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RE: SPS DAO Proposal - Survival Test

in #spsproposal2 months ago

I'll support this proposal to give runway to Survival and because it can be a good testbed for some form of reintroduction of leagues.

While I do think matchmaking and better reward distributions can theoretically work without leagues, it would likely require a lot more participating players than we currently have. I also think that in survival we need league-based cooldowns for the mode to be playable (i.e. so low-league players don't lose their cards for an entire season), as suggested by this proposal.

Couple of additional thoughts:
(1) I think there are too many brackets and would give flexibility to the team to review whether this is the best distribution of brackets.
(2) Given that bracket shares will be based on participating CP, I think lower brackets will have very little SPS shares, potentially making them uninteresting for players to participate. I'd like the team to run some analyses to make sure this is the right reward calculation.
(3) Besides SPS, I think we need to implement additional rewards or "chase" opportunities in Survival in order for it to be interesting and get lots of engagement. Similar to Frontier mode, there could be the introduction of raffle tickets (per bracket) that give people some rewards that are unique to Survival (e.g. CC for a card that has Survival-specific value and perhaps limited value in other modes). A mechanic like this would absolutely drive interest in the mode, and the emissions can be controlled easily if it's based on a raffle system like what's in place for Frontier.

@davemccoy tagging you here, particularly on item #3 (bolded) above which, as we just discussed separately, I feel could be a a huge win for the mode (and could be applied to other modes as well) if done correctly.

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(2) Given that bracket shares will be based on participating CP, I think lower brackets will have very little SPS shares, potentially making them uninteresting for players to participate. I'd like the team to run some analyses to make sure this is the right reward calculation.

I think this is an important point.

If players believe that less CP will be used for their "naturally-preferred" bracket, then they are more likely to choose a different bracket to "beat the pack" so the rewards will simply gravitate to wherever Black Foil cards and Wild cards get used most ...

The CP-based formula seems likely to create a death spiral mechanic for smaller leagues - and eventually max level wild botted format is going to absorb most of the pool.

@bjangles @clayboyn
I'd prefer to remove this dynamic CP part and just go back to a small fixed pools to start with; and revisit them each season after we get some data on participation and earning levels.

I will still vote for the overall concept but ideally we give the team discretion to allocate between the brackets at their discretion for the duration of the test period (since they have all the data and can react faster than a DAO proposal).