Onyx Sentinel is Close to OP

in #splinterlands2 years ago


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Card Spotlight #11: Onyx-Sentinel


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Zintar.PNG Onyx.PNG


The cards we will be discussing today are Onyx Sentinel and Zintar Mortalis
I accidentally just rented Onyx Sentinel because I was trying to get power for Silver 3 and discovered this close to OP combo. I said "close to OP" because this probably lose to mages but you can level up Onyx Sentinel to get Void then just add a Silence Ability creature and this would be super OP for Death Builds.

This was made before the Chaos Legion was released.

We would rate this card based on:

  • Cost to buy/rent this card. How affordable and accessible is the card.
  • Card Stats. How balanced the card is based on its role.
  • Card Effect. How useful is its effect based on the role of the card.
  • Strengths and Weaknesses. If the card can counter other cards and/or be countered easily by others or not.
  • Positioning. Adaptability of where the card can be placed.
  • Compatibility. How useful it is on its current element.

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    Rental/Buy Cost ||


    Both cards are quite affordable for rentals or purchase. They both are splashable meaning you can use that anytime.

    Below is the rental and buy cost of the card at the time of this writing.



    Rental Cost:




    Purchase Cost:



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    Card Stats ||

    Zintar Sentinel is good for having a low cost of 3. Onyx Sentinel may be on the low side when it comes to HP but his low mana and Shield ability is quite excellent and it's also good for Death builds because you can either go Zintar Mortallis for anti melee or Contessa Lament for anti range.
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    Card Effect ||

    • | Shield | Melee and Ranged damage gets halved (rounded up), except attack 1 which deals 0 damage.Reduces the Thorns damage to 1. Apparently, earthquake damage is considered to be physical (like melee or ranged) and thus, shield abilities cut the earthquake damage by half.
    • | Void | Magic damage gets halved (rounded up), except attack 1 which deals 0 damage
    • | Thorns | When hit with a Melee attack, does a minimum of 2 damage back to the attacker.
    • | Return Fire | When hit with a Ranged attack, Monsters with Return Fire will return half of the damage, rounded up, back to their attacker.
      Onyx Sentinel is the Ultimate Tank. He has all the abilities of a good tank specially if leveled up. Shield reduces melee and range damage, void reduces magic damage, thorns inflict damage to melee attackers and return fire to ranged attackers. He's an all around tank that has EVERYTHING that you will need for a tank.
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    Strengths Weaknesses ||

    || This is good when the rule set doesn't allow mages. This build is quite strong against melee and ranged comps as long as it's not snipers.

    || Mages. If you level up Onyx Sentinel, he would have *__Void Ability__* which counters mages. Adding someone with silence allows you to shut down mages completely. But on level 1 or levels before you get void ability, he's very weak against mages due to not having any kind of resistance or protection.
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    Positioning ||

    • The best position for this card is in the front. Onyx Sentinel is at the front because it is a tank. It has no damage so there's no reason for it to be put other than the front. If you have some leeway, you can put it as a backline tank for sneaks but it's quite bad since you will most likely lose if it's your last monster since as I've said, it doesn't have any damage.
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    Compatibility ||

    • The best combo with this card for me is with damage debuffs. Any cards that has silence, headwind or demoralize would be a good fit. Death is quite good in higher league in my opinion as they probably has the Element that can provide the most debuff in the game.
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    Lastly...


    Before doing the final verdict, here is the sample of a battle using this card.

    Zintari Onyx Battle.gif

    Round 1:

    Round 1 End.jpg

    Also, I had this on an Earthquake Rule Set, which is unfavorable for me and I win easy.

    Round 2:

    Round 2 End.jpg

    While my Onyx Sentinel is defending, my creatures are doing the damage. Unfortunately, my opponent's eating up my back line and that's killing me one by one.

    Round 3:

    Round 3 End.jpg

    By end of Round 3, I'm down to three monsters. The good thing about this is that I decided to use Flying monsters as they are immune to Earthquake damage.

    Round 4:

    Round 4 End.jpg

    Due to me using the Rule set to my advantage, I've beaten most of my opponent's monsters. Sand Worm has very low speed and that makes him miss a few of his shots which is great because with Earthquake Rule Set, his monster's health is ticking down per turn.

    Round 5:

    Round 5 End.jpg

    By end of Round 5, the game ended with me having 3 of my champs alive. One good thing is that my opponent did not decide to use any mages as that would probably turn the game around by quickly killing my Onyx Sentinel.

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    Final Thoughts


    With all the evidences that we gathered, we could say that this combo is really good and cheap. You can use this in your back pocket any time. I think it's a good idea to have a few ready builds in all elements depending on the factors of the current game.

    All in all, I would give it...


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    Special Thanks to...


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    (Those are not pictures. Just copy paste it to your blogs.)

    • Giphy for the gifs in this blog.

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      I freely accept all gifts and donations. So, if you have any, I will gladly take it. lol.


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      Thank you for reading my blog!


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Onyx is so powerful I rent it as soon as I got the cards.

It is more powerful as you level it up. I'm jealous of the people who got it from boosters and leveled it up to max.

You are right about Onyx power when it is on the maximum level.
It is possible to find its equivalent monsters in the Chaos legions.

Thanks for sharing! - @alokkumar121