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RE: Pepe Game 10/30

in #pepegame11 months ago

You guys @tydynrain and @savvytester had a great convo that I am just seeing!

Generally speaking, this Battle Card game is designed to be simpler to play than something like Splinterlands which in my opinion has gotten difficult to keep up with its increasing complexity. But we still use the basic Splinterland rules where Melee is face to face and Range is from a distance.

In the 6 cards vs 6 cards format, coming "soon", there are 2 rows of 3 cards on each side, to start. A Range in the front row CAN attack but it attacks diagonally to the Other Row which is in its nature to attack at a distance with its arrows.

Also, Gems are coming to PEPE Game, and have been in the Battle Game at MetaRobots for years. Gems add stat boosts and potentially new abilities to existing cards.

We already have multiple tokens. The second token is GOV and it is, you guessed it, a governance token like SPS in Splinterlands. And like Splinterlands it is airdropped based on your VOLT Power once a week. You'll need at least 1000 VP to get 1 GOV. The GOV token will be tradeable and will not be pegged to anything so it will find a price based on supply and demand.

Thanks for the mention so I could chime in on your various topics of interest in this awesome thread!

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A Range in the front row CAN attack but it attacks diagonally to the Other Row which is in its nature to attack at a distance with its arrows.

Sounds like a good game mechanic. Next will be to balance things.

We !HOPE that when the 6v6 frog battles get implemented, it won't replace the current 3v3 battles (such that both games can be played side-by-side). 🤗

Also hope that more types of tokens won't make the PEPE frog game too complex! 😏

Have some !LOLZ with !LUV! 😁

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The Adventures in PEPE Game are grouped into 4 set game loops. When you're in an Adventure loop you have the ability to play in your current Adventure game or the one before it. After the 4th game you find yourself back home among the lily pads again. From there, you can repeat the same loop or move to the next one.

The first loop, which we are all in now, is a 3x3 battle game. The second loop is 3x3 with Gems that boost stats. Third is 6x6. Fourth is 6x6 with Gems.

PvP and Arena battles coming "some day" :D

I do want to keep PEPE Game simple in all aspects. I think the existing tokens of VOLTs, staked VOLTs (VP) and GOV will be all we need. Maybe a staked GOV (GP) but not sure yet.

Thanks for the tokens!

!LOLZ
!PIZZA
!LADY
!BBH

I do want to keep PEPE Game simple in all aspects. I think the existing tokens of VOLTs, staked VOLTs (VP) and GOV will be all we need. Maybe a staked GOV (GP) but not sure yet.

Don't think GOV need to be staked. However then vote of X GOV at time Y must compare to other votes, and changes in GOV balance. So staking can have some advantages in the sense of being "locked". Key in design as always. !BBH !DIY !DOOK

Gems are sort of like game tokens, but with game mechanic function.

I wonder how often the battles on the Adventure game become available for free again. 🤔 As soon as I unlocked the second campaign, it looked like I needed to wait for 2 hours to have another free battle for the first campaign (while it is still 1 hour for the second campaign). 🤯😅

!HOPE that the gems don't make your game more complicated than it should be! 🤗

!INDEED
!DIY

If I recall, the demo games are one hour until free gain. First Adventure is 2 hours and the others are 3 hours.

Gems are helpful for harder battles but not required. Tryin' to keep it Simple!

I used to play the first adventure campaign for free every 1 hour before I unlocked the second campaign. 🤔🤯😅

Maybe publish the whitepaper of your PEPE frog battle game like I requested @pepetoken to do. 🤔😎🤓

!WEIRD !INDEED !DIY

It will be a green paper if it gets written. 🐸👍

Right now, figuring out the game is part of the game I guess?

I need to collect all the answers I have written in comments on here to all the questions people have asked, and get that in the FAQ. That would probably help a lot!

Yes, yes, and yes. Little by little.

Hope that the "figure it out yourself" method of understanding the game more doesn't last too long! 🤗

A FAQ would indeed be a good alternative to a green white paper for the game! 🤓😎

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Gems will be a way to add to a card stat. Think such is simple enough.

While that !INDEED looks simple enough, !HOPE that not too many other tokens get added to your game! 🤗😅 !DIY

Sure. Not too many no. Think maybe just a few types may be possible. Gems are the only token currently planned. !DIY !DOOK !BBH

Looks like players of the #MetaRobots game already have a good idea on how the gems on your game can be used. 🤔🤓😏 !WEIRD !INDEED !DIY

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Check for bonus treasure tokens by entering your username at a block explorer explorer A, explorer B, or take a look at your wallet. Read about Hivebits (HBIT) or read the story of Wusang: Isle of Blaq.

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Thanks so much, @kenny-crane, I'm happy to hear that you appreciated our conversation! I'm grateful for your in-depth explanation of the present and future game dynamics. I agree that Splinterlands is overly complex. I'm so curious how the 6x6 matches will go. Yep, I got my first GOV token just after I reached 1,000 VP. I'm interested to see how I'll be able to use it.

You're most welcome, absolutely! I had a feeling that you'd find it interesting. 😁 🙏 💚 ✨ 🤙

!DIY
!HOPE
!INDEED

Looks like you were able to determine that the #Splinterlands game is "overly complex" without actually playing it yet, just by reading posts (and comments) about the game. 🤔😏

I became curious as to what aspect in the PEPE frog battle game players would be able to vote for the first time using their GOV tokens. 🤔😅

!DIY
!LUV

Yep, indeed, I looked into the game a fair bit to understand it better. That's another reason that I haven't felt very inspired to invest in it, as it will take time to learn.

Yeah, I'm rather curious about that myself. 😁 🙏 💚 ✨ 🤙

!DIY
!LUV

I think there are more assets in the #Splinterlands game that its players don't truly own, starting with the $10 Summoner's Spellbook (the joining fee for the game), then Soulbound Cards and Potions, to name a few. 🤔💸🤯

However, even if the PEPE frog battle game players vote on something, there's still the potential problem of actually implementing it once enough weighted votes (with a total of probably at least two-thirds) from players are received. 🤯😅

!DIY
!LUV

I never even thought of the difference between owned and not-owned...lol!

Yes, and it would be interesting to see how it all goes! 😁 🙏 💚 ✨ 🤙

!DIY
!PIZZA

I didn't say or mean anything about "bot-owned" assets, though that might !INDEED be true. 🤯

Looks like "autocorrect" made you type between between on your comment! 🤣😂

!DIY

Hahaha...bot-owned=not-owned.

Oh joy! 😁 🙏 💚 ✨ 🤙

!DIY
!INDEED

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If governance voting gets supported on the PEPE frog game, @kenny-crane alone might not be able to implement all changes approved on governance voting, so @pepetoken might hire more frogs for their dev department. 🤔🤯🤣😂

!DIY
!WEIRD

This may be of such possibility and such that would complement kenny's work as such is decided to be of attainable priority.

Yes, hiring some coding frogs to help implement all the ideas on the game sounds like a pepetastic idea to me! 😁 🙏 💚 ✨ 🤙

!DIY
!WEIRD

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However, even if the PEPE frog battle game players vote on something, there's still the potential problem of actually implementing it once enough weighted votes (with a total of probably at least two-thirds) from players are received. 🤯😅

Think things voted on may be given attention with current capabilities and future plans for such requests.

There maybe a need for a decentralized fund for your game to help implement ideas voted upon by most of its players. 🤔🤯🤓 !PIZZA !LUV !DIY

Maybe. This will be at some point. Need moar players and funds first.

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Whatever you like sort of. Then we'll have to position things within reason given state of game and capabilities of such proposal. !BBH !DIY !DOOK

I wonder if such governance voting would also allow "reject" votes. 🤔🤯

Anyway, your comment under my reply to @tydynrain's comment made me think that I accidentally replied to your comment or mentioned you there. 🤯😆

!PIZZA !DIY

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@savvytester! @pepetoken likes your content! so I just sent 1 BBH to your account on behalf of @pepetoken. (2/100)

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@pepetoken just sent you a DIY token as a little appreciation for your comment dear @savvytester! Feel free to multiply it by sending someone else !DIY in a comment :) You can do that x times a day depending on your balance so:

Don't be shy - share some DIY!

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