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RE: Potion, Quest, and Active Splinter Updates

in #splinterlands4 years ago

That's certainly a valid viewpoint. Logistically I'd suggest since a lot of abilities only arrive at certain levels, keeping a secondary (gold foil maybe) card which hasn't yet achieved that ability or attack is going to be more of a common practice as the game develops.
I understand its also possible, although not through the official site, to play a given card at a lower level, particularly by bots.
We could avoid all this by giving players the option to mute abilities and attacks in the native interface. Just because I think something's a good idea though, doesn't mean it is :)
We're just throwing stuff at the wall here. If I make 100 suggestions and the devs reject 99, I'll be delighted to have contributed.

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I understand its also possible, although not through the official site, to play a given card at a lower level, particularly by bots.

I'd like clarification on this point. Given my understanding of the blockchain mechanics behind the game, I don't think anyone currently has the ability to play down a specific card.

However, perhaps what you're saying is that the current official site only registers your highlest level card for a given moster and ignores the rest. Programattic users however have the ability to submit a card that is lower level than another card of the same monster for battle. @yabapmatt is this the case?

My proposal is different from the current behavior available to programmatic users because it would allow temporarily leveling down a card for a specific battle rather than require the user to possess a low and high level card of the same monster.