VOID - Reduced damage from Magic attacks
SLOW - Reduces the Speed of all enemy Monsters
STRENGTHEN - All friendly Monsters have increased Health
HEAL - Restores a portion of the Monster's health each round
Mana Cap - 48
Game rules set「FOG OF WAR」and「EXPLOSIVE WEAPONRY」,choose Dragon Camp.
FOG OF WAR - Monsters lose the Sneak and Snipe abilities.
EXPLOSIVE WEAPONRY - All Monsters have the Blast ability.
** Combat Strategy **
With a max mana of 48, the summoner chooses QUIX THE DEVIOUS. The game rules are set as "FOG OF WAR" and "EXPLOSIVE WEAPONRY". These two rules have a big impact. One is that there is no need to worry about the back of the team, and the other is a terrifying range attack. Therefore, two powerful monsters are placed at the front, and the slow skills of the summoner and BAAKJIRA may successfully contain the opponent's actions.
the first monster
The powerful meat shield monsters in the dragon family have quite comprehensive abilities, and they have a better chance of surviving on this battlefield with more HP.
the second monster
Because of the range attack rules, BAAKJIRA's blood volume and self-healing ability are very important, and it is very powerful in this game.
the third monster
MERDAALI GUARDIAN mainly repairs shields and replenishes HP for meat shield monsters.
the fourth monster
VENARI WAVESMITH's PROTECT skill can effectively prolong the time of monsters on the battlefield. Works better with repair skills.
the fifth monster
ANGELIC MANDARIN also consumes low mana, configures a Triage skill, and has very good attributes, great teammates.
the last monster
I think it is the most powerful existence of the dragon family, with high attack power. It integrates SCATTERSHOT and BLAST two skills, let's go wild and wreak havoc.
Personally, I don't see any major issues with this strategy. Maybe you have a better opinion, you can leave a message to exchange.
Splinterlands : Play2Earn