Terracore: Devlog #21 - Boss Fight Balance Changes 🐉

in #terracorelast year

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Hello Fellow Citizens!

Just wanted to come at you with a quick overview of a few changes getting pushed today related to the Boss & Planet updates released yesterday. This is essentially a buff to the drop rate table for crates for planets. There was a Thread discussion held in the discord yesterday where we agreed on some balance changes to to make the game feel more rewarding when fighting bosses.

More Boss Fights

The cooldown for boss fights has been reduced to 4 hours... this will help speed up the game a bit for finding new NFTs in the Terracore Universe. The main reason I personally like this change is that when you log in you simply have more things to do, which makes the game more interesting knowing when you log back in you have PvP but you will also have your PvE missions to look forward also around the same times.

Drop Tables

The drop chances will now change based on the Planet you are fighting on and will get better as you travel to planets that are located further away from Terracore... if the risk is greater so should be the rewards!

crates.png

The Lowest rarity of crate you can now find from a Boss will be Uncommon...this should make Boss Fights much more rewarding when you find an item!

        if (_planet == 'Oceana') {
            if (roll <= 950) { rarity = 'uncommon'; } // 95 %
            else if (roll > 950 && roll <= 985) { rarity = 'rare'; } // 3.5 % 
            else if (roll > 985 && roll <= 995) { rarity = 'epic'; } // 1 %
            else if (roll > 995 && roll <= 1000) { rarity = 'legendary'; } // .5 %
        }
        if (_planet == 'Celestia') {
            if (roll <= 900) { rarity = 'uncommon'; } // 90 %
            else if (roll > 900 && roll <= 970) { rarity = 'rare'; } // 7 %
            else if (roll > 970 && roll <= 992.5) { rarity = 'epic'; } // 2.25 %
            else if (roll > 992.5 && roll <= 1000) { rarity = 'legendary'; } // .75 %
        }

Bug Fixes & Changes

  • Multiple bugs were fixed including broken loading screens.
  • Sounds have been added to Item & Boss Fights
  • Logs have been added for most interactions




These changes are now active at the time of this post!

We would like to remind you that the game is still in its alpha phase, and we are constantly making changes and improvements to ensure that it is the best possible experience for all players. As such, we appreciate your feedback and input, and we encourage you to continue to share your thoughts with us.

Thank you for your understanding and support as we work to create the best possible game for everyone.



That's it for today, all the links are below be sure to follow us to here what we are working on and follow the progress!


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I'm glad you made these changes