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RE: SPS Governance Proposal - Update Tournament Formatting and Reward Allocations

in #spsproposal5 months ago

While there are certainly some positive steps incorporated here, I think there are too many flaws with this proposal. As a result, I plan to vote "no" so that the proposal can continue to get refined and a better version can be re-introduced in a few weeks:

#1. As @jacekw pointed out, it seems like this proposal incorporates multiple issues which complicates the process. Other people I have talked to also feel like this is a multiple issue proposal.

#2. This also puts the cart before the horse (or cart before the kittens) in that we should decide on some fundamental aspects of tournaments (regarding league gating and how top heavy or bottom heavy the prize distribution will be). I don't think it's possible to make an informed decision on allocating prize % per league, until we first determine who has access to each league's prize pool. For example, if we look at regular tournaments there's a BIG difference between 9.5% (1.5% + 3% + 3%+ 2%) of rewards to Silver when only Silver league can access it, versus if Silver and Gold league can access it, versus if Silver, Gold, Diamond, and Champion league can do so. At the moment, possibly due to an error, Diamond/Champion can enter regular Wild Silver tournaments for cheap. So when we look at Diamond/Champion league as a whole, do they have access to the prize pools of Diamond, Gold, AND Silver?

Also, if we do decide on gating, is it going to address the longstanding issue whereby after a season and players drop in league, that they may enter tournaments in the lower league for cheap before advancing to a higher league?

So I think we should table this current proposal and first do some votes on the fundamental building blocks (like league gating and distribution schemes for Top X) before allocating SPS %'s.

#3. The Classic category is something that no one (or very few people) asked for and isn't really a good compromise. Some players (like @torran and @psilence) complain that this is just the new version of Alpha. Alpha players complain that Classic is really for Beta and Untamed because there is no benefit to using Alpha cards rather than Beta. If we want to come up with a compromise, I think we should go back to the drawing board and come up with something better because the Classic category isn't very good.

#4. There are also some obvious errors with the existing proposal. For example, with Classic, why do Silver league and Gold league have the same distribution? You would think that a higher league (which requires more cards and more investment) would not have the same amount as a lower league.

In fact, it would be better if the league proportions be based on some quantitative factor. Even though the previous CP system had its share of flaws, at least it had a numerical basis (whereby prize totals were proportional to CP requirements which were based on what was needed to have full decks). This proposal (and also a few past SPS proposals) have just used arbitrary numbers to allocate between leagues.

For example, instead of CP we could use market value or just use BCX required as a metric.

@jakkal pointed out that the difference between regular foil and GF also seems to be off and I agree, given the higher cost and scarcity of gold foil cards.

--> So as a result, I hope that this proposal gets voted down so that we can take the best portions of the proposal and refine it for an improved iteration. I definitely agree that the tournament system needs an overhaul and needs some changes, but this current proposal is a chaotic jumble right now (unless you want to justify why two leagues should have the same shares despite one league requiring a lot more cards).

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  1. Yes, incorporating multiple thiings into a proposal complicates things. But some things need to go together, we cant have a vote for RF and another for GF for example.
    That being said, the GF/RF distribution can be discussed in another proposal.
    The elimination of alpha and the increase for modern rewards (reb+cl) was the main issue this proposal is trying to tackle.
  2. Is does not. The gating mechanism remains unchanged. This means that you will be able to play 1 league up and 1 league down. Thats not changing, there are other proposals that intend to change that but this is not it.
    What happened to wild silver tournaments is a mistake already recogniced by clayborn.
  3. Classic is very controversial but it was a compromise to "alpha holders" to try to keep them happy. But it could be removed and just add that pool to wild. Nobody is really happy about classic because it was just that, a compromise.
  4. Thats probably an error and thats why we have preproposals. That can be corrected.
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I feel like we should make things easy and I don't understand why we are trying to jump through hoops to over complicate things.

Use the KISS technique and go with 3 formats: Rebellion (Current Block), Modern (2 blocks), Wild (all cards).

I don't see a need for "Classic" at all. Alpha holders were already rewarded for YEARS with all the benefits that came with those exclusive tournaments (and don't get me started on the SPS airdrop!), and now those cards can all be used on lands, or in Wild! To say that would Alpha cards no longer have a purpose is completely disingenuous since the GOOD cards will still be played in wild! I don't know of anyone who would say that owning Master of Waves, Lord of Darkness, or Spirit of the Forest doesn't give them a competitive advantage over those who don't have them, and therein lies their continued value. I feel like I've been saying this forever: Good cards are good, bad cards are bad. You don't want to create formats just to artificially add value to cards like "Animate Corpse" which are just outclassed these days.

The whole premise of "classic" existing to keep older sets relevant (or something?) is flawed, as that the cards are still playable in wild (see above). In less than a year from now when the new set comes out, Chaos Legion will rotate into it allowing the masses to play in this "classic" format anyways which certainly doesn't make it "classic" anymore.

It's not flawed because power creep is evident in Rebellion. It could be worse, but it's definitely there, and realistically there will be more of it in any upcoming mini set + future main sets. I think early investors deserve to have the chance to remain competitive in at least one format if they put thousands into the game, without being expected to spend more every year or two. They might have some strong Alpha or Untamed cards but not have spent anything on Rebellion or CL and therefore even with LOD or SOTF they might lack enough cards to keep up with Rebellion's meta changing abilities. I say this by the way, as someone who only entered the game at CL so most of my deck is CL, but who has picked up quite a lot of Beta and Untamed cards yet only has a single Alpha card.