This week, I'm sharing my game in Lost Legendaries ruleset using Kelya Frendul.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Up to Eleven
Lost Legendaries
Wands Out
Mana Cap: 60
Elements: Fire,Water,Life
This is an Up To Eleven ruleset game so All units have the Amplify ability.
Use Thorns, Return Fire, and Magic Reflect to ensure your opponent suffers.
This is a Lost Legendaries ruleset game so Legendary Monsters may not be used in this battle.
This is a Wands Out ruleset game so Only units with magic attacks may be used. Use Phase, Void, Void Armor, and Magic Reflect to counter magic attacks.
You may also watch battle here.
Summoner: Kelya Frendul
Abilities:
All friendly monsters gain +1 speed
All friendly monsters gain +1 armor
Pos 1 Monster: River Nymph
Abilities:
Cleanse - Removes all negative effects on the Monster in the first position on the friendly team
Summoner Scarred Llama Mage protects friendly monster with this ability
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Swiftness - It gives all friendly Monsters +1 increased Speed.
Pos 2 Monster: Venari Wavesmith
Abilities:
Protect - All friendly Monsters gain +2 Armor
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Pos 3 Monster: Magi of Chaos
Abilities:
Oppress - Does double damage when attacking an enemy that has no attacks
Pos 4 Monster: Venari Spellsmith
Abilities:
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks
Pos 5 Monster: Nerissa Tridawn
Abilities:
No abilities, but she has high stats so it's best to use her here.
Pos 6 Monster: Riverboat Captain
Abilities:
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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Good Work, thanks for sharing!