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RE: Midnight Potions – A New Era of Land-Based Crafting

in #splinterlands6 months ago

Consumables (created for all players, not just land owners) from land resources while the rest of land is in the development process - good idea. That is/was the #1 thing missing from land, a consumer class. Like in real life you need retail buildings that produce consumables for all the population not just stuff for other buildings.

However, are we destroying the salt system and enhanced potions? I'm just asking. I hope we are not. Maybe this is one of those things that you just have to forge ahead and make it as you go and not try to do the math ahead of time as it will just slow you down. I'm just a little worried about it is all.

In my opinion water production could have been added to the land white paper. In my opinion it was missing and should be added. It creates a consumable crafting input that you could have made a number of potions from without messing up the land white paper - cannabilizing plots.

I view the land design as kind of like an algebra equation that was missing consumables on the way towards full development.

Water could come from land plots like this.
Lakes and rivers - 100% water production
Bogs, swamp, caldera - 25% production (filtered) (some/most calderas will have lakes)
Mountains and tundra - 20% production (filtered snow/permafrost)
Hills, plains, jungle - 15% (fog nets)
Desert, canyon - nothing

This would allow to create a centralized brewery that could create revival potions or other potions. The brewery would require a research license but would also require DEC kind of like a reverse liquidity pool.

Your input --> Water plus DEC
Brewery constantly consumes water plus DEC for ---> herbs, labor, packaging, storage, fermenting, this is the DEC burn part.

This acts as a work around for when the salt system gets introduced and the amount of DEC burning from all the liquidity pools suddenly goes bye bye. You will need this to stabilize the economy and counteract the sudden loss of DEC burning from trades, storage and taxes.

The DEC burn rate for the brewery/s could be controlled by the DAO treasurers like an independent entity like the way the federal reserve has it's own mandate and ignores everyone else trying to pressure them.

The brewery constantly consumes water and DEC. Your percentage of rights to the brewery fluctuates the same as a liquidity pool depending on how much you input and how much has been consumed.

The Brewery or breweries would constantly consume water and DEC and constantly output potions but your entitlement to extract these can be seasonal.