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RE: What Do YOU Want Running on Steem with Engine?

in #steem7 years ago (edited)

I think the trick to making products that scale will be some kind collaborative bounty system. For example: say you release a game without any kind of graphical front-end, just a pre-alpha proof-of-concept. You could let people play it and get the community excited about it long before it was finished. Then people could upvote the sections they wanted to get done first. Anyone who completed the work according to the specifications would get the bounty.

I suppose it would even be possible to tip digital items acquired in the game itself to fund its own development. That would be some next-level meta-development right there. Could you imagine a programmer working 20 hours for an arbitrary resource like 342580 gold or 3568 sheep? Decentralized development is going to be quite odd.

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Actually Engine will have a similar system to what you are describing — about 10% inflation yearly will be distributed to developers or other contributers. Also, it would be great to tip with NFTs too!

Im also planning on launching Engine by mid-February, since it’s designed to be easy to update.