Step by Step finishing of Mardjina's overall anatomy, it's mostly finished, there is still a lot of detail to do ( her armor, clothing, hairs and other details)
Recap of the earlier post in wich i couldn't include the video :
I already Zremeshed the 2 million polygon mesh and reduced it to a mere 11 K mesh , thanks to Zremesher the topology is really nice even at lower polycounts, here is the result of the low poly model after the export :
This is the model with only 10 460 tris after the mesh / poly optimization and export under 3Ds max :
I'm impressed how Zremesher kept a very very clean and light topology while still making it look very detailed, and without a normal map applied, i was a bit schocked to see i didn't lost as much details as i think i would ^^
Adding the retopolgized head brought the model around 11 k tris then :
Here is what the topology look like after this mesh optimization :
Look at them clean edge loops everywhere, Zremesher's algorithm just blew my mind.
Please, Steemit, i want Zbrush 7 R8 for christmas xD that's a wonderfull toy... Eh... i ment Tool !
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