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RE: SPS Governance Proposal - Alternate Solution to Address Bot Farms & Wild/Modern Format Discrepancies

in #spsproposal29 days ago

usually, i do not really spent the time and effort to comment on those proposals, but as this is beyond retarded, i will make an exception this time...
am i the only one realizing that the baseline argument here is just not true for the current state of the game?
the following claim is made, just to make clear what we are all talking about here:

"Bot farms play in Wild and earn rewards indefinitely without needing to ever purchase/rent more cards or otherwise put money into the ecosystem"

how exactly does this work in reality? i mean, if i take into account what can be earned through ranked games currently, there is (almost) no way to earn (or even extract) actual value out of the game; or am i missing something here? sure, there is a sps-reward for ranked wins, but the big chunk of rewards for winning is awarded in glint (which is soulbound and cannot be traded, rented or delegated), which provides the opportunity to either trade them in for card-picks (which are currently also soulbound, cannot be traded, rented out or delegated), loot chests (which may contain either portions, merits, aforementioned soulbound reward cards, extra energy - whoohoo! - or a chance of up to 0,1% chance to get the "jackpot"), purchase the also aforementioned portions, merits or energy-boosts directly or (wait for it...) grab one of the (at the time of writing) slightly more that 500 remaining titles in the glint-shop; those titles currently represent the only really extractable asset that can be earned by playing ranked games besides the miniscule amount of sps per win...
regarding the nubers provided: as one might know, you should not believe in statistics unless you faked them yourself, 20000$ in sps with an "active player base" of 30000 accounts amkes an average "earn per season per account" of 0,67 usd per season - a little over 30 cents per week. i know that is not really "statistics 101", but that's the whole point here.
and the proposed "solution" to the "problem" is to make people pay one dollar a week (yes, with the current price for 1k dec, that is somewhat of a stretch, i know...) to play the game? seriously?
it's like "season pass 2.0": recurring fee, but no skins as a reward; amazing!
if i take another current proposal into account (https://peakd.com/@warrentrx/sps-governance-proposal-ghost-card-liquidity-bots), i am sure this will work out just fiiiiine...

some free advice to close this out: the economocs in the game are not working properly because the ecosystem is flawed - namely, there is leak in the circle of faucets and sinks within splinterlands, because the 2 main currencies (dec and later on, also sps) are not really mandatory bottlenecks anymore. this has not been the case since paypal was introduced as a payment option, ultimately creating "credits" and the ability to purchase the only necessary long-term asset needed to play the game: boosters...
as of now, there is no real reason to keep your dec and sps, as both of them can be easily circumvented with credits. this creates supply (awarding sps for gameplay, the "faucet") without the necessary demand (the requirement to get dec to purchase boosters to keep up with the constant power-progression inherent to trading-card-games) and splinterlands is feeling the "invisible hand" here.
if the ability to buy boosters (and ultimately, cards on the market) with credits is removed from the game (and say "fuck you paypal and your bullshit terms of service), the ecosystem will start to recover, increasing the values of the respective assets and stabilize splinterlands in the long run - but what do i know, right?

p.s.: if you want to protect your crypto from market-volatilty, just get a stablecoin (hbd?) like any other "normal crypto person" would do.
(well, that turned out to be quite a wall of text, after all)

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I just wanted to let you know- you're not the only one who "realizes that the baseline argument here is just not true"

The economics in the game are not working properly- because the incentives and the mechanics are flawed. Rewards in staked SPS reduces the "K" value for the system. First by instituting a 4wk waiting period for funds to be 'released', second by forcing players to convert currencies to buy/rent anything in the game. Battle Rewards being awarded 100% based on "# wins" simply incentivizes playing more to win more- bots.

This proposal does nothing but worsen the current situation.

actually happy to hear (read?) that there are more people realizing the shit-talking regarding splinterlands recently; you earned a follower 😜