You are viewing a single comment's thread from:

RE: Roguelike Dungeon Crawler Update: Lore, Enemies, and AI

in #programming9 months ago

That's a lot for players to keep track of. I was never too good at thinking of ideas for games. I've coded some simple ones and admire the skills of those who can get the most from a machine. Things like Elite on the Beeb were amazing.

Sort:  

They wont all be necessarily in this one game but I wanted to get it all documented.

You are right, I don't want it to be overwhelming, but also I need to ensure the player sticks around and has a challenge :)