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RE: Your Stories Should Have: Nuanced Evil

in #storytelling5 years ago

Couldn't agree with this more. I absolutely love to fuck with my players in terms of presenting people or situations that appear obviously evil/bad, and then once they understand the motivations and other things going on they are conflicted. It makes the game so much more rich

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I mean, it's really just good storytelling.

You want players to feel like the story is developed, and having things be too straightfoward is like going to McDonald's every day. It may work, but it's the "junk food" of storytelling.