Tutorial - Create a "Banana Man" Character using Blender

in #utopian-io8 years ago

Hello Everyone
Today i want to contribute in Utopian Categories Tutorial, tutorial i discussed is about Blender software.

Blender is a free software that you can use for modelling, texturing, lighting, animation and 3D video processing. Blender is also a 3D processing and animation software that can run on Windows, Machintos, and Linux. Just like 3D software in general like 3DSmax, Blender can be done in almost any other commercial 3D software, high quality ray trace, has a good physics simulation, and the use of UV unwrapping is perfect.

I will explain the steps to Create a Banana Man Character using Blender software.

  1. The first thing to do is prepare a 3D object by tracing from the background to be traced is a banana which will make the 3D object in Blender

  2. Delete the default cube shape that exist when you first open Blender by using the X or DEL shortcut on keyboard

  3. Open the Banana object formatted .jpeg which will create the 3D object by using shortcut N to bring up the transform toolbar, then check the option Background Images > Add Image > Select the Banana image to be use

  4. To make sure the Banana is already in the Blender project or not, use numlock 1 and 5. If Blender project page already has a picture of banana, then the picture has been succesfully inserted

  5. Go to Edit Mode, add Cylinder object by Add > Mesh > Cylinder

  6. To make Cylinder shaped like the real Banana, use shortcut B to select dots, E to extrude Cylinder, S to adjust scale, and R to rotate the Cylinder.

  7. Give color to banana object, use material icon to give effect color to Banana that have been made

  8. After giving color to Banana object, do smoothing process to smooth the shape of the object, just need to click smooth tool found on the left side of the project Blender

  9. Rendering object using F12 shortcut on keyboard

Next step is to transform Banana object into a Banana Man

  1. Change Object Mode to Edit Mode, change Solid to Wireframe, and then cut half the object by pressing B on keyboard then block half object

  2. After cut, click Modifiers then select Mirror

  3. Next step to make a foot, block six Boxes

  4. Press S on keyboard and drag, then shape as shown below

  5. Delete the middle by pressing X on keyboard and select Faces

  6. Pull up to form the Foot

  7. Shape of knee

  8. Shape of thigh

  9. Block on 3 sections to form the foot

  10. Drag down by pressing E on keyboard

    )

  11. Foot shape as shown below

  12. Shape the side of the foot as shown below

  13. Drag each line to form a perfect foot

  14. Close the bottom of object Foot

  15. Click each side of Vertex and *press F *on keyboard to close down the leg

  16. Shape of the hand by making arch on the line

  17. And then Block in the object box

  18. Delete object that has been in the block and then click Faces

  19. Drag the object by pressing E on keyboard

  20. Shape the end of the object by drawing a line at the end of object

  21. Cut the center of the object to form a hand

  22. Change to Wireframe to form

  23. Cut again object by pressing CTRL+R

  24. Form like an object by way of block each line then drag the line up

  25. Block at the end of object to form object

  26. Press E on keyboard to drag object into shape as shown below

  27. Press SHIFT click on keyboard and then press F

  28. Drag each side to close end of the object

  29. Shape the object to form a boxing glove by pulling each line to the side
    )

  30. To unify each edge press ALT+M on keyboard

  31. Block each vertex and drag the object as shown below

  32. The final result of the object that has been created

Hopefully useful and Goodluck



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Can you share your bananaman blender?

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Quality tutorial. It looks nice ^^

Thank you for the contribution. It has been approved.

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