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RE: Splinterlands Role-Playing Contest! Be the Hero and Win a Booster Pack!

in #splinterlands5 years ago

The metallic bang bang clearly indicates that my kidnapper is possibly armed, at least with a hammer. If necessary, I could detach one of these stalagmites and use it to defend myself.

I'm really not sure who or what my captor is, and besides, the stalagmites won't allow me to maneuver quickly and safely. So I decide to pretend that I'm still unconscious and to study my captor in order to develop an escape strategy, while I keep the sharp rock hidden behind me.

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You decide that, knowing little to nothing about the nature of your captor, you should wait and see. You can only presume that the thing will think you are still unconscious as before. Because of the copious amounts of toxins you have had in your system through the years, you are able to shake off the effects of paralytics faster than expected.

At least you are near to a medium stalagmite that looks not only small enough to handle as a weapon, but loose enough to dislodge from the cave floor. In a pinch, you could make a lunge for it.

We'll see.

From the dark tunnel, you hear a deep voice and an even deeper snarl as you play dead on the stone. Into the torchlight emerge two figures. The first is a mountain Ogre, impatiently looking at her watch. You have seen these Ogres from a distance and you know they don't take kindly to strangers, but why would she have wanted to nab you? And where was the red-headed girl?

The second figure that emerged was a huge, frightening pile of black, skittering legs and snarling, gnashing teeth. You have heard stories of this creature. It must be the Ogre's pet. It is the necropede, and unfortunately it's just as interested in you if you're dead. In fact, the necropede would prefer it.

As the necropede comes toward you, you make a move with all your strength toward the stalagmite, knowing in your heart it is futile. Before you even reach the would-be weapon, the necropede snatches you up into one of its mouths and begins to chew. Ouch.

You're dead.

Thanks for playing @darthgexe! :) This is a ton of fun for me, and we just might end up with a fun, collaborative story.

Everybody dies but 1 person in each round, but everyone can try each time. There will still be at least 7 rounds to go, with a booster pack given away for each.

https://peakd.com/splinterlands/@splinterlore/what-do-you-do-day-2-splinterlands-rpg-contest-choose-wisely-win-a-booster-pack