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RE: A post about gaming and our finite time

in #value3 months ago

What made you quit playing it if I may ask?

Yeah I'm really trying to build holozing where once the game is playable it'll get players to play it without the whole nft/blockchain/crypto earnings in mind, that that is just a nice bonus whether they want it or not.

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Well, I was playing other RPGs, and Ravenquest requires time if you want to make a profit, because it rewards active players, and there is a kind of strength that you gain as you do daily missions or some other activity. That is, I think the minimum time to play it daily was two hours when I was playing it (I'm not sure how it is now), but for better results you had to play more hours. In a way, that pressure to play so as not to lose the streak and get some tokens in the weekly airdrop made me see the game as less fun, because I was already playing out of obligation every day, instead of enjoying it at my own pace.

However, no one is forced to play to get the token, meaning I can go at my own pace and enjoy it however I want, but that wasn't the case for me.

Once again, the game system is phenomenally designed, I love it... I think the graphic style didn't help keep me in it either, but aside from that and what I said before, I give the combination of Blockchain and traditional gaming a 10/10.