Battle Mage Secrets: Aimless Immortalis

in #splinterlands2 years ago

BATTLE MAGE SECRETS Aimless

This week, I'm sharing my game in Aimless ruleset using Immortalis.

Aimless weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Tis but Scratches
Aimless
Unprotected

Mana Cap: 37
Elements: Earth, Death

Game Modifications


This is a Tis But Scratches ruleset game so All units receive the Cripple ability at the start of the battle.

Consider including units with the Immunity ability in your lineup.

Tis But Scratches


This is a Aimless ruleset game so All units have the Scattershot ability.
Scattershot can target Camouflaged units.

Aimless


This is a Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
Protect, Piercing, Repair, Rust are useless. Focus on a tank with high HP and Heal.

Unprotected



Let the battle begin!

You may also watch battle here.


Summoner: Immortalis

Abilities:
All enemy monsters lose -1 health
All friendly monsters gain Void ability
All friendly monsters gain Shatter ability

Immortalis


Pos 1 Monster: Grund

Abilities:
Double Strike - It attacks twice each round.
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team
Cripple - Each time an enemy is hit by a Monster with Cripple it loses one max health

Grund


Pos 2 Monster: Regal Peryton

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.

Regal Peryton


Pos 3 Monster: Venari Scout

Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged

Venari Scout


Pos 4 Monster: Goblin Psychic

Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Silence - Reduces the Magic Attack of all enemy Monsters
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

Goblin Psychic


Pos 5 Monster: Supply Runner

Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health

Supply Runner


Pos 6 Monster: Chaos Agent

Abilities:
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage

Chaos Agent


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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