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RE: Is Splinterlands slowly failing? The Hard Talks That Need To Happen

in #sptlast month

Why is land 32% full after years of launching?

There could be multiple reasons that come to mind when pondering such a question but the reasons are only that, just a thought. One thought being: we are seeing the result of how many players we had when land was being designed and expected to have in the future (which is now) vs. how many we actually have today. I don't view it as a big issue though. With the assumption we gain more players comes more prospectors.

How can we change that?

I'll take a crack at answering.

() More players joining the SPL universe that want to participate in land.

() Green Candles, people seem to participate more when things are green.