
Creatures (32):
4 Llanowar Elves
4 Formidable Speaker
4 Gene Pollinator
4 Spider Manifestation
4 Mockingbird
4 Quantum Riddler
4 Badgermole Cub
1 Brightglass Gearhulk
1 Marang River Regent
1 Ouroboroid
1 Craterhoof Behemoth
Instants/Sorceries/Enchantments: (6)
4 Nature's Rhythm
1 Meltstrider's Resolve
1 Seam Rip Lands (22)
4 Breeding Pool
4 Hushwood Verge
4 Multiversal Passage
4 Starting Town
3 Temple Garden
2 Willowrush Verge
1 Forest
Why is this Deck good? It has over 52% winrate and is number 1 in Standard meta. 14,8 Players play it ( per MTG Goldfish).
The Basic strategy is turning Turn 1 shit cards into turn 4 overkill monsters.
How to play it:
Turn 1-2: Ramp city. Llanowar Elves, Gene Pollinator, and Badgermole Cub flood the board. Badgermole untaps everything for mana explosions.Boom one hitting means 5 to 6 mana by turn 3. Strong!
Turn 3+: Tutor time. Nature's Rhythm (pay X, cheat in a creature for X or less) grabs payoffs like Ouroboroid (eats your dorks to grow huge and trample), Marang River Regent (bounce hate, refill hand), or Craterhoof Behemoth for lethal overrun.
Overall Budget friendly if you skip shock lands and use normal manas.
Why i like it?
Strong and cheap deck. A lot of speed. Has some weaknesses like all decks.
It losses some power without shocks.
Would rate it with 8/10.