lol. Anytime I say soething in the discord, I get heated replies. Thus, I do not say much anymore. But you seem to have read the discord. and nothing jammy was saying relates to what is said here. What I said is something to consider for the future survival of the game. what Jammy was saying is about making money from the game. And telling me what my thoughts were. This post shows he was talking from not the mouth hole.
I do not think it creates a lesser earning for players.
Let me expand a bit.
What I suggest only limits eventually, on the starbit earnings. I would say that limit is there by the amount of Legend cards used in a deck. Aquiring a high number of Legend cards is going to take a long time for any player.
This does not have to impact on the card daily rewards for unique and quantity of cards. The holding of more than the set amount of cards for the HIVE rewards gained in the ranking does not have to change. In fact, NOT changing that side of the game would then add strategic gameplay too. All cards can be used in ranking system without impacting a limited number of cards used for missions.
This limit is only suggested to have an eventual limit on Mission rewards.
With the eventual, limit to daily STARBITS rewards for missions. This encourages the sale of higher ranking cards as people reach that limit.
The sugestion of 100K cards might be too small.
For profit from the game I was always doubtful. But I was in agreement with Jux on the strategy to provide a long term support for the game. Similar to what I said Hive support is needed. Making an environment of money in to combat the money that is guaranteed to flow out.
My profit strategy has always been with, a successful game will provide the market to sell cards later. People can profit from the sale of cards and the game tokens keep going back to the game.
Myself, the gameplay has pretty much mirrored your own game, Having to use resources from other places to keep going. especially when I was doing a daily fanclub mission. Doing those actually had a cost I could not keep up with.
I am no expert on game economics, but having people earning lots of the coin could be an issue unless they also burn them within the game. I thought it was working okay, but I expect @wagginston and others will consider this.