So my initial reaction is to vote against this. While I personally benefit greatly from staking rewards, I think it might be better to reserve SPS emissions for other areas of the game, such as ranked play. One other option to extend the runway, without extending the actual amount in the staking bucket, is to emit a % of the bucket each month. For example we could emit 5% of the remaining bucket and this could then create an essentially "infinite" SPS staking bucket. Btw if we chose 5% it would essentially cause a "halving" in rewards for the first month (see below) (I estimated roughly 45M left in the bucket from October onwards). Theoretically we could also put in some mechanism that slowly replenishes the bucket in a dynamic way (e.g. some % of SPS earned from some sales could go towards it or something like that; doesn't need to be decided right now).
The upside of this kind of approach would be that we'd extend the duration of the runway infinitely without increasing its amount.
I supplemented this table with a plot and suggest exponential decay.
This is what Brave suggested with 5% monthly reduction.
You can see that decline is massive in earlier month, which I do not think will be good for the community.
What I suggest is an exponential decay of the rewards. I also believe that a plot is worth a thousand words, so I will let you decide on the exponent.
Yellow has an exponent of 0.02, which looks much less aggressive than 5% monthly reduction.
Hope this helps @clayboyn and @bravetofu
Thanks AZ. Very helpful to put this into a clear visual.
Btw @clayboyn had already suggested it a while back, so I think credit for the idea should go to him :)
I would argue emissions can be reduced by offering alternatives to SPS rewards as well. Why not have the option for rewards to be purely in glint, for those who just want to get more reward cards. Or DEC for those who would dump the SPS for DEC anyway because they want to buy cards or packs. Especially if you look at newer players, they want more cards and progression, not some token which is staked away for them and they can get access in 1-4 months and then they have to figure out how to sell, etc. It is cumbersome and "in your face crypto stuff", doesn't seem like a great NPE and I doubt that the development effort to reward another currency would be a major issue.
The DAO (meaning all of us) should at least entertain the idea that a circulation of SPS between players and the DAO is not the only way. I would even argue that a governance token should be held by the governing entities and not by the governed one, just because it needs it to reward.
Long story short, runway for rewards can be extended without allocating more SPS to reward pools by incentivizing other rewards.
Either way, a **game ** should reward gameplay, not simply holding a token.