Learning Blender - Log 05

in #modeling7 years ago

TLDR

Made a cup
Along the way I learned to:

  • Create edges using Ctrl + R
  • Extrude faces
  • Use Layers
  • Add images to the viewport
  • Join edges into faces
  • Adust some render settings

Then I rendered my scene

Log

  • Today I challenged myself to make a cup based on a provided image. I went on google and found an image of a simple mug caught from the front. I imported it into blender and made it visible from the front view.
  • I added in a cylinder to a new layer and added some faces to adjust the thickness of the mug at different points (Ctrl + R).
  • I also divided the faces in such a way so I had a place to start the handle at. From that point, I started my extrusion.
  • I followed the image and when I hit the endpoint I created new faces connecting the mug and the handle.
  • I encountered a weird shader error at this point, which looked like someone was pinching the sides of the mug where I created the faces. This got solved when I deleted the face which was underneath the new faces connecting the mug with the handle.
  • Lastly, I enabled the option to render the whole image at once and left it running with a high sample limit while I was on my Sunday bike ride. When I came home it had 5700 samples, which was plenty for my image, and I shut it off. This is the final image:

Image

Here I made a simple scene with the donut from yesterdays post and the cup from today :)

Thanks for reading!

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Hello, fellow Blender user!
Is this from the iconic Blender Guru's donut tutorial? :D
Your models are looking good so far. The edge of that cup could use so more thiccness, though, if you ask me.

Yes :) I follow that tutorial pretty much step by step. It is a great asset.

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