In this video and post I am going to share my three new LEGENDARY Domineer monster cards for #Splinterlands, each featuring at least one brand new ability for this amazing blockchain based videogame that we all love.
If you want to participate in this fun and community centred creative process, then consider posting on #Hive with your own amazing ideas, and be sure to post #TPGCHALLENGE, and tag @thepeoplesguild.
The best ideas will get upvoted and may just earn some exciting rewards.
Without further ado, here are my three monster cards, stats and abilities, art and lore. I hope you will enjoy reading about these fan made cards, as much as I did creating them. One last note, as you will see in the linked YouTube video, I did use AI to generate the artwork as well as lore described, but I hope you will see that it was still a ton of work on my part.
Ok... let's get into it!
Read on below, or watch my YouTube video explaining these cards and the lore at this link:
Shadow Bark of the Aldarim | Earth
Shadowbark of the Aldarim | Legendary Card
Stats:
- 15 Mana
- 15 HP
- 5 Melee Attack
- 1 Speed
- 0 Armor
Abilities:
- Deep Roots: “After ‘killed’ any 'rooted' ally has one turn to heal, in order to not die, as the roots have not yet perished” if NOT healed, the unit will die.
- Refreshing Air: neighboring unit(s) receive 2HP heal, while poisoned. To symbolize the fresh air that trees create.
- Triage
- Heal
- Opportunity - AFTER one of your allies is killed
Deep Roots | Ability:
Refreshing Air | Ability
Shadow Bark of the Aldarim | Lore:
The Aldarim are an ancient race of walking, talking trees, each towering like ancient oaks and adorned with intricate, moss-laden bark that whispers of untold ages. The Aldarim once ruled vast, primeval forests that stretched across the lands. They are known for their wisdom, their unbreakable code of honor, and their fierce protection of all life under their branches. While slow to anger, their loyalty runs as deep as their roots, and their strength rivals the unyielding power of the earth.
In their lore, there is a tale of a dark epoch known as the "Withering." Ages ago, a corrupted force tainted parts of their forest realm, turning many of their kin into twisted, shadowed beings. These once-proud Aldarim were lost, leaving their people scarred and cautious of the encroaching darkness. During this time, they fought alongside the elves, who saw the Aldarim as elder kin. Together, they worked to cleanse the forest and keep the shadows at bay. This bond with the elves is still cherished, and the Aldarim look upon them as trusted allies and stewards of the natural world.
Their ancient enmity with the orcs stems from this era. Orcs, drawn to destruction and chaos, were a relentless threat to the Aldarim’s sacred groves, cutting down young trees and despoiling the land. To this day, the Aldarim view orcs as their mortal enemies, standing resolute against any incursion into their forests. Orcs, they say, are embodiments of the Withering's darkness, a reminder of what their own kind could have become had they not resisted the corruption.
The Aldarim society is deeply ritualistic, governed by councils held under the full moon, where they sing songs older than memory and vow to keep their forests safe. Though time moves slowly for them, their loyalty to honor and balance remains unchanging, an eternal testament to their ancient kinship and vigilance.
Malakar the Ancient | Death
Malakar the Ancient | Legendary Card
Stats:
- 15 Mana
- 1 HP
- 4 Magic Attack
- 1 Speed
- 10 Armor
Abilities:
- Corpse Explosion: On death, 50% chance to poison attacker, and 100% chance to corrupted heal own team.
- Void Shield
- Shield
- Immunity
- Poison
Corpse Explosion | Ability:
Malakar the Ancient | Lore:
Once a lord of high esteem, the dark sorcerer Malakar viewed himself not as a villain, but as a guiding force for those too weak or foolish to see their own potential. Ages ago, in life, he had been a brilliant scholar of alchemy and magic, mastering rare poisons and devising intricate traps to guard his hidden libraries of knowledge. To Malakar, power was never a means of oppression but of enlightenment. Only through control and ruthlessness could one keep the weak from self-destruction, or so he believed.
In his time as a ruler, Malakar reigned over a fearful but obedient people, claiming that fear was their salvation. They revered him, in his eyes, as a necessary evil—one who could be both guardian and tyrant. His minions trembled at his command, not out of hatred, but respect for the strength he displayed in doing what others would not dare. Poisoned weapons and silent traps were his tools, set to eliminate only those he deemed threats to his vision of order.
When death finally came for him, Malakar refused its call, anchoring his spirit to his ancient body through dark rituals. Now, as an undead sorcerer, he wanders the shadows of his former dominion. His form is frail, withered, and robed in tattered garments, but his mind remains sharp, animated by a drive to complete his “work.” His flesh hangs loosely from ancient bones, yet his voice retains a chilling authority that can command legions.
In Malakar’s twisted mind, he still sees himself as a noble figure—a shepherd of lost souls who need his rule to survive the darkness he believes they are too weak to face alone. Through fear, poison, and steel, he continues to guard the ruins of his kingdom, a warped sentry to the order he holds dear, believing even now that his rule is a gift to a world too blind to see its worth.
Aldranax the Hoardkeeper | Dragon
Aldranax the Hoardkeeper | Legendary Card
Stats:
- 15 Mana
- 12 HP
- 3 Melee Attack
- 3 Magic Attack
- 2 Speed
- 2 Armor
Abilities:
- Golden Trinkets: Assign (1) Dragon Scale Armor (Resistance to Incendiary) & (1) Divine Shield or (1) Robes of Lazarus (Rebirth).
- Flying
- Shield
- Piercing
- Incendiary
Golden Trinkets | Ability:
Aldranax the Hoardkeeper | Lore:
Aldranax the Hoardkeeper is a creature of unparalleled might and ageless wisdom, a dragon whose vast treasure hoard stretches across caverns and tunnels far beneath the mountains. His scales gleam like polished steel, each breath an ember glowing from a life steeped in greed and the thrill of possession. Driven by a lust for things rare and powerful, Aldranax has collected more than just gold and jewels—his hoard includes artifacts with powers capable of reshaping the world. Among his collection rests the gleaming Sword of the First Dawn, whose blade is said to never dull, and the Shroud of Lazarus, whispered to bestow second life upon the dead. Ancient staves etched with celestial runes lie beside engraved tomes, their pages detailing spells that could lay waste to cities or raise armies of shadow.
For centuries, adventurers, warriors, and kings have come seeking these items, hoping to claim their power. Yet Aldranax has guarded his treasures jealously, scorning the lesser beings who think themselves worthy of wielding such might. He is no mindless monster, nor is he cruel without reason. In his eyes, every item in his hoard is a prize won, a testament to his will, and a mark of his wisdom in knowing when to take and when to let live.
Those who dare approach his lair face traps of shifting stone, toxic vapors, and finally, Aldranax himself—a fierce sentinel whose loyalty lies solely with his trove. He neither leans toward darkness nor light; his allegiance is to the treasure and to the thrilling mastery it brings. Aldranax knows each artifact’s power and the devastation it could bring if wielded unwisely. With ancient eyes and flame-edged claws, he defends his hoard with fury, for only he can bear the burden of such power, and only he is fit to own it.
As always, thank you for your time and attention, have an amazing day and God bless.
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See my original post "Domineer abilities", click below:
New Domineer Cards in Splinterlands
https://hive.blog/splinterlands/@infidel1258/new-domineer-cards-in-splinterlands
Wonderful! Excellent seein ya enter in for pt. 2, hombre! Appreciate you taking the time to participate :)
Wish I could have done so sooner, love this stuff. Thanks bro
Cool man!!
Making the cards is pretty damn hard! I found out you can copy for example a 3 magic damage blue cloud from one of your cards with the snippet tool (Win + shift + S and drag around it) and then go to a site to remove background (just google remove background) and you have a nice PNG with a transparent part around it to blend in to your card 😀
Thanks man, I knew there must have been a way. Instead I was using CapCut and their masking tools, which are imperfect at best.