Wrong building time in combination with buidling queue and robot factory

in #utopian-io6 years ago (edited)

Expected behavior

In Steemnova you are able to queue up 5 buildings or upgrades of buildings which are automatically built when the previous one is finished. With each level of robot factory increases the speed of the upgrade of buildings. If there are some other upgrades in queue and robot factory upgrade finishes, the building time should reduce for them all too.

Actual behavior

When the upgrade of robot factory finishes and there are some other upgrades queued, the effect of increasement in building time will not affect them. With greater and longer lasting upgrades there is a huge amount of time you will loose. Therefore the possibility of queing upgrades after a robotic factory upgrade gets a big disadvantage, especially when queing up several upgrades of robotic factory in a row.

How to reproduce

Go to Steemnova and build robot factory. Queue some upgrades behind it and note the time, when they will have finished. When robot factory finsihed check out the building time of the next upgrades. They should not have changed. Now remove all further upgrades from the queue and reenter them. Now you will see, that effect of robotic factory is working.

  • Browser: Every browser, it is a browser game
  • Operating system: doesn't matter -> browser game

Recording Of The Bug

Previous robotic factory upgrade 2 finished and further upgrades got queued before
in queue after robo finished.png

Previous robotic factory upgrade 2 finished, but queue was cleaned up and further upgrades got reentered
after canceling all and queing new.png


Maybe this bug will also affect queue after an upgrade of Nanite Forcery.
Hopefully you will fix this bug soon, because it is a big disadvantage and a huge loss of time, although robot factory should fasten up the process of building.

Best regards
k3ldo



Posted on Utopian.io - Rewarding Open Source Contributors

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I think these applies to Nanite Factory, Shipyard and Laboratories also. The queued buildings/ships/technologies doesn't recalculate time needed at start.

Oh damn! Hopefully you can fix this issue and recalculation will work fine then :)

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Thank you for the contribution.

It's really nice to see in how much detail you go, I also understand at times it feels like you don't have to put the browser and the version in, that is just a guideline, I would suggest you either remove the section if you are convinced it is not related to or try and fill in the browser you replicated the bug in.

You can contact us on Discord.
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Thanks a lot! :)

I will do so in further situations ;)

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