I'm not sure what it is, but I keep switching from game to game when building them out lately.
I feel like unity is the right choice and am glad that I can now properly build there without all the human-lag variable since there's mcp servers available for it now, but I can't bring myself to fully finish the games for some reason.
Although I at least feel like I'm coming over my experimental phase where I was moving from one engine to another and one gaming idea for holozing to another, now I'm only switching scenes and slight battle logic.
The dungeon asset creator was kind of a bust, so I'll be waiting on my animator before moving further there which brought down the rest of that game and what you can do a bit, but even though there's still a lot left to be decided and implemented there, I decided to move into another direction today; tower defense style.
Using the same environment as the other game I don't wanna get into too much details about, this one will be simpler. Your healer stands in one place, camera stands in one place, and you place creatures out in front of you based on their roles, i.e. tank, melee dps, ranged dps. Your goal is then to simple target creatures that need healing and heal them with your healing abilities. Sounds simple but there's quite a lot to it.

Anyway, around 500k tokens later I'm still working at it and will be for the rest of the evening. I'm hoping either of the games is something I can present to someone to come in and test here soon, and since it's unity and built for webl, all they'll have to do is come to a website and login with their username when I'll invite them to start playing instantly on the browser! (compared to godot 4 which doesn't have that export yet)
Just need to try sticking to one thing and seeing it through now.
In general quite happy with what I've accomplished and tried out closing in on almost 2 months now, scrobble.life and decentmemes.com are looking quite solid and I'm looking forward to seeing usage there grow naturally over time until I feel ready to implement some kind of different registration/login system that doesn't force people to have a hive account initially, and that those projects count as my "non-profit" things I built for Hive since I got claude and a "free" 1 month subscription paid by the DHF.
Let's see what I'll accomplish in the next couple months!
I keep reminding myself to start off with "Minimum viable product" and go from there :)
But yeah, kind of hard to know what to work on first sometimes :)
Good luck!
I thought that was a screenshot from the original Zelda for a second there!
I feel quite confident with unity, it's a good engine for web and on disk games
Let's go!