This Unit is Shockingly Strong in Back to Basics Rule Set

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This post was made as entry for Splinterlands Social Media Challenge
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Shock Trooper is one of those EPIC finds delivering massive magic damage for an incredibly low mana cost. It’s not just about damage though, this unit also have some tricks under his sleeves. Depending on how you interpret his abilities and stats, the negative can be positives depending on how you handle him.

In this article we’ll take a closer look at why Shock Trooper is so dangerous despite being relatively cheap to play. We’ll talk about when it shines, when to avoid it and how to make the most of its powerful skill set in different rule sets and see why Shock Trooper is currently the GOD in Back to Basics rule set.

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Let's talk about… Shock Trooper


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Lore:

Lash Stagmuck, the scavo technomancer renowned for his role in creating the runi, is hard at work on his next invention: the electrovolt zappack.
This handy contraption consists of a backpack infused with mana, water, and bottled lightning, used to empower a weapon with electrically charged water magic.
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Other part of the lore can be found in this link




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Stats:


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Mana: 4Rarity: Epic
Damage: 5 magicArmor: 0
Speed: 4Health: 6

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Abilities

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|| Debilitation: Deals 1 damage to all allied Units at the beginning of each round.
|| All friendly Units have their Speed increased by 1.
|| When hit with a Magic damage, does half the Magic damage (rounded up) back to the attacker.




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Buy and Rent:


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At $7.559 for level 2, the buy price is quite expensive for a unit with such low level. This is justified though because you cannot get this card in packs except for grinding Glints playing the game and getting Epic packs or loot boxes every increase in rank. It's only available for sale because the players paid its equivalent cost during the unlocking event last year.

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At 154.700 DEC per day for max level, this is on the expensive side for an Epic unit. The high rent is likely due to the same reason I gave in the buy section. In addition to that, it has a low level with high damage making it one of the most useful units out there for Water Element.




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Rule Sets:


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Use it in...

Units lose all abilities.
While you lose the Swiftness and Magic Reflect abilities, you also lose the Debilitation, Electrified, that deals consistent damage to your team. This rule leaves you with a really strong damage unit for only 4 mana.

The initial Health of all Units is equal to that of the Units on either team with the highest base Health.
Starting with 6 health, this rule set lets it survive longer while dishing out huge damage. It also helps your team since Shock Trooper's Electrified will deal consistent damage to your team every round.

All units have Blast (deals an additional 50% damage to units adjacent to the target, rounded up).
High magic attacks combined with Blast will destroy backlines fast. At 5 magic attack, each Blast will do 3 magic damage making this a very scary unit for your enemies.



Avoid using it in...

Units with the lowest Speed attack first and have the highest chance of evading attacks.
Shock Trooper's base 4 speed becomes a disadvantage as it will likely attack last. If your enemies have a lot of Opportunity units, there's a high chance this unit will be targeted first and die before it can dish any damage.

Summoners do not give any stat buffs or debuffs or grant/use any abilities.
Loses synergy if paired with archons boosting magic damage. While it isn't entirely bad, it still loses the benefit of strong archons like Nidhoggr.

All units have Magic Reflect (returns 50% of magic damage to attacker, rounded up).
Since all units will have Magic Reflect, it will not benefit Shock Trooper since he also have that at max level. On the other hand, the high magic attack of Shock Trooper will become a negative since everytime he attacks a unit with Magic Reflect, it would take a portion of the magic damage back to the attacker.

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Battle Summary...


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Watchus Fighticus! Replay battles that are oh-so-victorious!
Click here to watch the full battle!

Battle Strat: Since it's Back to Basics rule set, unit abilities are non-existent. I just chose units with high attacks and high health to combat with whatever my enemy tries to throw towards me. One thing that my enemy did well is putting Shock Trooper last. In Back to Basics rule set, since there's no threat of Sneak, your strongest attacker should always put last to maximize its damage.

Battle Summary: Honestly, I thought I would lose in this battle. Not only his units are really good with the current rule sets for this battle, they also have extra magic attacks due to Marlai Singariel's ability while my archon does not have any. Good thing that even though I lost in strategy, my units still made it up for the level and that is enough to offset the differences between me and my enemy for this battle.

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Disclaimer

Other photos and images that I used in this post can be found in these websites below:

splinterlands banner
tenor banner

giphy banner
canva banner

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About the Author

Hey! I’m Mavis the Muggle, your friendly Splinterlands addict with a slight obsession for all things Harry Potter. 🧙‍
When I’m not immersed in gaming or wizardry, I’m busy learning new things. Recently, I’ve been having putting a lot of effort and having a blast creating content on Hive so relax!

You can support me by upvoting this post, reblogging, leaving a comment below or by using my Splinterlands referral link.

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