Yeah, that's mostly just a consequence of iterations and gut feelings rather than intentional design, but there were a few things I noticed.
It helped to print out a couple copies. I scrawled all over a copy of the previous one that I printed out, going through every little thing.
Some of the better looks are due to the fact that it got exported more nicely, however. I realized after the fact that the previous export looked worse than it was (e.g. irregular line thickness).
The main things I'm working on are showcasing how to use some of the new features, such as downtime, and other user experience things (in line with your suggestion regarding the examples).
Then we're into final formatting, poking and prodding, and other little things to get the game ready to publish.
If I make great progress, it might be ready today, but I'm probably going to postpone any release until tomorrow at earliest.
Yeah, that's mostly just a consequence of iterations and gut feelings rather than intentional design, but there were a few things I noticed.
It helped to print out a couple copies. I scrawled all over a copy of the previous one that I printed out, going through every little thing.
Some of the better looks are due to the fact that it got exported more nicely, however. I realized after the fact that the previous export looked worse than it was (e.g. irregular line thickness).
It's mostly a good idea to follow your gut feelings.
Printing out stuff and have it in the hand is also great, there you can see how it really looks.
Maybe you can show us an example char in one of your next postings so we can see how that looks?
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Definitely!
The main things I'm working on are showcasing how to use some of the new features, such as downtime, and other user experience things (in line with your suggestion regarding the examples).
Then we're into final formatting, poking and prodding, and other little things to get the game ready to publish.
If I make great progress, it might be ready today, but I'm probably going to postpone any release until tomorrow at earliest.