
This week, I'm sharing my game in Aimless ruleset using Immortalis.

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Tis but Scratches
Aimless
Unprotected
Mana Cap: 37
Elements: Earth, Death

This is a Tis But Scratches ruleset game so All units receive the Cripple ability at the start of the battle.
Consider including units with the Immunity ability in your lineup.
This is a Aimless ruleset game so All units have the Scattershot ability.
Scattershot can target Camouflaged units.

This is a Unprotected ruleset game so Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
Protect, Piercing, Repair, Rust are useless. Focus on a tank with high HP and Heal.


You may also watch battle here.
Summoner: Immortalis
Abilities:
All enemy monsters lose -1 health
All friendly monsters gain Void ability
All friendly monsters gain Shatter ability

Pos 1 Monster: Grund
Abilities:
Double Strike - It attacks twice each round.
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team
Cripple - Each time an enemy is hit by a Monster with Cripple it loses one max health

Pos 2 Monster: Regal Peryton
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.

Pos 3 Monster: Venari Scout
Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged

Pos 4 Monster: Goblin Psychic
Abilities:
Tank Heal - Restores a portion of the Monster in the first position's health each round
Restores 1/3 of the max health, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Silence - Reduces the Magic Attack of all enemy Monsters
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

Pos 5 Monster: Supply Runner
Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health

Pos 6 Monster: Chaos Agent
Abilities:
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks)
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage

Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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