Guard rails may make since in the form of game mechanics for (better) game flow. Such as cards in relation to attacking ability positions. !BBH !DIY !DOOK
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Guard rails may make since in the form of game mechanics for (better) game flow. Such as cards in relation to attacking ability positions. !BBH !DIY !DOOK
Yep, I get it, and it makes sense. This is where secondary abilities could come into the picture, to be used outside of the primary position. 😁 🙏 💚 ✨ 🤙
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Wouldn't call them secondary. Each class is still going to be the game. Where the stats tier up by class and thus position in play-ability. Maybe to adjust stats by (different) position. Much to think about with the present of such thoughts about classes and positions within the game.
OK, fair enough. Yes, there is much to consider and think upon moving forward. There are lots of scintillating possibilities, though! 😁 🙏 💚 ✨ 🤙
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!INDEED
Sort of a second ability if introduced being able to attack from where on does not currently, but introduced as a mechanic such as half combat (value) stats to flow as the same ability presented slightly differently. !BBH !DIY !DOOK
Yes, that's what I'm thinking. The half value makes sense for a non-specialized abilities. The '**as the same ability presented slightly differently' has me intrigued! 😁 🙏 💚 ✨ 🤙
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