THE BEAST OF NEUTRAL UNIT

in #play2earnlast year

HELLO SPLINTERLANDS FANS! WELCOME TO SPLINTERVERSE

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Splinterlands is famous for the six elements existing on every region: FIRE UNIT, WATER UNIT, EARTH UNIT, DEATH UNIT, LIFE UNIT, AND DRAGON UNIT. Aside from this six units, there is another unit that is not so noticeable in the land: the NEUTRAL UNIT.

For this week, we are going to talk about the Legendary Neutral Unit of Riftwatchers. There is a beast sleeping on that unit and once this beast was use in the battle, then victory will be easy to its owner.

So what are we waiting for? Time to dig in!


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THE LORE


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When the Riftwatchers spotted the coeurl lurker on Lemell, they figured it could be another weapon in their arsenal against the Chaos Legion. However, no matter what traps they laid for it, the beast was impossible to snare. When they finally cornered it, the coeurl attacked and decimated an entire squad of hunters. The sole survivor described it as a sleek, cat-like creature with terrible fangs and claws. It had four tentacles tipped with thorns, two each on its shoulders and hindquarters, and the tail of a scorpion. It used its tentacles and tail to impale its prey, then tossed them aside, slammed them against a tree or the ground, or yanked them in close for the killing blow.

The Riftwatchers became even more desperate to capture the coeurl and turn it to their own ends. They called upon the greatest hunter on Lemell, the wild elf, Ilyana Daelen. After nine long weeks, she trapped two of them, a male and a female. The Riftwatchers trained them. In time, the pair would respond to basic commands from their third handler.

They were right; the coeurl proved fearsome weapons that wreaked havoc on the enemy, and they quickly became a legionnaire’s worst nightmare. However, they remained wild beasts, and without the runic implants to serve as a safeguard, they were just as apt to turn on the Riftwatchers as attack the Chaos Legions.

Just ask what’s left of their first two handlers.

The squad of Chaos Legion assassins moved silently through the trees. Not a leaf rustled. Not a branch snapped underfoot. Ahead, beyond the edge of the forest, the glow of lights in the windows of a manor house shone in the valley. They adjusted the straps that secured their dart guns to their wrists, confirmed every knife was in its place, and made certain that anything that might betray them with a clank or a rattle was tied down or wrapped in cloth. They were ready. When the night gave way to dawn, no one would be left alive in the House of Elias Tweak, a stupid and weak man who served as the primary source of funding for the rebellion in these parts.

But before they could slip from the cover of the trees and make their way toward the house, a shadow flickered, and one of the assassins toppled backward and landed with a thud. His tunic blossomed with blood. He was dead.

The others drew their daggers and whirled about, scanning the darkness. They saw nothing.

A whisper of sound and a flicker of shadow. Another assassin fell. Then another. And another. Soon, they were all dead, save for one.

The last of the Chaos Legion’s assassins whirled about. He held his knives at the ready, eyes wide and straining into the blackness. “Where are you?” His voice quavered. “What.. what are you?”

The coeurl lurker padded onto a stout tree branch above him and growled. The assassin stared up at the monstrous cat. Blood dripped from its maw, and its tentacles undulated, slithering in the air.

“Please, no—”

The beast dropped from above. Its vicious jaws closed on his neck and ripped the rest of the words from his throat.


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THE POWER OF COEURL LURKER

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COEURL LURKER is a Legendary Neutral Unit with Taunt and Dodge ability. Monsters with Taunt ability can attract all the attacks that will be made by the opponent. That is such a great ability in order to protect the other monsters. Monsters with Dodge ability has high possibility of evading attacks. Also, this monsters has 4 melee attacks, 4 speed, and 10 lives. By evaluating the power of this monster, we can say that this is definitely one of the meta in Splinterlands. The combination Taunt and Dodge ability are great to defend the other cards. This monster will attract all the attacks, and it may possibly evade it. By looking at its speed, we can say that this monster will be difficult to defeat with just melee or range attacks. The 4 melee attacks of this monster is lethal for the opponent. It can potentially eliminate a card in just one attack. Also, looking at its health, we can say that this monster can go a very long way in the field. So better to brace yourself while battling with this monster.

If ever this monster has flaw, it is only its mana. The mana needed to summon this monster is 11 mana. The 11 is a big deal for all the players because it can limit your card picking. Witht that, it is highly suggested to plan everything before picking this monster.


THE PERFECT COMBINATION

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MYLOR CROWLING. This summoner can give Thorns ability to friendly monsters. This ability is very useful for Coeuler Lurker since it can attract melee attacks. Once it attracts melee attacks, it can also damage its attacker.
GOBLIN PSYCHIC. This monster can heal the current tanks of your line up. This is a pretty great support for Coeuler Lurker because it can heal the damages made by the opponent. This will elongate the existence of Coeluer Lurker in the game.
THE SPIRIT DRUID GROG. This monster can resurrect the dead monster in the field. It could be a great strategy to resurrect Coeuler Lurker in the field due to its power.


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COEULER LURKER has one of the most expensive price in the market of Splinterlands. Do you think it deserves that price? Comment it down below and lets analyze its market status.

So that's all for today, Splinter Community ! Have a nice day!

Do you have a card that you want to get feature? Just comment it down below and we will talk about it on my next blog.

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