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providing free steem accounts (created from RC) to anyone who signed up through them

This is where I understood the thousands of accounts from.

Super! I'm closer to being able to make an account than I thought!

Something like what @engrave does is also a very good example. I wish it had easy ad implementation options, though.

We are going to introduce it soon. Stay tuned.

It doesn't have to be thousands. I.e. A project can offer "free content hosting" using ad revenue to sustain it. I.e. dtube if it used ads.

Still, I agree that account creation should be cheap, dead cheap. In fact, if we made account creation super cheap but made it so every account created required 1 SP powered up to function and that 1 SP can never be powered down, we'd be getting nice deflation and defense against random bot accounts.

IMO that sounds even more expensive. Projects can offer trial accounts with 15 SP delegated for a month or so, which costs a lot less than 1 steem. What happens with that account's SP/ownership/etc depends on the terms between project and end user.

The problem with that is that 15 SP will not be enough for the person to earn. The only way is through generosity from a whale, so unless that delegation remains permanent until all 15 SP is replaced with rewards, you'll just end up with lots of abandoned accounts.

I'm not convinced that Steem is designed to suit the vast majority of the global community, I believe it is much more suited to professional content producers, artists and niche communities. I explain this viewpoint thoroughly in this post:

Do you understand Steem?

I believe it is much more suited to professional content producers, artists and niche communities

No point if there are no content consumers. We're basically authors writing to other authors. 15-30 SP is more than enough to get readers started. If a project is well suited for authors, the terms between project and end users need to change. You know, adapt to each project's circumstances. You're not being flexible enough, while the steem blockchain is incredibly flexible. Not to mention you can integrate elements outside of the blockchain to a project.

Actually that is my point, people are looking at the reward pool wrong, and what Steem offers to content producers. The rewards are not for content producers, they are for content producers to gift to their readers by upvoting comments, thus encouraging people to keep visiting their blog and engaging.

If you think about Steem objectively, and really break down what Steem effectively does well, you realize its all about empowering (but not necessarily monetizing) content producers.

In a direct way, it seems like the obvious design is for content consumers to upvote quality content. The problem with that is inadequate incentives to buy a ton of STEEM, power it up and upvote people.

However, when you take a look at everything Steem offers to professional content producers, you realize that there are big incentives for these content producers to power up their SP a lot. Improved SEO, a reward system for their audiences and delegation-based subscriptions for VIP audiences.

A community of moms will never see a reason to take powering up their SP seriously. On the other hand, Wordpress-based bloggers that spend money monthly on maintaining hosting plans and domains are much more likely to take powering up SP seriously.

A lot of us like the idea of a meritocracy where we can just work and earn, but when we really look at it, Steem was designed for people willing to put some money in to power up. All the blockchain projects are doing this, they are dividing the internet between the internet off-chain, that is free, and the internet on-chain that is not.

You're probably not going to like hearing this, but we're watching a revolution, and its not an exciting one but a scary one. The internet is turning into a true two cities system, where blockchain web will be the place of the affluent and the old web will be for the poor. It will likely spread into real life as well, that is why it is important to keep aware of what is happening and make sure you're on the right side of the fence.

The problem with that is inadequate incentives to buy a ton of STEEM, power it up and upvote people.

I disagree that is a problem in itself. A content producer usually monetizes off thousands of readers, not 10 or 20. If you get thousands of 15SP upvotes, it will be meaningul, specially when it comes at every article you write. The real problem is getting those thousands of viewers into the blockchain, which currently has no solution whatsoever, but still shouldn't be hard to resolve.

Take a few different projects for readers and partner them up to share their content consumers between themseves, offer rewards for commenting through the chain, list comments through the api but skipping blacklisted accounts (i.e. spam and bots) and offer rewards for engaging, like upvotes or lotteries. Bam.

Long winded reply... If its worth your time, maybe grab a cup of coffee first and slip on the cozy slippers first. ;)

Ideally that could work, but it won't be that way any time soon. Additionally, the more STEEM exists in the system the less valuable that 15 SP becomes for upvotes. So, yes, as the price of STEEM goes up smaller amounts of STEEM result in higher upvote value, but this also means the cost of obtaining that 15 SP is quite high.

When we look at the details, its not quite so simple. Back when STEEM was $1.10, it required about 125 SP for a $0.01 upvote, or a $137.50 investment. At $0.33 per STEEM it takes 295 SP for that same $0.01 upvote and its only for 100%, 99% is still $0.00! So, right now is a $97.35 investment for one single $0.01 upvote per day, $108.90 if you want 10 $0.01 upvotes per day.

Did 15 SP get you $0.01 upvote power when STEEM was $8.40? Maybe, I sincerely doubt it, but at $8.40 that's a $126 investment.

I ran some numbers in a word document. So, when you calculate STEEM value, inflation rate/reward pool and compare it to 3650 upvotes per person per year, you still don't get a 15 SP upvote worth $0.01 even if STEEM was worth $10. The price of STEEM would have to be around $35, assuming a 360,000,000 supply and a 7.5% inflation rate for that year. So, until STEEM gets up there in the $35+ range any account with 15 SP is just upvoting with dust.

It gets even more troublesome when you use Youtube likes as an example for what we can expect from content consumers upvoting on Steem. Assuming every member of the audience has a $0.01 upvote power, on Youtube most videos have way more views than they do likes or dislikes. This means people have a tendency not to bother supporting the content producer, often probably don't even watch the whole thing.

So, let's look at a few real-world examples. TheChartGuys just put out a video and it got over 5000 views, with around 400 likes and 4 dislikes. DataDash got a video viewed 16,700+ times and only received 718 likes.

Okay, knowing this, let's say we make a dtube vid or blog post that really hits it out of the park and gets a whopping, absolutely insane 2000 upvotes. Yay! A whole $20 bucks... It is enough to cover a bottle of hard alcohol to forget how broke you are for one night, but that ain't paying the bills.

If you're a truly famous person and get 100,000 upvotes each time, okay, that works out for you. In that scenario with a $35+ STEEM and a 100,000 fanbase of 15 SP upvoters works. Still, on-boarding new fans should be tough, given that it now costs $525 for a $0.01 upvote power.