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RE: SPS Governance Proposal - Adjust Rewards Based on Card Level

in #splinterlands2 years ago

I think the idea of this proposal is honorable, but this idea I very much dislike. It seems to me that especially gold players will be punished here, who are like the middle class of the Splinterlands ecosystem.

I OWN a lot of cards at lvl 1 that I frequently use, just because they are still good even at lvl 1. Phantom of the Abyss, Halving Alchemist, Kron the Undying, Oaken Behemoth are some examples.
These cards cost me a lot of money. Their combined worth is hundreds of dollars even right now, and I bought them at a much higher price. Kron alone was at least 300$ back then.

I feels really unfair knowing I will then be punished for paying this price and now wanting to play them like I always did.

I strongly hope this one will not pass.

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I'm in the same boat. I've got most of the Untamed/Dice Legendaries, but only BCX 1 because they were super expensive when I got them. Some of them work well enough in higher leagues, some of them don't. It is, what it is, but if this passes, none of those cards are going to be much use to me anymore if I'm losing a percentage of my FP every time I use one.

The more I thought about it, the more cards came to my mind that were strategically of high value to purchase at a certain lvl just because they are having/getting one good ability or can act as a meatshield. I bought them all for a reason and now that reason is invalid and the decision does not make a lot of sense anymore.

Just to give you guys an idea:

most untamed/dice legendaries, all Fiends lvl 1 (meatshield), Kobold Miner lvl 3 (+1 attack), Sabre Shark lvl 2 (+1 attack), GF Chicken lvl 3 (meatshield + gf bonus), GF Ooze lvl 3 (slow + gf bonus), Medusa lvl 3 (stun), Ice Pixie lvl 1 (flying for earthquake), Coral Wraith lvl 1 (sneak and magic attack), Kelp Initiate lvl 1 (meatshield), The Kraken lvl 1 (big tank), Flesh Golem lvl 3 (self healing tank), Wood Nymph lvl 1 (front heal), Mushroom Seer lvl 1 (silence), Brownie lvl 1 (+1 speed), Mitica Headhunter lvl 1 (4 dmg, 5 speed), Divine Healer lvl 3 (from 0 to 1 magic damage), Crystal Werewolf (silence + meatshield), truthspeaker lvl 1 (protect + starter card, bought her only to not gain a minus...), Light Elemental lvl 1 (flying and solid 2 magic dmg), Undead Priest lvl 3 (from 0 to 1 magic dmg), Bone Golem lvl 1 (starter card, void and 1 speed for reversed speed), Octopider lvl 3 (demoralize), Phantom Soldier lvl 1 (flying + solid stats), Enchanted Pixie lvl 1(neutral flying for earthquake), Prismatic Energy lvl 1 (magic reflect, great with Mycelia and Obsidian), Halfing Alchemist lvl 1 (unique halving effect).

You see, these are not just one or two random cards. Especcially the wild cards are expensive and I even bought some in the alpha version to GAIN a bonus, not to lose something.
Yesterday I even managed to showcase a win with some of these cards who ALL would give a minus if the proposal passes.

I also heard that many people said we would still get more in the end if all the bots are pushed out of gold league. If that is the case, the proposal is fine on paper. It still feels very wrong to me, and as others pointed out this and other things lead to the feeling that devs dont care for the smaller guys (even though I know for sure they do!) and that humans are always collateral damage when bots are targeted. If that is done time and time again, people will feel let down.

In the end, I still love and trust the team and their game. I know everything will work out over time, but this proposal I think is not the way to do it, but of course I could be wrong and this proposal will do only good in the end.
I appreciate all of your effort and the SL team members discussing with us about this.

I agree. The impact should be more substantial at the highest levels and least impactful at the lowest levels. For example give room at bronze level with a free bonus of say 20% so a player doesn't get completely hammered. Maybe a free bonus of 5% in silver, then it runs as explained in this proposal.

Since every league has it's own pool, your absolute reward shares aren't important. What is more important is the number or reward shares you earn relative to all other players in gold.

If everyone in gold feels the same as you (it's not worth it to buy more copies of those cards, then your rewards won't be affected.

The question becomes, do you have a more leveled up deck than most people in your league? If yes, then this may lower your reward shares but increase your earnings.