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Darn, you found a runner!
Action 2: Attack the runner using the CZ 550. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Attack failed.
I just realized that your proposed "no roll" rule will get us killed just for moving around since 2 move actions will result in an automatic wound. How do we run up to the top of the map now? With nothing to attack and no searching on the street, there will be no rolling the dice for several turns! How do we deal with that?