You should definitely take a look at it, but be aware it is not related to a blockchain. From a technological perspective, they are coming at things from the "semi-distributed anti-censorship" technology side of the world, and both as developers and as a community that gives them a very, very different feel.
(Not the least reason being that a lot of the population is built up of people who for good reasons or bad have been displaced/kicked off the more mainstream social media platforms, so they tend to be rather extreme examples of their social personality type. As long as you are fully aware that you're going to fall into that mess, you can find the people who are interesting to follow what they're saying and feel comfortable being liberal with blocking people who are Holocaust deniers, Q-anon conspiracy geeks, hard-core feminists, or what have you. I tend to be a hard-core freedom of speech maximalist Libertarian when I write about political and social issues, so I accept that I am where I am.)
The problem with DLive is, surprisingly, not the technology – even though the last time I tried to use it myself it blew up spectacularly and was a complete failure. It's been about a year since I bothered to give it a go. No, the problem with DLive is that they are trying to compete in a space where the network effect is one of the most important things about a platform and may have not much in the way of traction to make that happen. If I start broadcasting Oxygen Not Included right now, and play for six hours straight, I might have one or two viewers who aren't really interested in what I'm doing, they are just changing channels. If I do it on Twitch, I'm going to have eight or 10 viewers, the bulk of which know what game I'm playing and want to see what I'm doing.
That is a big deal for streamers. It is very difficult to drive traffic to a longform stream that isn't already on the platform. I respect what they're trying to do but my expectations are low.
At least, however, they are trying to do something.