Pirate Captain, the underrated filler card.

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Battle Review: Pirate Captain

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Lore


The Pirates of AZMARÉ are not to be trusted. Their Captains are among the most cunning (and dangerous) creatures in the Splinterlands. Armed with muskets of secret AZMARÉan make and prepared for any situation, the Pirate Captains sail the seas looking for treasure.
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Rental Cost


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Buy/Sell Cost


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Card Stats



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Card Abilities


This card has two abilities, Snipe (levels 1-5), and Inspire (levels 6-10). From levels 6-10, this card gains both snipe and inspire abilities. Both of them are good. Snipe prioritizes ranged, magic and those with no damage. At early levels, cards with no damage normally has really good abilities like Goblin Shaman. Snipe ability eliminates these pesky cards.
Inspire increases ally creature's melee damage by 1. Inspire is a great ability for any situation. Sometimes, these are even the most useful effect in the game. When used properly, inspire turns the tides of battle because inflicting damage is the basics of the game.

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When to use


In any situation, you can use this card. I personally recommend it in low mana battles because of how strong the card is. It is a good backup for kraken to eliminate opponent tank healers which is sometimes the cause why Kraken builds lose.

Pirate Captain is one of the few cards that has Alpha Editions and Gold Foil. This gives you an additional 20% DEC boost per win (10% for Alpha Edition, 10% for Foil Cards). This is a really good filler to maximize your earnings.

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When not to use


The only time I do not use this card are two situations, earthquake and poison rule sets. With these two rule sets, Pirate Captain's low health is his major flaw. Both inflict damage per turn and in two turns, this card dies regardless of whether or not it has been damaged.

Battle

This is the positioning I used for this battle:


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In this battle, I included Pirate Captain even though it's an Earthquake Rule Sets. His role in this battle is not as a sniper but as a DEC Filler. Alpha/Gold cards offer +20% DEC boost per win every game. Kraken is normally strong enough to win on his own as long as he has a healer partner. Therefore, other cards only serves as DEC boosters for this game.

Round 1


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First round was pretty standard. I was able to counter mages with Bortus. With Crustacean King healing Kraken by 4 every turn, this would be an easy fight.

Round 2


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Game starting to shape up. Pirate Captain was able to eliminate a card early allowing kraken to take less damage. His 3 health proves to be good enough to withstand one turn from earthquake damage.

Round 3


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Pirate Captain and other cards went down on turn 3 as expected due to their low health. The only cards that are in now are flying cards which are not affected by earthquake and cards with higher health. I won at round 3 and earn significant DEC from that battle due to my DEC booster cards.

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Disclaimer

  • I do not own any of the animated pictures. Visit Giphy to get more information.

  • Battle photos are taken from Splinterlands in-game website. To view the full game, click on this link.

Happy Holidays. Good luck. Have fun.