Terracore: Devlog #36 - No Loss Boss Rewards Buff!

in #terracore3 months ago

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Hello Fellow Citizens!

Happy New Year! It has been a minute since I have been able to give an update as I have been incredibly busy IRL with work and a move. I have some time this week and wanted to make sure I addressed some of the issues I have seen from observing the game over the last few months and updates.

As we have tried to balance the game economy... a very difficult task with any Web3 game, we have noticed even the smallest changes make players lean one way or another and feel like certain things are not worth doing anymore or would rather do another thing. I get it when you do a boss and spend your hard earned $FLUX it feels kind of shitty to walk away from that adventure with nothing...you have to REALLY grind to get it and even though it's a good thing FLUX is scarce I don't think that feeling should exists anywhere in the game. We also do not want to create systems that will become exploited by armies of bots in a negative way.

INTRODUCING NO LOSS BOSS FIGHTS!

Now when you battle a boss even if you lose you will receive a random amount of relics based on the amount of luck you have on your character.

                        luck = luck / 5;
                        var minThreshold = 0.1;
                        var roll = Math.random() * 100;
                        
                        //extar check if planet is terracore halve the luck
                        if(_planet == 'Terracore') {
                            luck = luck / 2;
                        }

                        if (roll <= 70) {
                            rarity = 'common';
                            amount = Math.max((Math.random() * 2 * luck) + 1, minThreshold); 
                        }
                        else if (roll <= 90) {
                            rarity = 'uncommon';
                            amount = Math.max((Math.random() * 1.5 * luck) + 1, minThreshold); 
                        }
                        else if (roll <= 98) {
                            rarity = 'rare';
                            amount = Math.max((Math.random() * 1 * luck) + 1, minThreshold);
                        }
                        else if (roll <= 99) {
                            rarity = 'epic';
                            amount = Math.max((Math.random() * 0.5 * luck) + 1, minThreshold); 
                        }
                        else {
                            rarity = 'legendary';
                            amount = Math.max(0.1 * luck, minThreshold); 
                        }

This means those unfortunate defeats you are now able to run away with at least a little reward to show your friends back at your colonie. This will shake things up a bit an allow players to slowly accumulate parts over time to create the items they are looking for.

MARKETPLACE

After multiple requests we have also lowered the min buy/sell price in the marketplace to 0.05 HIVE so you can now execute smaller trades for relics and potions. We hope this will make the market more robust and easier for new users to pick up items they are looking for!



That's it for today, all the links are below be sure to follow us to here what we are working on and follow the progress!


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https://www.terracoregame.com/
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https://cryptognome.gitbook.io/terracore/
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https://discord.gg/dgJU6RqMv4

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To support your work, I also upvoted your post!

I'm glad you've addressed this. Out of my 21 boss fights, I've only found a single uncommon crate and a couple of potions, so I'd pretty much given up on this mechanic. Will give it another go now.

Thanks for the update and keep up the great work!

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Lets do some boss fights again now :)
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