Sort:  

I work as a data scientist in Dundee, Scotland. Dundee is a HUGE gaming development community, with the University of Abertay having their own Gaming degrees and colleges. One aspect about gaming and with analysing player behaviour is you want high player retention. Using data, the gaming developers here find the breaking point of players (when they quit and never return) and figure out a way to "reward" the player with an achievement right before that happens. The goal is to hook the player early in the game, where they feel they get value out of the time committed. At any point during a game when the effort far out weighs the invested time, players quit. That's why when you play mobile games, the first levels 1 - x are easy, and then progressively get harder. But then at some point in the harder levels, you have to throw the player a bone or make the next level up attainable.

The way to do this is exactly what you are referring to, and that's the APPEARANCE of randomness. You can still have randomness, but very easily attach a probability to it. Increase the probability of x happening, as y is happening. For example, for every 10 fails at a level, the probability of x happening increases by z% (or some algorithm like that.

Thank you very much for this respectful and motivating post.

Is randomness as a factor a very smart element? No, sure not.

There's no discrepancy in this matter.

I'm not advertising randomness, I'm advertising patience. That doesn't mean hours and days (we're just a few weeks online), by that I mean 3-4 months.

I understand that we currently look like pure randomness. There is no doubt about that. Will it stay that way? No, sure not.

Unlike Spotify and Apple, who have millions of budgets, I have to do wonders with a small budget. There's a huge mountain of work ahead of us and this is just the beginning. I have to use the available resources responsibly and efficiently.

"Done is better than perfect."

It's not that I don't want it to be perfect. I'm a perfectionist. But there is currently no other way without treading on the spot and running in circles.

With each additional module that we roll out, we make the entire image clearer and more colorful.

One pillar that is very important to us and about which we think a lot is teamwork. We will reward teamwork with upcoming modules such as alliances and wonders of the universe. Teamwork pays off. This is an important message that we would like to carry on the STEEM blockchain.

Another pillar is a complex but easy to use battle system that satisfies both, the nerds and the casual players. It's a pretty big challenge and we're not going to make it easy for ourselves.


I'm not sure if I can convey my point as well with this comment as you did with this post.

wow I did not know about the random issue, that's actually a brilliant example of the miscommunication here. I think that since there isnt a layer between developers and consumers like there is with centralised projects people who speak both languages and relay info between one another there's a bit of extra strain on the relationship since no one is there to mediate.

Pains of decentralisation I suppose

Here is a fun, quick, informative video that I had watched before that your post actually reminded me of in a way:

Unlike the video though I am hoping the devs you are talking about in your post are not having ill intentions built into the games themselves.

Gaming industry it self is a huge market . Definatly we can see the blockchain is in the face of biggeners right now. Its a matter of time we will see more people and developers on it and see the market is boom. 👍

Posted using Partiko Android

This post is golden, I hope the STEEM games (dice, dw etc) look into this. It can deter the "How did I roll 100 three times straight" or similar questions new players usually ask— not knowing that it's a possible (albiet unlikely) outcome with true randomness.

Great post 👍

Hello!

This post has been manually curated, resteemed
and gifted with some virtually delicious cake
from the @helpiecake curation team!

Much love to you from all of us at @helpie!
Keep up the great work!


helpiecake

Manually curated by @niallon11.

Question! Have you checked out @vimm yet? It sounds like it might be right up your alley, especially the streams I myself have been doing. I'll be streaming some Star Fox 64 on Sunday afternoon to raise money for NAMI.

Posted using Partiko Android

Long live steem devs 🙋🏻‍♂️

Posted using Partiko iOS

Hi @hanshotfirst!

Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 6.300 which ranks you at #238 across all Steem accounts.
Your rank has dropped 1 places in the last three days (old rank 237).

In our last Algorithmic Curation Round, consisting of 199 contributions, your post is ranked at #42.

Evaluation of your UA score:
  • You've built up a nice network.
  • The readers appreciate your great work!
  • Good user engagement!

Feel free to join our @steem-ua Discord server

You got a 33.55% upvote from @ocdb courtesy of @hanshotfirst! :)

@ocdb is a non-profit bidbot for whitelisted Steemians, current max bid is 20 SBD and the equivalent amount in STEEM.
Check our website https://thegoodwhales.io/ for the whitelist, queue and delegation info. Join our Discord channel for more information.

If you like what @ocd does, consider voting for ocd-witness through SteemConnect or on the Steemit Witnesses page. :)

@hanshotfirst, Users are the ultimate subject and if users are not enjoying particular product then only two cases are possible and those are, either bring changes to the product or users will change the product.

But definitely we should not ignore the efforts of the developers because they are the creators and they are investing their real time in it to create something usable every time.

Posted using Partiko Android

The Pleasure Principal (more than just a groundbreaking album by Gary Numan)

I'm listening to this album in my car right now. I couldn't afford to buy albums all those years back. It's not at all bad.

Upstairs at Eric's and Architecture and Morality next, no need to stop with Gary.