 6 and only comes by every other chapter (with the exception of Chapter 16). During the first half of the game, she will sell a small variety of Rare items (weapons, shields, grimoires, armor), usually has an accessory, provides stronger consumables than what Porter offers, and also displays a variety of rapport items. During the second half of the game, Salma sells a small variety of Legendary items instead.
It seems like Salma's inventory (and that for Zarvoril during the second half of the game) is fixed and not random so it's always going to be the same for a given chapter.
3. SWORDS
There are 1 Common, 4 Rare, 3 Legendary, and 1 Unique swords in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Sword | 5 Physical Attack | Common Sword - Accuracy +4 when physically attacking or countering. | A Common-grade sword. |
Rare | Cruel Sword | 7 Physical Attack | Rare Sword - Accuracy +6 when physically attacking or countering. Cruel (Rare) - When landing a Physical Critical Hit, the extra damage is increased by +4%. | A Rare-grade sword. |
Rare | Honed Blade | 7 Physical Attack | Rare Sword - Accuracy +6 when physically attacking or countering. Honed (Rare) - Accuracy +3 when using Combat Skills. | A Rare-grade sword. |
Rare | Mercenary's Dagger | 7 Physical Attack | Rare Sword - Accuracy +6 when physically attacking or countering. Precise (Rare) - Accuracy +2 when attacking or countering. | A dagger kept by Pavlo. Common among mercenaries from around Lonetta. |
Rare | Rare Sword | 7 Physical Attack | Rare Sword - Accuracy +6 when physically attacking or countering. Precise (Rare) - Accuracy +2 when attacking or countering. | A Rare-grade sword. |
Legendary | Honed Blade | 9 Physical Attack | Unique Sword - Accuracy +8 when physically attacking or countering. Honed (Legendary) - Accuracy +5 when using Combat Skills. | A Legendary-grade sword. |
Legendary | Legendary Sword | 9 Physical Attack | Unique Sword - Accuracy +8 when physically attacking or countering. Precise (Legendary) - Accuracy +3 when attacking or countering. | A Legendary-grade sword. |
Legendary | Unyielding Blade | 9 Physical Attack | Unique Sword - Accuracy +8 when physically attacking or countering. Unbending Blade - Physical Attack +2 when using Combat Skills. | A Legendary-grade sword. |
Unique | Dragon's Dance | 9 Physical Attack | Unique Sword - Accuracy +8 when physically attacking or countering. Unyielding (Unique) - Physical Attack +2 when using Skills. Levin Smash - Strikes with a surging electric blade, inflicting Lightning damage on one enemy. [2 uses] | An enchanted blade that found its way to Eden's hand. Crackles with lightning energy. |
Legendary Sword and Unyielding Blade have typos in that they are called Unique in their first skill when they are really Legendary.
Sword locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Sword | Eden [1]; Francisco [1]; Andrea [3]; Dahlia [9]; Stella [12] | 300 | Zarvoril [5-15] | ||
Rare | Cruel Sword | Klara [17] | 600 | Salma [6]; Zarvoril [18,20,22,24,26] | ||
Rare | Honed Blade | Fontaine [18] | Enemy [9] | Bandit Duty [11] | 600 | Zarvoril [19,21,23,25] |
Rare | Mercenary's Dagger | Pavlo Rapport 3 | ||||
Rare | Rare Sword | Borislav [22] | Enemy [3]; Chest [10] | 600 | Zarvoril [18-26] | |
Legendary | Honed Blade | Enemy [21,26] | ||||
Legendary | Legendary Sword | Rafael [22] | Chest [19]; Enemy [22] | |||
Legendary | Unyielding Blade | Klara [26] | Enemy [24] | 1200 | Salma [20] | |
Unique | Dragon's Dance | Reaching Within [17] |
Dragon's Dance may also require special interaction with the Behemoth using the Thunder of Venezeus during the previous battle. However, I have also received the Dragon's Dance despite not using the Thunder of Venezeus at all.
4. SPEARS
There are 1 Common, 3 Rare, 3 Legendary, and 1 Unique spears in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Spear | 5 Physical Attack | Common Spear - Accuracy +1, Critical Hit +3 when physically attacking or countering. | A Common-grade spear. |
Rare | Cruel Spear | 7 Physical Attack | Rare Spear - Accuracy +2, Critical Hit +4 when physically attacking or countering. Cruel (Rare) - When landing a Physical Critical Hit, the extra damage is increased by +4%. | A Rare-grade spear. |
Rare | Rare Spear | 7 Physical Attack | Rare Spear - Accuracy +2, Critical Hit +4 when physically attacking or countering. Sharp (Rare) - Critical Hit +2 when attacking or countering. | A Rare-grade spear. |
Rare | Refined Spear | 7 Physical Attack | Rare Spear - Accuracy +2, Critical Hit +4 when physically attacking or countering. Refined (Rare) - Critical Hit +3 when using Combat skills. | A Rare-grade spear. |
Legendary | Cruel Spear | 9 Physical Attack | Unique Spear - Accuracy +2, Critical Hit +6 when physically attacking or countering. Cruel (Legendary) - When landing a Physical Critical Hit, the extra damage is increased by +6%. | A Legendary-grade spear. |
Legendary | Legendary Spear | 9 Physical Attack | Unique Spear - Accuracy +2, Critical Hit +6 when physically attacking or countering. Honed Spear - Critical Hit +3 when attacking or countering. | A Legendary-grade spear. |
Legendary | Refined Spear | 9 Physical Attack | Unique Spear - Accuracy +2, Critical Hit +6 when physically attacking or countering. Refined (Legendary) - Critical Hit +5 when using Combat skills. | A Legendary-grade spear. |
Unique | Sky's Edge | 9 Physical Attack | Unique Spear - Accuracy +2, Critical Hit +6 when physically attacking or countering. Sharp (Rare) - Critical Hit +3 when attacking or countering. Piercing Wave - An aquatic spear surges forth, inflicting Water damage on enemies in an area in front of the unit. Affected targets gain the Drenched status for 2 turns. [2 uses] | An ancestral weapon of House Svala. Dripping with elemental magic. |
Cruel Spear, Legendary Spear, and Refined Spear have typos in that they are called Unique in their first skill when they are really Legendary.
Spear locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Spear | Robere [2]; Karin [6] | 300 | Zarvoril [5-15] | ||
Rare | Cruel Spear | 600 | Zarvoril [18,20,22,24,26] | |||
Rare | Rare Spear | Enemy [7] | 600 | Zarvoril [18-26] | ||
Rare | Refined Spear | Solo Mission [9] | 600 | Salma [12]; Zarvoril [19,21,23,25] | ||
Legendary | Cruel Spear | 1200 | Salma [22] | |||
Legendary | Legendary Spear | Enemy [22] | ||||
Legendary | Refined Spear | Borislav [22] | ||||
Unique | Sky's Edge | Enemy [12] |
5. AXES
There are 1 Common, 3 Rare, 3 Legendary, and 1 Unique axes in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Axe | 7 Physical Attack | Common Axe - Critical Hit +4 when physically attacking or countering. | A Common-grade axe. |
Rare | Cruel Axe | 9 Physical Attack | Rare Axe - Critical Hit +6 when physically attacking or countering. Cruel (Rare) - When landing a Physical Critical Hit, the extra damage is increased by +7%. | A Rare-grade axe. |
Rare | Honed Axe | 9 Physical Attack | Rare Axe - Critical Hit +6 when physically attacking or countering. Honed (Rare) - Accuracy +5 when using Combat Skills. | A Rare-grade axe. |
Rare | Rare Axe | 9 Physical Attack | Rare Axe - Critical Hit +6 when physically attacking or countering. Sharp (Rare) - Critical Hit +3 when attacking or countering. | A Rare-grade axe. |
Legendary | Cruel Axe | 12 Physical Attack | Legendary Axe - Critical Hit +8 when physically attacking or countering. Cruel (Legendary) - When landing a Physical Critical Hit, the extra damage is increased by +10%. | A Legendary-grade axe. |
Legendary | Heavy Axe | 12 Physical Attack | Legendary Axe - Critical Hit +8 when physically attacking or countering. Heavy (Legendary) - Attack +3 when physically attacking or countering an enemy who has full Health. | A Legendary-grade axe. |
Legendary | Legendary Axe | 12 Physical Attack | Legendary Axe - Critical Hit +8 when physically attacking or countering. Unbending Blade - Physical Attack +3 when using Combat Skills. | A Legendary-grade axe. |
Unique | Marco's Fury | 12 Physical Attack | Unique Axe - Critical Hit +8 when physically attacking or countering. Cruel (Unique) - When landing a Physical Critical Hit, the extra damage is increased by +10%. Conflagration - Strikes with a flaming axe, inflicting Fire damage to multiple adjacent enemies and granting them the Scorched status for 3 turns. This cannot be counterattacked. [2 uses] | An ancestral weapon of House Feniche. Burns with a fiery fury. |
Axe locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Axe | Leon [1]; Robin [2] | 500 | Zarvoril [5-15] | ||
Rare | Cruel Axe | 1000 | Zarvoril [18,20,22,24,26] | |||
Rare | Honed Axe | Leta [15] | Enemy [13] | 1000 | Zarvoril [19,21,23,25] | |
Rare | Rare Axe | Viturin [14] | 1000 | Salma [8]; Zarvoril [18-26] | ||
Legendary | Cruel Axe | Pavlo [20]; Hector [24] | Enemy [22] | |||
Legendary | Heavy Axe | Enemy [26] | 2000 | Salma [20] | ||
Legendary | Legendary Axe | Chest [18]; Enemy [24] | ||||
Unique | Marco's Fury | Enemy [27] |
6. BOWS
There are 2 Common, 3 Rare, 3 Legendary, and 1 Unique bows in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Bow | 5 Physical Attack | Common Bow - Accuracy +2, Critical Hit +2 when physically attacking or countering. | A Common-grade bow. |
Common | Robin's Old Bow | 5 Physical Attack + 2 Accuracy + 2 Critical Hit | A weapon made for Robin by Robere. A bit past its prime, but solid and dependable. | |
Rare | Cruel Bow | 7 Physical Attack | Rare Bow - Accuracy +3, Critical Hit +3 when physically attacking or countering. Cruel (Rare) - When landing a Physical Critical Hit, the extra damage is increased by +7%. | A Rare-grade bow. |
Rare | Rare Bow | 7 Physical Attack | Rare Bow - Accuracy +3, Critical Hit +3 when physically attacking or countering. Precise (Rare) - Accuracy +3 when attacking or countering. | A Rare-grade bow. |
Rare | Refined Bow | 7 Physical Attack | Rare Bow - Accuracy +3, Critical Hit +3 when physically attacking or countering. Refined (Rare) - Critical Hit +5 when using Combat skills. | A Rare-grade bow. |
Legendary | Heavy Bow | 9 Physical Attack | Legendary Bow - Accuracy +4, Critical Hit +4 when physically attacking or countering. Heavy (Legendary) - Attack +3 when physically attacking or countering an enemy who has full Health. | A Legendary-grade bow. |
Legendary | Legendary Bow | 9 Physical Attack | Legendary Bow - Accuracy +4, Critical Hit +4 when physically attacking or countering. Precise (Legendary) - Accuracy +5 when attacking or countering. | A Legendary-grade bow. |
Legendary | Refined Bow | 9 Physical Attack | Legendary Bow - Accuracy +4, Critical Hit +4 when physically attacking or countering. Refined (Legendary) - Critical Hit +8 when using Combat skills. | A Legendary-grade bow. |
Unique | Whisper of Wind | 9 Physical Attack | Unique Bow - Accuracy +4, Critical Hit +4 when physically attacking or countering. Heavy (Legendary) - Attack +3 when physically attacking or countering an enemy who has full Health. Zephyr Arrow - Shoots an arrow using an aura of wind, inflicting Wind damage to one enemy. Adjacent units are pushed backwards by 1 tile. [2 uses] | A hero's weapon, handcrafted based on a fairytale. The air around it swells with a strange power. |
Bow locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Bow | Eden [1]; Francisco [1]; Leon [1]; Robere [2]; Robin [2]; Andrea [3]; Karin [6]; Dahlia [9] | 500 | Zarvoril [5-15] | ||
Common | Robin's Old Bow | Robin Rapport 3 + Robere [23] | ||||
Rare | Cruel Bow | Leta [15] | 1000 | Salma [14]; Zarvoril [18,20,22,24,26] | ||
Rare | Rare Bow | Stella [12]; Viturin [14]; Klara [17]; Pavlo [20] | Chest [7] | 1000 | Zarvoril [18-26] | |
Rare | Refined Bow | Fontaine [18]; Rafael [22] | Enemy [11] | 1000 | Salma [6]; Zarvoril [19,21,23,25] | |
Legendary | Heavy Bow | 2000 | Salma [24] | |||
Legendary | Legendary Bow | Hector [24] | Enemy [21,25,26] | |||
Legendary | Refined Bow | Klara [26] | Enemy [18,22,26] | |||
Unique | Whisper of Wind | Robin Rapport 3 + The Winds of Change [23] |
7. SHIELDS
There are 1 Common, 6 Rare, 7 Legendary, and 1 Unique shields in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Shield | 1 Physical Defense + 1 Magic Defense | Common Shield - Guard +2, Critical Defense +2 when attacked or countered. | A Common-grade shield. |
Rare | Adamant Shield | 2 Physical Defense + 2 Magic Defense | Rare Shield 4 - Critical Defense +6 when attacked or countered. Adamant (Rare) - When receiving a Critical Hit, the extra damage is reduced by -6%. | A Rare-grade shield. |
Rare | Durable Shield | 2 Physical Defense + 2 Magic Defense | Rare Shield 2 - Guard +2, Critical Defense +4 when attacked or countered. Durable (Rare) - Critical Defense +2 when physically attacked or countered. | A Rare-grade shield. |
Rare | Placid Shield | 2 Physical Defense + 2 Magic Defense | Rare Shield 1 - Guard +4, Critical Defense +2 when attacked or countered. Placid (Rare) - Guard +2 when attacked or countered with Magic. | A Rare-grade shield. |
Rare | Rare Shield | 2 Physical Defense + 2 Magic Defense | Rare Shield 1 - Guard +4, Critical Defense +2 when attacked or countered. Impervious (Rare) - Guard +2 when physically attacked or countered. | A Rare-grade shield. |
Rare | Serene Shield | 2 Physical Defense + 2 Magic Defense | Rare Shield 2 - Guard +2, Critical Defense +4 when attacked or countered. Serene (Rare) - Critical Defense +2 when attacked or countered with Magic. | A Rare-grade shield. |
Rare | Tempered Shield | 2 Physical Defense + 2 Magic Defense | Rare Shield 3 - Guard +6 when attacked or countered. Tempered (Rare) - When blocking against an incoming attack or counter, damage is reduced by 6%. | A Rare-grade shield. |
Legendary | Adamant Shield | 3 Physical Defense + 3 Magic Defense | Legendary Shield 7 - Critical Defense +8 when attacked or countered. Adamant (Legendary) - When receiving a Critical Hit, the extra damage is reduced by -10%. | A Legendary-grade shield. |
Legendary | Durable Shield | 3 Physical Defense + 3 Magic Defense | Legendary Shield 4 - Guard +2, Critical Defense +6 when attacked or countered. Durable (Legendary) - Critical Defense +3 when physically attacked or countered. | A Legendary-grade shield. |
Legendary | Impervious Shield | 3 Physical Defense + 3 Magic Defense | Legendary Shield 2 - Guard +6, Critical Defense +2 when attacked or countered. Impervious (Legendary) - Guard +3 when physically attacked or countered. | A Legendary-grade shield. |
Legendary | Patient Shield | 3 Physical Defense + 3 Magic Defense | Legendary Shield 1 - Guard +4, Critical Defense +4 when attacked or countered. Patient (Legendary) - Magic Defense +3 when attacked or countered with Magic. | A Legendary-grade shield. |
Legendary | Placid Shield | 3 Physical Defense + 3 Magic Defense | Legendary Shield 3 - Guard +5, Critical Defense +3 when attacked or countered. Placid (Legendary) - Guard +3 when attacked or countered with Magic. | A Legendary-grade shield. |
Legendary | Serene Shield | 3 Physical Defense + 3 Magic Defense | Legendary Shield 5 - Guard +3, Critical Defense +5 when attacked or countered. Serene (Legendary) - Critical Defense +3 when attacked or countered with Magic. | A Legendary-grade shield. |
Legendary | Tempered Shield | 3 Physical Defense + 3 Magic Defense | Legendary Shield 6 - Guard +8 when attacked or countered. Tempered (Legendary) - When blocking against an incoming attack or counter, damage is reduced by 10%. | A Legendary-grade shield. |
Unique | Michael's Aegis | 3 Physical Defense + 3 Magic Defense | Unique Shield - Guard +4, Critical Defense +4 when attacked or countered. Patient (Unique) - Magic Defense +3 when attacked or countered with Magic. Steel Defense - Guarantees this unit will Guard the next incoming attack, and increases damage reduction by 10%. Effect persists until triggered, no matter how many turns have elapsed. Not triggered by counterattacks. [2 uses] | A mighty shield belonging to House Vulisica. Thrums with a quiet, unassailable strength. |
Shield locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Shield | Eden [1]; Francisco [1]; Robere [2]; Andrea [3]; Karin [6]; Dahlia [9]; Stella [12] | 250 | Zarvoril [5-22] | ||
Rare | Adamant Shield | 500 | Zarvoril [19,22,25] | |||
Rare | Durable Shield | Klara [17] | 500 | Zarvoril [20,23,26] | ||
Rare | Placid Shield | Borislav [22] | Enemy [6] | 500 | Zarvoril [18,21,24] | |
Rare | Rare Shield | Fontaine [18] | Chest [5] | 500 | Zarvoril [18,21,24] | |
Rare | Serene Shield | 500 | Salma [8]; Zarvoril [20,23,26] | |||
Rare | Tempered Shield | 500 | Salma [10]; Zarvoril [19,22,25] | |||
Legendary | Adamant Shield | 1000 | Salma [22] | |||
Legendary | Durable Shield | Enemy [25] | 1000 | Salma [24] | ||
Legendary | Impervious Shield | Rafael [22] | Enemy [21] | |||
Legendary | Patient Shield | Chest [23] | ||||
Legendary | Placid Shield | Enemy [24] | ||||
Legendary | Serene Shield | Enemy [26] | ||||
Legendary | Tempered Shield | Borislav [22] | ||||
Unique | Michael's Aegis | No Stone Unturned [22] |
8. DARK GRIMOIRES
There are 1 Common, 6 Rare, 3 Legendary, and 1 Unique dark grimoires in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Dark Grimoire | 5 Magic Attack | Common Dark Grimoire - Critical Hit +4 when attacking or countering with Magic. | A Common-grade Dark grimoire. |
Rare | Binding Dark Grimoire | 7 Magic Attack | Rare Dark Grimoire - Critical Hit +6 when attacking or countering with Magic. Debilitation - A shadowy snare traps the enemy, inflicting Dark damage and decreasing Movement by -2 for the next 2 turns. [2 uses] | A Rare-grade Dark grimoire. |
Rare | Corrosive Dark Grimoire | 7 Magic Attack | Rare Dark Grimoire - Critical Hit +6 when attacking or countering with Magic. Putrefy - Inflicts Dark damage on one enemy, lowering their Physical Defense by -5 for 1 turn. [1 use - seems to be a bug since other grimoires provide 2 uses] | A Rare-grade Dark grimoire. |
Rare | Rare Dark Grimoire | 7 Magic Attack | Rare Dark Grimoire - Critical Hit +6 when attacking or countering with Magic. Merciless (Rare) - Critical Hit +3 when attacking or countering with Magic. | A Rare-grade Dark grimoire. |
Rare | Rigorous Dark Grimoire | 7 Magic Attack | Rare Dark Grimoire - Critical Hit +6 when attacking or countering with Magic. Rigorous (Rare) - Accuracy +3 when attacking or countering with Magic. | A Rare-grade Dark grimoire. |
Rare | Shattering Dark Grimoire | 7 Magic Attack | Rare Dark Grimoire - Critical Hit +6 when attacking or countering with Magic. Shroud Focus - Casts a shadowy haze over one enemy, inflicting Dark damage and decreasing their Magic Power by -10 for 1 turn. [1 use - seems to be a bug since other grimoires provide 2 uses] | A Rare-grade Dark grimoire. |
Rare | Striking Dark Grimoire | 7 Magic Attack | Rare Dark Grimoire - Critical Hit +6 when attacking or countering with Magic. Dark Arrow - Looses a shadowy arrow, inflicting Dark damage on one enemy. [2 uses] | A Rare-grade Dark grimoire. |
Legendary | Binding Dark Grimoire | 9 Magic Attack | Legendary Dark Grimoire - Critical Hit +8 when attacking or countering with Magic. Dark Grasp - Engulfs an enemy in shadow, inflicting Dark damage and granting the Immobilized status for 1 turn. [1 use - seems to be a bug since other grimoires provide 2 uses] | A Legendary-grade Dark grimoire. |
Legendary | Legendary Dark Grimoire | 9 Magic Attack | Legendary Dark Grimoire - Critical Hit +8 when attacking or countering with Magic. Merciless (Legendary) - Critical Hit +5 when attacking or countering with Magic. | An ancient relic of House Zerpial. Pulses and teems with dark magic. |
Legendary | Stormy Dark Grimoire | 9 Magic Attack | Legendary Dark Grimoire - Critical Hit +8 when attacking or countering with Magic. Stormy (Legendary) - Magic Power +3 when attacking or countering enemies equipped with Cloth armor. | A Legendary-grade Dark grimoire. |
Unique | Book of Malice | 9 Magic Attack | Unique Dark Grimoire - Critical Hit +8 when attacking or countering with Magic. Stormy (Unique) - Magic Power +3 when attacking or countering enemies equipped with Cloth Armor. Shadowquake - A dark aura lashes out at enemies within a 3-tile range, dealing a total of 4 attacks to randomly selected targets. Each strike is guaranteed to deal 30% of this spell's base damage. [2 uses] | An ancient relic of House Zerpial. Pulses and teems with dark magic. |
Legendary Dark Grimoire seems to mistakenly have the same description as the Book of Malice.
Dark grimoire locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Dark Grimoire | Gilbert [5]; Levana [9] | 500 | Zarvoril [5-23] | ||
Rare | Binding Dark Grimoire | 1000 | Zarvoril [19,24] | |||
Rare | Corrosive Dark Grimoire | 1000 | Zarvoril [25] | |||
Rare | Rare Dark Grimoire | Johanna [17] | Enemy [10] | 1000 | Zarvoril [18,23,26] | |
Rare | Rigorous Dark Grimoire | Eris [18] | 1000 | Zarvoril [20,24] | ||
Rare | Shattering Dark Grimoire | 1000 | Zarvoril [21,25] | |||
Rare | Striking Dark Grimoire | 1000 | Zarvoril [22,26] | |||
Legendary | Binding Dark Grimoire | Enemy [26] | ||||
Legendary | Legendary Dark Grimoire | 2000 | Salma [26] | |||
Legendary | Stormy Dark Grimoire | Enemy [20] | ||||
Unique | Book of Malice | Malice and Greed [18] | 100000 | Salma [18] |
9. ELEMENTAL GRIMOIRES
There are 1 Common, 7 Rare, 4 Legendary, and 1 Unique elemental grimoires in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Elemental Grimoire | 5 Magic Attack | Common Elemental Grimoire - Accuracy +2, Critical Hit +2 when attacking or countering with Magic. | A Common-grade Elemental grimoire. |
Rare | Blazing Elemental Grimoire | 7 Magic Attack | Rare Elemental Grimoire - Accuracy +3, Critical Hit +3 when attacking or countering with Magic. Fireball - Hurls a blazing projectile, inflicting Fire damage on a single enemy. [2 uses] | A Rare-grade Elemental grimoire. |
Rare | Flowing Elemental Grimoire | 7 Magic Attack | Rare Elemental Grimoire - Accuracy +3, Critical Hit +3 when attacking or countering with Magic. Hydro Bomb - Sends forth an explosive aquatic burst, inflicting Water damage on a single enemy. [2 uses] | A Rare-grade Elemental grimoire. |
Rare | Glacial Elemental Grimoire | 7 Magic Attack | Rare Elemental Grimoire - Accuracy +3, Critical Hit +3 when attacking or countering with Magic. Glacial Gale - Sends forth a glacial wind, inflicting Ice damage on a single enemy. [2 uses] | A Rare-grade Elemental grimoire. |
Rare | Merciless Elemental Grimoire | 7 Magic Attack | Rare Elemental Grimoire - Accuracy +3, Critical Hit +3 when attacking or countering with Magic. Merciless (Rare) - Critical Hit +3 when attacking or countering with Magic. | A Rare-grade Elemental grimoire. |
Rare | Rare Elemental Grimoire | 7 Magic Attack | Rare Elemental Grimoire - Accuracy +3, Critical Hit +3 when attacking or countering with Magic. Rigorous (Rare) - Accuracy +3 when attacking or countering with Magic. | A Rare-grade Elemental grimoire. |
Rare | Shocking Elemental Grimoire | 7 Magic Attack | Rare Elemental Grimoire - Accuracy +3, Critical Hit +3 when attacking or countering with Magic. Thunderbolt - Summons a bolt of energy, inflicting Lightning damage on a single enemy. [2 uses] | A Rare-grade Elemental grimoire. |
Rare | Windswept Elemental Grimoire | 7 Magic Attack | Rare Elemental Grimoire - Accuracy +3, Critical Hit +3 when attacking or countering with Magic. Tempest Gust - Summons a gusting gale, inflicting Wind damage on a single enemy. [2 uses] | A Rare-grade Elemental grimoire. |
Legendary | Blazing Elemental Grimoire | 9 Magic Attack | Legendary Elemental Grimoire - Accuracy +4, Critical Hit +4 when attacking or countering with Magic. Pillar of Fire - Raises a column of flame, inflicting Fire damage on a single enemy. [2 uses] | A Legendary-grade Elemental grimoire. |
Legendary | Legendary Elemental Grimoire | 9 Magic Attack | Legendary Elemental Grimoire - Accuracy +4, Critical Hit +4 when attacking or countering with Magic. Rigorous (Legendary) - Accuracy +5 when attacking or countering with Magic. | An heirloom of the greatest mages who ever lived. Its pages billow with the wisdom of history. |
Legendary | Merciless Elemental Grimoire | 9 Magic Attack | Legendary Elemental Grimoire - Accuracy +4, Critical Hit +4 when attacking or countering with Magic. Merciless (Legendary) - Critical Hit +5 when attacking or countering with Magic. | A Legendary-grade Elemental grimoire. |
Legendary | Unstoppable Elemental Grimoire | 9 Magic Attack | Legendary Elemental Grimoire - Accuracy +4, Critical Hit +4 when attacking or countering with Magic. Unstoppable (Legendary) - Magic Power +3 when attacking or countering enemies equipped with Plated Armor. | A Legendary-grade Elemental grimoire. |
Unique | Book of Journeys | 9 Magic Attack | Unique Elemental Grimoire - Accuracy +4, Critical Hit +4 when attacking or countering with Magic. Unstoppable (Unique) - Magic Power +3 when attacking or countering enemies equipped with Plated Armor. Whirlwind - Summons a whirlwind, inflicting Wind damage to multiple enemies in a targeted area. The whirlwind can move on its own up to 2 times, inflicting additional damage to enemies within 2 tiles of the target. [2 uses] | An heirloom of the greatest mages who ever lived. Its pages billow with the wisdom of history. |
Legendary Elemental Grimoire seems to mistakenly have the same description as the Book of Journeys.
Elemental grimoire locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Elemental Grimoire | Linard [3]; Gabriel [7] | 500 | Zarvoril [5-23] | ||
Rare | Blazing Elemental Grimoire | 1000 | Zarvoril [19,24] | |||
Rare | Flowing Elemental Grimoire | 1000 | Zarvoril [22,26] | |||
Rare | Glacial Elemental Grimoire | 1000 | Zarvoril [21,25] | |||
Rare | Merciless Elemental Grimoire | Gisep [15] | 1000 | Salma [8]; Zarvoril [20,25] | ||
Rare | Rare Elemental Grimoire | Albrecht [12] | Enemy [8] | An Enchanted Exchange [12] | 1000 | Zarvoril [18,24] |
Rare | Shocking Elemental Grimoire | 1000 | Zarvoril [26] | |||
Rare | Windswept Elemental Grimoire | 1000 | Zarvoril [23] | |||
Legendary | Blazing Elemental Grimoire | 2000 | Salma [18] | |||
Legendary | Legendary Elemental Grimoire | Enemy [21,24] | ||||
Legendary | Merciless Elemental Grimoire | Enemy [20] | ||||
Legendary | Unstoppable Elemental Grimoire | Enemy [26] | ||||
Unique | Book of Journeys | Albrecht Rapport 3 |
10. LIGHT GRIMOIRES
There are 1 Common, 6 Rare, 3 Legendary, and 1 Unique light grimoires in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Light Grimoire | 5 Magic Attack | Common Light Grimoire - Accuracy +4 when attacking or countering with Magic. | A Common-grade Light grimoire. |
Rare | Explosive Light Grimoire | 7 Magic Attack | Rare Light Grimoire - Accuracy +6 when attacking or countering with Magic. Light Arrow - Fires a radiant arrow, inflicting Light damage on a single enemy. [2 uses] | A Rare-grade Light grimoire. |
Rare | Healing Light Grimoire | 7 Magic Attack | Rare Light Grimoire - Accuracy +6 when attacking or countering with Magic. Healing Touch - Uses the power of Light to heal an ally. [2 uses] | A Rare-grade Light grimoire. |
Rare | Merciless Light Grimoire | 7 Magic Attack | Rare Light Grimoire - Accuracy +6 when attacking or countering with Magic. Merciless (Rare) - Critical Hit +3 when attacking or countering with Magic. | A Rare-grade Light grimoire. |
Rare | Protective Light Grimoire | 7 Magic Attack | Rare Light Grimoire - Accuracy +6 when attacking or countering with Magic. Divine Hand - Protects an ally with an aura of light, decreasing Magic damage by -30% for the next 2 turns. [2 uses] | A Rare-grade Light grimoire. |
Rare | Purifying Light Grimoire | 7 Magic Attack | Rare Light Grimoire - Accuracy +6 when attacking or countering with Magic. Purification - Channels the power of Light to cleanse all status effects on a single ally, granting +10 Health for each effect removed. [2 uses] | A Rare-grade Light grimoire. |
Rare | Rare Light Grimoire | 7 Magic Attack | Rare Light Grimoire - Accuracy +6 when attacking or countering with Magic. Rigorous (Rare) - Accuracy +3 when attacking or countering with Magic. | A Rare-grade Light grimoire. |
Legendary | Dazzling Light Grimoire | 9 Magic Attack | Legendary Light Grimoire - Accuracy +8 when attacking or countering with Magic. Healing Light - Uses the power of Light to heal an ally from a distance. [2 uses] | A Legendary-grade Light grimoire. |
Legendary | Legendary Light Grimoire | 9 Magic Attack | Legendary Light Grimoire - Accuracy +8 when attacking or countering with Magic. Rigorous (Legendary) - Accuracy +5 when attacking or countering with Magic. | A holy relic from the vaults of House Bayardine. Radiates with righteous light. |
Legendary | Merciless Light Grimoire | 9 Magic Attack | Legendary Light Grimoire - Accuracy +8 when attacking or countering with Magic. Merciless (Legendary) - Critical Hit +5 when attacking or countering with Magic. | A Legendary-grade Light grimoire. |
Unique | Book of Deeds | 9 Magic Attack | Unique Light Grimoire - Accuracy +8 when attacking or countering with Magic. Amplifying (Unique) - Magic Power +3 when attacking or countering an enemy equipped with Leather Armor. Radiant Purification - Channels the power of Light to cleanse all status effects on all allies, including this unit, and grants +10 Health for each effect removed. [2 uses] | A holy relic from the vaults of House Bayardine. Radiates with righteous light. |
Legendary Light Grimoire seems to mistakenly have the same description as the Book of Deeds.
Light grimoire locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Light Grimoire | Marchelle [3]; Dane [10] | 500 | Zarvoril [5-23] | ||
Rare | Explosive Light Grimoire | 1000 | Zarvoril [19,24] | |||
Rare | Healing Light Grimoire | 1000 | Salma [10]; Zarvoril [21,25] | |||
Rare | Merciless Light Grimoire | Borislav [22] | 1000 | Zarvoril [20,24] | ||
Rare | Protective Light Grimoire | 1000 | Zarvoril [25] | |||
Rare | Purifying Light Grimoire | 1000 | Zarvoril [22,26] | |||
Rare | Rare Light Grimoire | Edie [13] | Enemy [13] | 1000 | Zarvoril [18,23,26] | |
Legendary | Dazzling Light Grimoire | 2000 | Salma [24] | |||
Legendary | Legendary Light Grimoire | 2000 | Salma [22] | |||
Legendary | Merciless Light Grimoire | Enemy [20] | ||||
Unique | Book of Deeds | Linard Rapport 3 |
11. CLOTH ARMOR
There are 1 Common, 6 Rare, and 6 Legendary cloth armors in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Cloth Armor | 1 Physical Defense + 3 Magic Defense | Common Cloth Armor - Critical Defense +4 when attacked or countered. | A suit of Common-grade cloth armor. |
Rare | Adamant Cloth Armor | 3 Physical Defense + 5 Magic Defense | Rare Cloth Armor - Critical Defense +6 when attacked or countered. Adamant (Rare) - When receiving a Critical Hit, the extra damage is reduced by -6%. | A suit of Rare-grade cloth armor. |
Rare | Durable Cloth Armor | 3 Physical Defense + 5 Magic Defense | Rare Cloth Armor - Critical Defense +6 when attacked or countered. Durable (Rare) - Critical Defense +2 when physically attacked or countered. | A suit of Rare-grade cloth armor. |
Rare | Impervious Cloth Armor | 3 Physical Defense + 5 Magic Defense | Rare Cloth Armor - Critical Defense +6 when attacked or countered. Impervious (Rare) - Guard +2 when physically attacked or countered. | A suit of Rare-grade cloth armor. |
Rare | Rare Cloth Armor | 3 Physical Defense + 5 Magic Defense | Rare Cloth Armor - Critical Defense +6 when attacked or countered. Placid (Rare) - Guard +2 when attacked or countered with Magic. | A suit of Rare-grade cloth armor. |
Rare | Serene Cloth Armor | 3 Physical Defense + 5 Magic Defense | Rare Cloth Armor - Critical Defense +6 when attacked or countered. Serene (Rare) - Critical Defense +2 when attacked or countered with Magic. | A suit of Rare-grade cloth armor. |
Rare | Tempered Cloth Armor | 3 Physical Defense + 5 Magic Defense | Rare Cloth Armor - Critical Defense +6 when attacked or countered. Tempered (Rare) - When blocking against an incoming attack or counter, damage is reduced by 6%. | A suit of Rare-grade cloth armor. |
Legendary | Durable Cloth Armor | 5 Physical Defense + 7 Magic Defense | Legendary Cloth Armor - Critical Defense +8 when attacked or countered. Durable (Legendary) - Critical Defense +3 when physically attacked or countered. | A suit of Legendary-grade cloth armor. |
Legendary | Impervious Cloth Armor | 5 Physical Defense + 7 Magic Defense | Legendary Cloth Armor - Critical Defense +8 when attacked or countered. Impervious (Legendary) - Guard +3 when physically attacked or countered. | A suit of Legendary-grade cloth armor. |
Legendary | Legendary Cloth Armor | 5 Physical Defense + 7 Magic Defense | Legendary Cloth Armor - Critical Defense +8 when attacked or countered. Placid (Legendary) - Guard +3 when attacked or countered with Magic. | A suit of Legendary-grade cloth armor. |
Legendary | Rugged Cloth Armor | 5 Physical Defense + 7 Magic Defense | Legendary Cloth Armor - Critical Defense +8 when attacked or countered. Rugged (Legendary) - Physical Defense +3 when attacked or countered by an enemy wielding a spear or bow. | A suit of Legendary-grade cloth armor. |
Legendary | Serene Cloth Armor | 5 Physical Defense + 7 Magic Defense | Legendary Cloth Armor - Critical Defense +8 when attacked or countered. Serene (Legendary) - Critical Defense +3 when attacked or countered with Magic. | A suit of Legendary-grade cloth armor. |
Legendary | Tempered Cloth Armor | 5 Physical Defense + 7 Magic Defense | Legendary Cloth Armor - Critical Defense +8 when attacked or countered. Tempered (Legendary) - When blocking against an incoming attack or counter, damage is reduced by 10%. | A suit of Legendary-grade cloth armor. |
Cloth armor locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Cloth Armor | Linard [3]; Marchelle [3]; Gilbert [5]; Gabriel [7]; Levana [9]; Dane [10] | 250 | Zarvoril [5-15] | ||
Rare | Adamant Cloth Armor | Edie [13] | 500 | Salma [14]; Zarvoril [18,21,24] | ||
Rare | Durable Cloth Armor | Johanna [17]; Eris [18] | 500 | Zarvoril [20,23,26] | ||
Rare | Impervious Cloth Armor | 500 | Zarvoril [19,22,25] | |||
Rare | Rare Cloth Armor | Albrecht [12]; Gisep [15] | 500 | Zarvoril [18,21,24] | ||
Rare | Serene Cloth Armor | Enemy [5] | 500 | Zarvoril [20,23,26] | ||
Rare | Tempered Cloth Armor | Enemy [15] | 500 | Zarvoril [19,22,25] | ||
Legendary | Durable Cloth Armor | Enemy [19] | ||||
Legendary | Impervious Cloth Armor | Enemy [21] | ||||
Legendary | Legendary Cloth Armor | Enemy [22] | ||||
Legendary | Rugged Cloth Armor | Enemy [26] | ||||
Legendary | Serene Cloth Armor | Enemy [22] | ||||
Legendary | Tempered Cloth Armor | 1000 | Salma [26] |
12. LEATHER ARMOR
There are 1 Common, 6 Rare, and 6 Legendary leather armors in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Leather Armor | 2 Physical Defense + 2 Magic Defense | Common Leather Armor - Guard +2, Critical Defense +2 when attacked or countered. | A suit of Common-grade leather armor. |
Rare | Adamant Leather Armor | 4 Physical Defense + 4 Magic Defense | Rare Leather Armor - Guard +3, Critical Defense +3 when attacked or countered. Adamant (Rare) - When receiving a Critical Hit, the extra damage is reduced by -6%. | A suit of Rare-grade leather armor. |
Rare | Impervious Leather Armor | 4 Physical Defense + 4 Magic Defense | Rare Leather Armor - Guard +3, Critical Defense +3 when attacked or countered. Impervious (Rare) - Guard +2 when physically attacked or countered. | A suit of Rare-grade leather armor. |
Rare | Placid Leather Armor | 4 Physical Defense + 4 Magic Defense | Rare Leather Armor - Guard +3, Critical Defense +3 when attacked or countered. Placid (Rare) - Guard +2 when attacked or countered with Magic. | A suit of Rare-grade leather armor. |
Rare | Rare Leather Armor | 4 Physical Defense + 4 Magic Defense | Rare Leather Armor - Guard +3, Critical Defense +3 when attacked or countered. Durable (Rare) - Critical Defense +2 when physically attacked or countered. | A suit of Rare-grade leather armor. |
Rare | Serene Leather Armor | 4 Physical Defense + 4 Magic Defense | Rare Leather Armor - Guard +3, Critical Defense +3 when attacked or countered. Serene (Rare) - Critical Defense +2 when attacked or countered with Magic. | A suit of Rare-grade leather armor. |
Rare | Tempered Leather Armor | 4 Physical Defense + 4 Magic Defense | Rare Leather Armor - Guard +3, Critical Defense +3 when attacked or countered. Tempered (Rare) - When blocking against an incoming attack or counter, damage is reduced by 6%. | A suit of Rare-grade leather armor. |
Legendary | Adamant Leather Armor | 6 Physical Defense + 6 Magic Defense | Legendary Leather Armor - Guard +4, Critical Defense +4 when attacked or countered. Adamant (Legendary) - When receiving a Critical Hit, the extra damage is reduced by -10%. | A suit of Legendary-grade leather armor. |
Legendary | Impervious Leather Armor | 6 Physical Defense + 6 Magic Defense | Legendary Leather Armor - Guard +4, Critical Defense +4 when attacked or countered. Impervious (Legendary) - Guard +3 when physically attacked or countered. | A suit of Legendary-grade leather armor. |
Legendary | Legendary Leather Armor | 6 Physical Defense + 6 Magic Defense | Legendary Leather Armor - Guard +4, Critical Defense +4 when attacked or countered. Durable (Legendary) - Critical Defense +3 when physically attacked or countered. | A suit of Legendary-grade leather armor. |
Legendary | Placid Leather Armor | 6 Physical Defense + 6 Magic Defense | Legendary Leather Armor - Guard +4, Critical Defense +4 when attacked or countered. Placid (Legendary) - Guard +3 when attacked or countered with Magic. | A suit of Legendary-grade leather armor. |
Legendary | Serene Leather Armor | 6 Physical Defense + 6 Magic Defense | Legendary Leather Armor - Guard +4, Critical Defense +4 when attacked or countered. Serene (Rare) - Critical Defense +3 when attacked or countered with Magic. | A suit of Legendary-grade leather armor. |
Legendary | Tempered Leather Armor | 6 Physical Defense + 6 Magic Defense | Legendary Leather Armor - Guard +4, Critical Defense +4 when attacked or countered. Tempered (Legendary) - When blocking against an incoming attack or counter, damage is reduced by 10%. | A suit of Legendary-grade leather armor. |
Leather armor locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Leather Armor | Leon [1]; Robin [2]; Andrea [3]; Dahlia [9] | 250 | Zarvoril [5-15] | ||
Rare | Adamant Leather Armor | 500 | Zarvoril [19,22,25] | |||
Rare | Impervious Leather Armor | Stella [12] | 500 | Zarvoril [19,22,25] | ||
Rare | Placid Leather Armor | Viturin [14] | Enemy [14] | 500 | Zarvoril [18,21,24] | |
Rare | Rare Leather Armor | Klara [17] | Chest [7] | 500 | Zarvoril [18,21,24] | |
Rare | Serene Leather Armor | 500 | Salma [12]; Zarvoril [20,23,26] | |||
Rare | Tempered Leather Armor | 500 | Zarvoril [20,23,26] | |||
Legendary | Adamant Leather Armor | Enemy [22] | ||||
Legendary | Impervious Leather Armor | Enemy [26] | ||||
Legendary | Legendary Leather Armor | Hector [24] | Enemy [20] | |||
Legendary | Placid Leather Armor | Klara [26] | Enemy [21] | |||
Legendary | Serene Leather Armor | Pavlo [20] | Enemy [22] | |||
Legendary | Tempered Leather Armor | 1000 | Salma [26] |
13. PLATED ARMOR
There are 1 Common, 6 Rare, and 7 Legendary plated armors in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Common Plated Armor | 3 Physical Defense + 1 Magic Defense | Common Plated Armor - Guard +4 when attacked or countered. | A suit of Common-grade plated armor. |
Rare | Adamant Plated Armor | 5 Physical Defense + 3 Magic Defense | Rare Plated Armor - Guard +6 when attacked or countered. Adamant (Rare) - When receiving a Critical Hit, the extra damage is reduced by -6%. | A suit of Rare-grade plated armor. |
Rare | Durable Plated Armor | 5 Physical Defense + 3 Magic Defense | Rare Plated Armor - Guard +6 when attacked or countered. Durable (Rare) - Critical Defense +2 when physically attacked or countered. | A suit of Rare-grade plated armor. |
Rare | Placid Plated Armor | 5 Physical Defense + 3 Magic Defense | Rare Plated Armor - Guard +6 when attacked or countered. Placid (Rare) - Guard +2 when attacked or countered with Magic. | A suit of Rare-grade plated armor. |
Rare | Rare Plated Armor | 5 Physical Defense + 3 Magic Defense | Rare Plated Armor - Guard +6 when attacked or countered. Impervious (Rare) - Guard +2 when physically attacked or countered. | A suit of Rare-grade plated armor. |
Rare | Serene Plated Armor | 5 Physical Defense + 3 Magic Defense | Rare Plated Armor - Guard +6 when attacked or countered. Serene (Rare) - Critical Defense +2 when attacked or countered with Magic. | A suit of Rare-grade plated armor. |
Rare | Tempered Plated Armor | 5 Physical Defense + 3 Magic Defense | Rare Plated Armor - Guard +6 when attacked or countered. Tempered (Rare) - When blocking against an incoming attack or counter, damage is reduced by 6%. | A suit of Rare-grade plated armor. |
Legendary | Adamant Plated Armor | 7 Physical Defense + 5 Magic Defense | Legendary Plated Armor - Guard +8 when attacked or countered. Adamant (Legendary) - When receiving a Critical Hit, the extra damage is reduced by -10%. | A suit of Legendary-grade plated armor. |
Legendary | Durable Plated Armor | 7 Physical Defense + 5 Magic Defense | Legendary Plated Armor - Guard +8 when attacked or countered. Durable (Legendary) - Critical Defense +3 when physically attacked or countered. | A suit of Legendary-grade plated armor. |
Legendary | Iron Plated Armor | 7 Physical Defense + 5 Magic Defense | Legendary Plated Armor - Guard +8 when attacked or countered. Iron (Legendary) - Physical Defense +3 when attacked or countered by an enemy equipped with an axe. | A suit of Legendary-grade plated armor. |
Legendary | Legendary Plated Armor | 7 Physical Defense + 5 Magic Defense | Legendary Plated Armor - Guard +8 when attacked or countered. Impervious (Legendary) - Guard +3 when physically attacked or countered. | A suit of Legendary-grade plated armor. |
Legendary | Placid Plated Armor | 7 Physical Defense + 5 Magic Defense | Legendary Plated Armor - Guard +8 when attacked or countered. Placid (Legendary) - Guard +3 when attacked or countered with Magic. | A suit of Legendary-grade plated armor. |
Legendary | Serene Plated Armor | 7 Physical Defense + 5 Magic Defense | Legendary Plated Armor - Guard +8 when attacked or countered. Serene (Legendary) - Critical Defense +3 when attacked or countered with Magic. | A suit of Legendary-grade plated armor. |
Legendary | Tempered Plated Armor | 7 Physical Defense + 5 Magic Defense | Legendary Plated Armor - Guard +8 when attacked or countered. Tempered (Legendary) - When blocking against an incoming attack or counter, damage is reduced by 10%. | A suit of Legendary-grade plated armor. |
Plated armor locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Common Plated Armor | Eden [1]; Francisco [1]; Robere [2]; Karin [6] | 250 | Zarvoril [5-15] | ||
Rare | Adamant Plated Armor | 500 | Salma [10]; Zarvoril [19,22,25] | |||
Rare | Durable Plated Armor | Leta [15] | Enemy [16] | 500 | Zarvoril [20,23,26] | |
Rare | Placid Plated Armor | 500 | Salma [6]; Zarvoril [18,21,24] | |||
Rare | Rare Plated Armor | Fontaine [18] | Chest [14] | 500 | Zarvoril [18,21,24] | |
Rare | Serene Plated Armor | 500 | Zarvoril [20,23,26] | |||
Rare | Tempered Plated Armor | 500 | Salma [12]; Zarvoril [19,22,25] | |||
Legendary | Adamant Plated Armor | Enemy [26] | ||||
Legendary | Durable Plated Armor | Rafael [22] | ||||
Legendary | Iron Plated Armor | 1000 | Salma [18] | |||
Legendary | Legendary Plated Armor | Enemy [22] | ||||
Legendary | Placid Plated Armor | Borislav [22] | Enemy [22] | |||
Legendary | Serene Plated Armor | Enemy [25] | ||||
Legendary | Tempered Plated Armor | 1000 | Salma [20] |
14. ACCESSORIES
There are 4 Common, 6 Rare, 4 Legendary, and 2 Unique accessories in the game:
Rarity | Name | Stats | Skills | Description |
---|---|---|---|---|
Common | Bracelet of Durability | 1 Guard + 1 Critical Defense | A bangle inscribed with protective runes, said to protect its wearer from harm. | |
Common | Lucky Earring | 5 Luck | An earring that bestows luck upon its holder. | |
Common | Resistant Necklace | 1 Magic Defense | A mysterious necklace that increases the wearer's Magic Defense. | |
Common | Steel Necklace | 1 Physical Defense | A mysterious necklace that increases the wearer's Physical Defense. | |
Rare | Ferrta Collar | 6 Guard | A necklace often sported by Imperial sentries at Ferrta Gate. Boosts the wearer's Guard chance. | |
Rare | Hesetzt Carcanet | 4 Critical Hit | A quality necklace made by the most famous jeweler in Hesetzt. Boosts the wearer's Critical Hit rate. | |
Rare | Ivory Choker | 4 Accuracy | A delicately carved monster-bone necklace, given to you by Karin. Boosts the wearer's Accuracy. | |
Rare | Niebosan Torque | 4 Critical Hit | A quality necklace fashioned by a master craftman in Vyugar. Boosts the wearer's Critical Hit chance. | |
Rare | Requital Chain | 6 Guard | A gift necklace bearing links from various villagers you've helped. Boosts the wearer's Guard. | |
Rare | Stonegrass Necklace | 6 Critical Defense | A woven necklace made from enchanted grass deep in the heart of Liviyu. Boosts the wearer's Critical Defense. | |
Legendary | Bangle of Faith | Blessing of Purification - At the start of each turn, there is a 10% chance this unit will lose all harmful status effects. | A token of loyalty bestowed by Gisep. | |
Legendary | Forgotten Glory | Manuevering Master - When using a Combat Skill, there is a 20% chance the number of remaining uses will not deplete. | A necklace that gives the wearer a chance to use combat skills without depleting their available uses. | |
Legendary | Hero's Armlet | Quick Attack - Inflicts damage on one enemy. If the enemy is defeated by the first strike, this unit delivers a second strike to the next viable enemy within range. [2 uses] | A bracelet commemorating the gratitude of various villagers and merchants. | |
Legendary | Relic of the First Dawn | Sage's Chant - When using Magic, there is a 20% chance the number of remaining uses will not deplete. | Enchanted earrings, from a time when mankind had just begun to master magic. Despite its age, the jewels shine brightly. | |
Unique | Broken Oath | Relentless Strike - Inflicts damage on one enemy. If the enemy counterattacks, this unit strikes again. [2 uses] | A fallen soldier's necklace. Now it's yours to carry. | |
Unique | Champion's Necklace | Victor's Vigor - Unit recovers up to 8 Health whenever an attack defeats an enemy unit. | A necklace imbued with the blessings of those you have helped across Artemesia. |
Accessory locations:
Rarity | Name | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|
Common | Bracelet of Durability | Obtained from Salma for 300 gold and given to Linard in Poisonous Thoughts [14] | |||
Common | Lucky Earring | Enemy [4] | |||
Common | Resistant Necklace | Chest [8] | 200 | Salma [10] | |
Common | Steel Necklace | Enemy [6] | 200 | Salma [8] | |
Rare | Ferrta Collar | 400 | Salma [14] | ||
Rare | Hesetzt Carcanet | 400 | Salma [12] | ||
Rare | Ivory Choker | Karin Rapport 3 | |||
Rare | Niebosan Torque | 400 | Salma [18] | ||
Rare | Requital Chain | Village Rewards [Grade 2] (30 Prestige) | |||
Rare | Stonegrass Necklace | Enemy [17] | |||
Legendary | Bangle of Faith | Gisep Rapport 3 + Leta Rapport 3 | |||
Legendary | Forgotten Glory | 800 | Salma [20] | ||
Legendary | Hero's Armlet | Village Rewards [Grade 7] (105 Prestige) | |||
Legendary | Relic of the First Dawn | 800 | Salma [22] | ||
Unique | Broken Oath | Leon Rapport 2 + My Brother's Keeper [16] | |||
Unique | Champion's Necklace | Village Rewards [Grade 12] (180 Prestige) |
15. MOUNTS
There are 1 Common, 2 Rare, and 1 Legendary mounts in the game:
Rarity | Name | Stats | Description |
---|---|---|---|
Common | Brown Horse | A wild and nimble looking horse. | |
Rare | Imperial War Horse | 2 Accuracy | A war horse found at an abandoned Imperial camp outside Leroyaure. Scars tell the tale of its experiences in battle. |
Rare | Lamprechtian Stallion | 2 Accuracy | A wild horse native to the grasslands of Lamprecht. Nimble and swift, with a rebellious personality. Taming it gave Robin no end of trouble. |
Legendary | Southwind/Robinson/Revenge | 2 Accuracy + 2 Guard | 'Brown coat, lean build. Young and cocky, with a big attitude. Perfect for Cap.' -Robin |
Mount locations:
Rarity | Name | Quests |
---|---|---|
Common | Brown Horse | War and Horses [8] |
Rare | Imperial War Horse | Robin [15] |
Rare | Lamprechtian Stallion | War and Horses, Part III [11] |
Legendary | Southwind/Robinson/Revenge | The New Stable Keeper [23] |
16. CONSUMABLES
There are 7 Common, 8 Rare, 6 Legendary, and 2 Unique consumables in the game:
Rarity | Name | Description |
---|---|---|
Common | Antidote | Removes the Poisoned status effect. |
Common | Small Defense Elixir | Increases Physical Defense by +5 for 2 turns. |
Common | Small Haste Elixir | Increases Movement by +1 for 2 turns. |
Common | Small Magic Elixir | Increases Magic Attack by +5 for 2 turns. |
Common | Small Recovery Potion | Restores up to 40% of Maximum Health. |
Common | Small Strength Elixir | Increases Physical Attack by +5 for 2 turns. |
Common | Small Warding Elixir | Increases Magic Defense by +5 for 2 turns. |
Rare | Incendiary Bottle | Can be thrown in battle to inflict 6 Fire damage on multiple enemies in a 3x3 area. This cannot be counterattacked. |
Rare | Medium Defense Elixir | Increases Physical Defense by +8 for 2 turns. |
Rare | Medium Haste Elixir | Increases Movement by +2 for 2 turns. |
Rare | Medium Magic Elixir | Increases Magic Attack by +8 for 2 turns. |
Rare | Medium Recovery Potion | Restores up to 60% of Maximum Health. |
Rare | Medium Strength Elixir | Increases Physical Attack by +8 for 2 turns. |
Rare | Medium Warding Elixir | Increases Magic Defense by +8 for 2 turns. |
Rare | Poison Pouch | Can be thrown in battle to unleash Miasma on a targeted area. This cannot be counterattacked. |
Legendary | Large Defense Elixir | Increases Physical Defense by +12 for 2 turns. |
Legendary | Large Haste Elixir | Increases Movement by +3 for 2 turns. |
Legendary | Large Magic Elixir | Increases Magic Attack by +12 for 2 turns. |
Legendary | Large Recovery Potion | Restores up to 80% of Maximum Health. |
Legendary | Large Strength Elixir | Increases Physical Attack by +12 for 2 turns. |
Legendary | Large Warding Elixir | Increases Magic Defense by +12 for 2 turns. |
Unique | Dane's Herbal Cheese | A soft, savory cheese infused with herbs that also have medicinal effects. Replenishes the body in battle. |
Unique | Sera's Elcapon Steak | A tough cut of meat from an even toughter bird. |
Dane's Herbal Cheese and Sera's Elcapon Steak don't describe what they do but they seem to restore up to 100% of Maximum Health.
Consumable locations:
Rarity | Name | Starting Equipment | Loot | Quests | Price | Merchant |
---|---|---|---|---|---|---|
Common | Antidote | Dahlia Rapport 3 | 60 | Porter [4+] | ||
Common | Small Defense Elixir | Practice Makes Perfect [7] | 60 | Porter [4-15] | ||
Common | Small Haste Elixir | 60 | Porter [8-15] | |||
Common | Small Magic Elixir | After the Battle [6]; Village Rewards [Grade 1] (15 Prestige)) | 60 | Porter [4-15] | ||
Common | Small Recovery Potion | Eden [1]; Francisco [1]; Leon [1]; Robere [2]; Robin [2]; Andrea [3]; Linard [3]; Marchelle [3]; Gilbert [5]; Karin [6]; Gabriel [7]; Dahlia [9]; Levana [9]; Dane [10]; Albrecht [12]; Stella [12]; Edie [13]; Viturin [14]; Gisep [15]; Leta [15]; Johanna [17]; Klara [17] | Making Camp [3]; Pass Out the Food [3]; Things that go Bump in the Night [4]; Monstrous Studies [4]; The Stomach for War [5]; Practice Makes Perfect [7]; Village Rewards [Grade 1] (15 Prestige); Scorched Earth [10] | 50 | Porter [4+] | |
Common | Small Strength Elixir | After the Battle [6]; Village Rewards [Grade 1] (15 Prestige) | 60 | Porter [4-15] | ||
Common | Small Warding Elixir | Practice Makes Perfect [7] | 60 | Porter [4-15] | ||
Rare | Incendiary Bottle | 120 | Porter [4+] | |||
Rare | Medium Defense Elixir | The Inquisitor [15] | 120 | Salma [6-14]; Porter [12-24] | ||
Rare | Medium Haste Elixir | 120 | Salma [6-14]; Porter [12-24] | |||
Rare | Medium Magic Elixir | A Long Road Home [14]; Village Rewards [Grade 5] (75 Prestige); Magical Menace [17] | 120 | Salma [6-14]; Porter [12-24] | ||
Rare | Medium Recovery Potion | Eris [18]; Fontaine [18]; Pavlo [20]; Borislav [22]; Rafael [22]; Hector [24] | Chest [5, 8, 10, 14, 18, 19] | Made in Hesetzt [12]; Village Rewards [Grade 5] (75 Prestige); The Wait [17] | 100 | Salma [6-14]; Porter [17+] |
Rare | Medium Strength Elixir | A Long Road Home [14]; Village Rewards [Grade 5] (75 Prestige); Magical Menace [17] | 120 | Salma [6-14]; Porter [12-24] | ||
Rare | Medium Warding Elixir | The Inquisitor [15] | 120 | Salma [6-14]; Porter [12-24] | ||
Rare | Poison Pouch | Dahlia Rapport 3 | 120 | Porter [4+] | ||
Legendary | Large Defense Elixir | Dane Rapport 3 | 240 | Salma [18+]; Porter [21+] | ||
Legendary | Large Haste Elixir | Dahlia Rapport 3 | 240 | Salma [18+]; Porter [21-25] | ||
Legendary | Large Magic Elixir | Village Rewards [Grade 10] (150 Prestige); Dead Letter [25] | 240 | Salma [18+]; Porter [21+] | ||
Legendary | Large Recovery Potion | Klara [26] | Chest [23] | Village Rewards [Grade 10] (150 Prestige) | 200 | Salma [18+] |
Legendary | Large Strength Elixir | Village Rewards [Grade 10] (150 Prestige); Dead Letter [25] | 240 | Salma [18+]; Porter [21+] | ||
Legendary | Large Warding Elixir | Dane Rapport 3 | 240 | Salma [18+]; Porter [21+] | ||
Unique | Dane's Herbal Cheese | Dane Rapport 3 | ||||
Unique | Sera's Elcapon Steak | Let Them Eat Steak [13] |
17. ESSENTIAL ITEMS & BOOKS
For a complete list of book item locations and descriptions, please see:
Lost Eidolons: Book Locations in Camp
https://peakd.com/losteidolons/@byzantinekitty/lost-eidolons-book-locations-in-camp
Essential items are mostly used for quests. Most of them are used up during the quest but a few of them are kept:
Rarity | Name | Description | Notes |
---|---|---|---|
Common | Artemesian Epic | A history of the continent, as recorded by an Aristan priest. | Received during Peace Through Parchment sidequest in Chapter 10. |
Common | Beer from Sera | Beer from Sera, to give to Gilbert as a gift. A taste everyone is familiar with. | Possible option to be received and used during Wisdom of the Spirits sidequest in Chapter 9. |
Common | Brawling Beer Ale | A bottle of ale from a brewery near Lonetta. Good for toasting new friendships and starting tavern brawls, sometimes in the same night. | Received and used during Secret Admirer sidequest in Chapter 25. |
Common | Elcapon Breast | Monstrous poultry, salted and smoked. As dangerous as it is delicious. | Received and used during Let Them Eat Steak sidequest in Chapter 13. |
Common | Kingdom of Storms | A tragedy about a king who made all the wrong choices, eventually leading to his downfall. | Received during Peace Through Parchment sidequest in Chapter 10. |
Common | Leather Pouch | A crude leather pouch that someone seems to have lost. The letter 'P' is shoddily embroidered on the side. There is a small amount of gold inside. | Received and used during Leon's Book sidequest in Chapter 7. |
Common | Leon's Book | A book Leon received from his mother [Typo - missing a period] | Received and used during Leon's Book sidequest in Chapter 7. |
Common | Mead from Sera | Mead from Sera. Meant as a gift for Gilbert, since I gave away the batch I promised him. | Possible option to be received and used during Wisdom of the Spirits sidequest in Chapter 9. |
Common | Mercenaries of Portum | A comedy about the mercenaries of Portum, who punish evil and corrupt merchants. | Received during Peace Through Parchment sidequest in Chapter 10. |
Common | Robere's Tactics Book | A book on squad tactics, belonging to Robere. The pages are filled with writing about troop coordination and the warrior spirit. The margins are filled with Robere's densely scribbled notes. | Received and used during Concerning Robin sidequest in Chapter 6. |
Common | Robin's Journal | Robin's notes on the horses in camp, including information on height, carrying weight, favorite food, favorite song... | Received and used during The New Stable Keeper sidequest in Chapter 23. |
Common | Sera's Handkerchief | A handkerchief that was a gift from Sera. The name 'Eden' is embroidered in the corner. | Requires Sera Rapport Level 1 |
Common | Stolen Supply Crate | A crate of various goods stolen by bandits and enemy soldiers. | Received during Chapter 12 optional battle and used for the "[Urgent] Recover Supplies" prestige quest. Also received during Chapter 24 optional battle and used for the "[Urgent] Halt Pursuit" prestige quest. |
Common | Strange Pendant | A mysterious pendant. The number 221 is engraved on the back. | Received and used during Forget Me Not sidequest in Chapter 15. |
Common | Sugar Cube | Sugar cubes bought at Robin's request to help tame the horses. | Received and used during War and Horses sidequest in Chapter 8. |
Common | Supply Crate | Goods and supplies, packed for transport to a nearby village. Contains food, medicine, and various tools. | Sold by Porter in certain chapters for 25 gold each. Used to complete various prestige quests. |
Common | Village Rewards [Grade 1-12] | A gift from local villagers, based on your army's deeds. Open it up and see what's inside. | Fixed rewards for each 15 Prestige. Speak to the Taskmaster. You will need to send soldiers, which costs an increasing amount of Leadership. |
Common | Wine from Sera | Pomeldan wine from Sera, meant as a gift for Gilbert. Has a soft, subtle flavor. | Possible option to be received and used during Wisdom of the Spirits sidequest in Chapter 9. |
Rare | Curious Blade | A blade found inexplicably in the stomach of a monster. (Is it... humming?) | Received and used during Reaching Within sidequest in Chapter 17. |
Rare | Dahlia's Assassin Kit | A pouch Dahlia always carries with her. But what's inside? | Received after reaching Dahlia Rapport Level 3. When opened, it provides 3 x Poison Pouch, 3 x Antidote, 3 x Large Haste Elixir, and 1 x Throwing Knife rapport item. |
Rare | Dane's Gift | What ever could be inside? | Received after reaching Dane Rapport Level 3. When opened, it provides 3 x Dane's Herbal Cheese, 3 x Large Defense Elixir, 3 x Large Warding Elixir |
Rare | Ginger Scones | Warm buttermilk scones with a hint of ginger and lemongrass. | Received during Food for Thought sidequest in Chapter 20. |
Rare | Hoarcoal | ??? | Received during Chapter 18 optional battle and used for the Malice and Greed subquest. |
Rare | Merchant Guild Discount Coupon | Can be used to obtain discounted goods from Porter. | Received after reaching Stella Rapport Level 3. Despite the description, it works on both Porter and Zarvoril for a 20% discount but it doesn't work on Salma. |
Rare | Merchant's Treasure | ??? | Received during Chapter 9 optional battle and used for the "Urgent] Merchant's Treasure" prestige quest. |
Rare | Processed Monster Parts | Monster parts, processed for craftwork. The value can vary depending on the quality. | Received and used during Made in Hesetzt sidequest in Chapter 12. |
Rare | Steak for Robin | Sera's Elcapon steak. This one's for Robin, so it would be rude to eat it. | Received and used during Let Them Eat Steak sidequest in Chapter 13. |
Rare | Stolen Goods | ??? | Received during Chapter 15 optional battle and used for the "[Urgent] Retrieve Stolen Treasure" prestige quest. |
Rare | The Orb | A strange crystalline sphere imbued with magical energy. But what is it for? | Received and used during The Gift of Prophesy sidequest in Chapter 9. |
18. RAPPORT ITEMS
Rapport items can be given to other characters to improve your relationships with them. Reaching rapport levels with characters can provide larger bonuses when adjacent to them in combat, unlock new conversations, and in a few cases give you item rewards (including unique items) or unlock codex entries.
Most rapport items are ordered into one of seven categories. Most characters like two categories and you will receive a higher rapport increase if you gift them liked items. The Unique Artisanal Hesetzt Belt is in a special category and is liked by all characters.
For each of the seven main categories, there are 2 common, 2 rare, and 1 legendary item which are periodically offered for sale by Merchant Salma. At the end of the game, you can give a unique Memento Box to one of the six romanceable characters in order to unlock the associated romance ending. There are also a few additional special items which can be acquired through quests or rapport. In particular, the Crafty Thinking subquest in Chapter 19 has you select several choices which can yield one of six different types of a special rare rapport item.
The seven main categories are:
Helm: Soldier's Badge (Common), Training Spear (Common), Arming Sword (Rare), Brass Sheath (Rare), Royal Sword (Legendary). Robin can craft a Bamboo Spear (Rare) and Dahlia can give you a Throwing Knife (Rare).
Book: History of the Empire (Common), World Map (Common), Military Handbook (Rare), Monster Encyclopedia (Rare), Ancient Forbidden Texts (Legendary). Robin can craft a Wheeled Bookshelf (Rare) and Marchelle gives you Marchelle's Book (Rare).
Food: Beer (Common), Lime Cordial (Common), Alpine Fruit (Rare), Portum Honey Liqueur (Rare), Aged Pomeldan Liquor (Legendary). Robin can craft a Tableware Set (Rare).
Sculpture: Landscape Painting (Common), Wooden Flute (Common), Decorative Flowers (Rare), Wooden Lute (Rare), Statue of an Old Hero (Legendary). Robin can craft a Wooden Flute (Rare).
Gem: Leather Handicraft (Common), Pearl Broach (Common), Decorative Knife (Rare), Gilded Goblet (Rare), Bloodstone Bracelet (Legendary). Robin can craft a Wooden Knight (Rare).
Magic: Aged Grimoire (Common), Magic Scroll (Common), Enchanted Wand (Rare), Refined Soulstone (Rare), Four Eidolon Statues (Legendary).
Tools: Herbalist's Tools (Common), Saddle Blanket (Common), Fishing Rod (Rare), Hunting Tools (Rare), Bronze Bridle (Legendary). Robin can craft Robin's Dagger (Rare).
Descriptions of rapport items that you can buy:
Rarity | Name | Type | Description |
---|---|---|---|
Common | Aged Grimoire | Magic | An ancient tome used to study magic in days of old. Although different from contemporary magic, there is much to be learned from its contents. |
Common | Beer | Food | A hearty brew made from barley. Considered essential equipment by laborers, soldiers, and mercenaries. |
Common | Herbalist's Tools | Tools | A set of equipment for harvesting wild plants. |
Common | History of the Empire | Book | A text that chronicles the history of the Ludivictan Empire, from its inception to today. |
Common | Landscape Painting | Sculpture | A breathtaking rendering of snowy mountains, with trees in the foreground. Creator unknown. |
Common | Leather Handicraft | Gem | A leatherbound ledger, handmade in Hesetzt. It would make a fine gift. |
Common | Lime Cordial | Food | A sweet dessert drink made with syrup and spices, often served cold. |
Common | Magic Scroll | Magic | A roll of parchment teeming with arcane power. Magic users can use it to record spells. |
Common | Pearl Broach | Gem | An ornamental accessory that is meant to be attached to clothes. Decorated with pearls, its grandiosity and splendor is incandescent. |
Common | Saddle Blanket | Tools | A padded cloth that drapes over a saddle, providing comfort to a rider and easing stress on a horse's back. |
Common | Soldier's Badge | Helm | A plain badge without much significance or meaning. Soldiers often inscribe these with their names when going off to war. |
Common | Training Spear | Helm | A dulled practice weapon. The ends are draped with cloth to minimize injury. |
Common | Wooden Flute | Sculpture | A simple wind instrument made by weaving together the branches of a willow tree. |
Common | World Map | Book | A map detailing the geography of the Artemesian continent. |
Rare | Alpine Fruit | Food | Fruit grown at high altitudes, popular for its cool, sweet taste. |
Rare | Arming Sword | Helm | A typical one-handed sword used for training. It is also standard for self-defense practice among archers and wizards. |
Rare | Brass Sheath | Helm | Used to protect the wielder from accident and maintain a keen edge. Decorated with a simple engraving. |
Rare | Decorative Flowers | Sculpture | A bouquet of decorative flowers grown in Lampikoz. Aside from their obvious beauty, certain flowers hold symbolic and religious significance. |
Rare | Decorative Knife | Gem | A beautifully ornate knite that can be used for both ceremonial purposes and self-defense. It is said to have been crafted by the legendary blacksmith, Vyugar. |
Rare | Enchanted Wand | Magic | A brand new wand crafted by the hands of a wizard. |
Rare | Fishing Rod | Tools | A fishing rod carved from sturdy timber. |
Rare | Gilded Goblet | Gem | An ornate goblet smithed by a reclusive artisan in Hullisberg. The outside is engraved with the image of an ancient dragon god, wreathed in lightning. |
Rare | Hunting Tools | Tools | A bundle of bows, arrows, and daggers designed for hunting animals. |
Rare | Military Handbook | Book | A textbook of the sort used to instruct officer cadets at the Imperial military schools in the capital. The book is co-authored by several people. |
Rare | Monster Encyclopedia | Book | Encyclopedia detailing the species, characteristics, and weaknesses of the monsters found throughout Artemesia. |
Rare | Portum Honey Liqueur | Food | Among the many honeyed drinks in Artemesia, those brewed in Portum are especially sweet, perfect for soothing tired minds and bodies. |
Rare | Refined Soulstone | Magic | A fragment of soulstone used in the making of various magical items. |
Rare | Wooden Lute | Sculpture | A string instrument that has been around since times long past. It is characterized by its distinctive tone that reverbates and flows from its masterfully crafted body. |
Legendary | Aged Pomeldan Liquor | Food | World-renowned liquor from Artemesia's brewery capital, Pomelde. Despite the war, beverage connoisseurs everywhere still dream of one day sampling it. |
Legendary | Ancient Forbidden Texts | Book | A grimoire that was lost in an ancient war long ago. It is filled with arcane secrets, including powerful dark magics. |
Legendary | Bloodstone Bracelet | Gem | A jeweled bracelet made in Portum. Various crimson stones dangle from its chains. |
Legendary | Bronze Bridle | Tools | A horse's bridle that can only be obtained in the capital. Allows access to equine traders and stabling services across Artemesia. |
Legendary | Four Eidolon Statues | Magic | A statue depicting the four Eidolons of lore. This artifact is sure to grab the attention of historical enthusiasts everywhere. |
Legendary | Royal Sword | Helm | A sword created by the hands of the famous blacksmith, Vyugar. It's said to be of the sort used by the Royal Guard. |
Legendary | Statue of an Old Hero | Sculpture | A beautiful marble statue created by a master sculptor from Castyllian. It is modeled after an old hero of legend. |
Unique | Memento Box | Romance | I should give this to someone I care deeply about, before heading into our final battle. |
There are some special rapport items that are not purchasable. Instead you get these from quests or rapport conversations:
Rarity | Name | Type | Description |
---|---|---|---|
Rare | Marchelle's Book | Book | A book that once belonged to Marchelle, bringing great comfort in times of trial. Some of her favorite passages have been bookmarked. |
Rare | Throwing Knife | Helm | Dahlia's go-to weapon. |
Unique | Artisanal Hesetzt Belt | Universal | A belt created by a leather craftsman in Hesetzt. The texture is of great quality and the buckle is remarkably sturdy. |
In Chapter 19, Robin can make you a special Rare rapport item. Based on your conversation choices, it will be one of six different types (Magic type is not available):
First Choice | Second Choice | Rarity | Name | Type | Description |
---|---|---|---|---|---|
Something useful in battle | Go big or go home | Rare | Bamboo Spear | Helm | A spear with a shaft made of strange, bending wood from a faraway land. |
Something useful in battle | Keep it simple | Rare | Robin's Dagger | Tools | A simple dagger made with love and care. Robin's signature mark is carved into the handle. |
Something ornamental | Go big or go home | Rare | Wooden Knight | Gem | A wooden soldier paperweight with movable limbs. It reminds me of someone… |
Something ornamental | Keep it simple | Rare | Tableware Set | Food | A set of whimsical tableware with different animals carved into each piece. |
Something practical | Go big or go home | Rare | Wheeled Bookshelf | Book | A bookshelf on wheels. Seems a little ahead of its time. |
Something practical | Keep it simple | Rare | Wooden Flute | Sculpture | An artfully crafted wooden flute. Like its creator, it is small and loud. |
Rapport item locations:
Rarity | Name | Type | Quests | Price | Merchant |
---|---|---|---|---|---|
Common | Aged Grimoire | Magic | Tactician's Grievance [8] | 200 | Salma [6,14,26] |
Common | Beer | Food | First Impressions [20] | 200 | Salma [6,18,26] |
Common | Herbalist's Tools | Tools | 200 | Salma [12,24] | |
Common | History of the Empire | Book | The New King [8] | 200 | Salma [8,10,20] |
Common | Landscape Painting | Sculpture | The Quiet One [17] | 200 | Salma [12,22] |
Common | Leather Handicraft | Gem | A Commander's Gift [5] | 200 | Salma [8,20] |
Common | Lime Cordial | Food | The Stomach for War [5] | 200 | Salma [10,22] |
Common | Magic Scroll | Magic | 200 | Salma [10,22] | |
Common | Pearl Broach | Gem | 200 | Salma [12,24] | |
Common | Saddle Blanket | Tools | Peace Through Parchment [10] | 200 | Salma [8,18] |
Common | Soldier's Badge | Helm | Blowing Off Steam [10] | 200 | Salma [6,14,24] |
Common | Training Spear | Helm | Build a Training Grounds [6] | 200 | Salma [8,20] |
Common | Wooden Flute | Sculpture | 200 | Salma [18] | |
Common | World Map | Book | 200 | Salma [6,14,26] | |
Rare | Alpine Fruit | Food | Sister Sister [15]; Village Rewards [Grade 8] (120 Prestige) | 300 | Salma [20] |
Rare | Arming Sword | Helm | Guardian of Ruins [14] | 300 | Salma [22] |
Rare | Brass Sheath | Helm | Village Rewards [Grade 4] (60 Prestige) | 300 | Salma [14,26] |
Rare | Decorative Flowers | Sculpture | 300 | Salma [10,24] | |
Rare | Decorative Knife | Gem | Those Left Behind [22] | 300 | Salma [14,26] |
Rare | Enchanted Wand | Magic | 300 | Salma [12,24] | |
Rare | Fishing Rod | Tools | 300 | Salma [8,22] | |
Rare | Gilded Goblet | Gem | 300 | Salma [6,22] | |
Rare | Hunting Tools | Tools | Forget Me Not [15] | 300 | Salma [18] |
Rare | Military Handbook | Book | Poison Pen [18] | 300 | Salma [12,26] |
Rare | Monster Encyclopedia | Book | 300 | Salma [20] | |
Rare | Portum Honey Liqueur | Food | Secret Admirer [25] | 300 | Salma [10,24] |
Rare | Refined Soulstone | Magic | Village Rewards [Grade 4] (60 Prestige) | 300 | Salma [20] |
Rare | Wooden Lute | Sculpture | Promises [23] | 300 | Salma [18] |
Legendary | Aged Pomeldan Liquor | Food | Village Rewards [Grade 8] (120 Prestige) | 500 | Salma [22] |
Legendary | Ancient Forbidden Texts | Book | 500 | Salma [26] | |
Legendary | Bloodstone Bracelet | Gem | Village Rewards [Grade 11] (165 Prestige) | 500 | Salma [24] |
Legendary | Bronze Bridle | Tools | 500 | Salma [14] | |
Legendary | Four Eidolon Statues | Magic | Village Rewards [Grade 11] (165 Prestige) | 500 | Salma [20,26] |
Legendary | Royal Sword | Helm | Final Fight [26] | 500 | Salma [18] |
Legendary | Statue of an Old Hero | Sculpture | 500 | Salma [24] | |
Unique | Memento Box | Romance | 100 | Salma [26] |
Special rapport items:
Rarity | Name | Type | Quests | Price | Merchant |
---|---|---|---|---|---|
Rare | Marchelle's Book | Book | Staying Behind [19] | ||
Rare | Throwing Knife | Helm | Dahlia Rapport 3 | ||
Unique | Artisanal Hesetzt Belt | Universal | Made in Hesetzt [12] | ||
Rare | Bamboo Spear | Helm | Crafty Thinking [19] | ||
Rare | Robin's Dagger | Tools | Crafty Thinking [19] | ||
Rare | Tableware Set | Food | Crafty Thinking [19] | ||
Rare | Wheeled Bookshelf | Book | Crafty Thinking [19] | ||
Rare | Wooden Flute | Sculpture | Crafty Thinking [19] | ||
Rare | Wooden Knight | Gem | Crafty Thinking [19] |