SPS Staking Multiplier for Ranked Battle Rewards

in #splinterlands11 months ago (edited)

The Splinterlands team is excited to announce the beginning of a new chapter of ranked battle rewards and tokenomics within the game. During our next release window, which is currently scheduled for Thursday, July 6th, 2023, we will be removing the collection power requirements for each ranked battle league and tier and instead we will be implementing a reward multiplier based on the amount of staked SPS the winning player has, including both staked SPS they own and staked SPS that has been delegated to them.

While this doesn't yet achieve the full vision described in the original whitepaper, it is nevertheless a major step in that direction and puts in place one of the final remaining pieces of SPS utility - earning ranked battle rewards. For nearly the past two years players have been able to earn SPS and other rewards from ranked battles without the need to have any SPS staked themselves, and while many players chose to hodl their SPS earnings, many have not, as there was no penalty or negative impact from selling.

This obviously has had a negative impact on the overall economy and ecosystem which is why it is both so important and exciting to replace the collection power system (which has been very easily circumvented and abused) with a new system that encourages players to commit to the ecosystem over the long term by holding and hopefully even purchasing more staked SPS. More specific details are below, but one of the best parts of the new system is that players who have large amounts of staked SPS relative to their league will be able to earn a larger amount of rewards than they were able to in the past.

Details & Formulas

First and foremost, the removal of the collection power requirements for ranked battles means that there will no longer be anything preventing players from moving up to higher leagues and tiers if they are able to obtain a high enough rating. If a player is able to win matches and earn a high enough rating to get into a particular league or tier then they will be able to move up even if they have no cards in their collection at all, and no SPS staked.

The base amount of Reward Points earned from a ranked battle win (which determines how much SPS is won from the ranked battle reward pool as well as how many Focus and Season Points are earned towards loot chests) will be determined by the following formula:

rating ^ 3 / 10000

This means that a player's ranked battle rating is the single most important factor in their earnings, with earnings increasing massively with higher ratings due to both the fact that the rating is cubed in the formula and that players earn higher tier chests with much better rewards in higher leagues.

The formula above is just for calculating the base amount of Reward Points. After that, all of the typical modifiers will be applied as normal, including bonuses for win streaks, older edition cards, gold foil cards, guild buildings, etc, and penalties for starter cards and under-leveled cards. These modifiers will not be changing as part of this release. After applying any applicable bonuses and penalties we get the modified Reward Points.

Finally, there be a new multiplier applied to the modified Reward Points which will be based on the amount of staked SPS the player has in their account (both owned and delegated), which will determine the final Reward Points earned from the battle. This multiplier will be calculated as follows:

sps_multiplier = Max((staked_sps / (staked_sps + rating_constant)) * 13.3, 1)
rating_constant = ((rating - 100) * 0.007) ^ 3.5

We'll now try to give a simpler explanation of the above formulas. First of all, it's important to note that the SPS multiplier can never go below 1x, even if you have 0 SPS staked or delegated to you. That means you do not need any SPS at all to still earn some rewards. The more staked SPS you have, or have delegated to you, the higher your multiplier will be, up to a max of 13.3x. The current Reward Points being given out now for ranked battle wins, before this change goes live, is equivalent to a 10x multiplier.

The amount of staked or delegated SPS you need to reach a certain multiplier will depend upon your rating. The higher your rating, the more SPS you will need to maintain the same multiplier, but that doesn't mean that players will need to be constantly buying more SPS as they move up. It's important to keep in mind that players will earn more SPS as they play and win battles along with the normal rewards for SPS staking, so their staked SPS will naturally increase as they move up in rating, and they also have the option to stake or rent more SPS if they want to increase their rewards further.

The table below shows the amount of staked or delegated SPS required to achieve different multipliers at various ratings based on the above formula:

YIqLAsp.png

Staked SPS Delegation Rental Market

At the same time as the SPS multiplier changes are released we are also planning to release a new, simple market for renting staked SPS delegations. The system will be "bid-based", meaning that players who are interested in receiving SPS delegations will be able to submit a bid for the amount of staked SPS they wish to receive and the amount in DEC per SPS per day they are willing to pay for it.

Anyone looking to rent out their extra staked SPS will then be able to fill any open bids and receive the DEC payment. All SPS rentals will be for 7 days, which is the minimum length of time required before an SPS delegation can be removed. This means that when a player submits a bid for an SPS delegation rental they will need to pay for 7 days worth at the price they specified. Similarly, when someone fills a bid they will receive the full 7 days worth upfront.

In order to get this system built and released as quickly as possible, it was kept very simple. Bids will need to be filled completely and cannot be partially filled, so players looking to rent large amounts of SPS can split up their rental into multiple bids of smaller amounts. This option will be easily available in the UI. Additionally, rentals will always be 7 days and cannot be shorter or longer. If players would like to rent SPS for longer than 7 days they will need to submit additional bids every 7 days.

When a staked SPS holder fills a bid, the specified amount of SPS will automatically be delegated to the player who submitted the bid, but it will not be automatically undelegated after the 7 day rental expires. It will be up to the SPS owner to undelegate their SPS after the rental ends.

We hope that various third-party marketplaces and tools will take the opportunity to provide SPS rental automation services which will automatically manage resubmitting bids for renters and undelegating and filling bids for SPS owners. SPS rentals will be able to use the same rental authority that already exists for card rentals which should allow these third-party tools and services to manage SPS rentals for players without the need to share logins or keys.

The technical details of the new SPS delegation rental market can be found here: https://hackmd.io/@antiosh/BkOo_6gFh


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NOTE: All rewards from this post will be sent to @sps.dao.

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12x to Diamon 2 let's goooo Going to have to give this new season a go after the holiday and see what I can make of the SPS multiplier. My hopes are the rewards become worth playing over renting again. and of course soon LAND!

Very curious to see what happens. I never go above GOLD 1 and now Ill be able to rent out 80% of my SPS. Very kewl.

@lordbutterfly Are you still able to delegate me 50k?
@jingo-submo

I rented it all out already.

Awesome, been looking forward to this change :) Keep up the good work SPL team :))

Pure fire! finally we have this!

Finally! :) Godspoeed :)

Let's see how this unfolds, I am sure it is well thought and will help us move forward. Thanks for all the hard work.

So ridiculous to see those absurd numbers unchanged, even after the outrage they caused. Also, ridiculous doing this in the middle of a season. At least wait until the end of a season.

I am a player who never sold SPS, always staked it, participated in tournaments and brawls to earn more, and even bought some. I have "only" 40k SPS and I play in champion, usually ending the season in champion 2, sometimes in champion 1. This means I'm going to be earning less than half of the already pathetic rewards I was getting, while playing at the highest level this game provides.

It doesn't mean you will earn half, your multiplier will be 5x not 10x.

If everyone's multiplier is less than you can expect more SPS in chests, so you may actually earn more in $ terms. You can also earn more with rentals.

There are a lot of accounts whos multiplier will go from 10x to 1x. All those rewards going to them will be shared out amount those with SPS now.

That's just for the SPS earned per battle. The chests are all going to be lower. Also, that 10x is just a way to make it not look so bad. If the multiplier was 10x before and now it's 4x I'm getting 40% of the rewards I used to get.

Agreed. Equating the current equivalent of full rewards to 10x is somewhat confusing/misleading. I'm noticing a lot of people getting tripped up by that. Lots of... "Oh cool... well even with 0 SPS staked, I'll still be at 1x so I'm not being penalized" going around and that's just not the case.

Also glad you brought up chests because I think a lot of people are focusing solely on SPS rewards when RP also affects the number of chests earned as well.

That's an interesting point, but just apply to SPS pool.
But, 10x1 =10 and 5x1= 5 in Rshares. So, thats halved. Its also true that you can play more than just 25 battles buying energy, but chest are like lotery.
I like to play (even with those boring bots), and i'm learning some things about playability of some cards. Thankfully, i'm not concerned about earnings yet (because i follow my planification), i wanna see the update first.

But chests are the only way to get soulbound cards. So, I might not be nerfed too much on SPS gain but I'll be nerfed a lot in earning soulbound cards.

But you can view this a loop. Say now you earn more staked SPS as you have 4x multiplier vs a 1x multiplier and this gets compounded into your staked SPS and you earn more staked SPS and so forth. As long as you don't extract SPS, your Rshares will continue to grow + more chests. This change basically attempts to stop people selling SPS.

You are wrong but it's not your fault. It's the team's fault for being misleading. The current multiplier we have is 10x. So, at 4x I'm getting just 40% of what I used to. I like the concept, I just don't like the numbers, the fact that it's static and how rushed it was (with a barely functional SPS renting system).

I know the current multiplier is 10x. My reference is lots of people won't be anywhere close to 10x, similar to yourself. I reckon 4x is above the average based on the battles I have seen so far. This mean that people with lower multipliers are extracting less from the SPS pool, which in turn means more in the SPS pool that you at 4x can earn.

So if you compound your SPS, your multiplier will grow as well and the SPS extractors will slowly get less and less.

"Absurd numbers unchanged" actually, it was changed. It was lowered from SPS Whitepaper.

image.png

The numbers in the whitepaper were an example of ROI's for staking X amount on a player of a certain rating and not the proposed staking requirements a player needs to earn full rewards.

https://sps.splinterlands.com/rewards/ranked-battles

Screen Shot 2023-07-05 at 11.58.26 AM.png

You tell em mate. People just love to complain though!

why is this being introduced in the middle of a season? it has never been done before, and should certainly not be done now that there are seasonal rentals......

Love it, also love how it's changing it mid season - adds some urgency, excitement!👍

Can not wait to see it go live.
I will make a comparison to see the what is impact of this change to SPS reward in my current rating :)
Hope to see some increasement.
But at least, I see SPS price increased after this announcement. Good start!

These are the changes we needed. Changes that actually "REWARDS" the players for playing the game. So far, all the rewards changes like the minimum levels, playing starter cards are there to punish players for playing. While I do understand why, it just hurts that the devs keep punishing players in their battle against the bots as if players are the "needed sacrifice" to improve the game.

I like that the SPS is used not as a flood gate like the passed SPS staking proposal but a multiplier. I don't know how much the rewards multiplier will hit me since I have like 500 SPS staked or something but to know that I can get to gold as long as I'm good at the game and not because I have a fat wallet, is very promising from a player-standpoint.

This is very unrelated but I want to know Splinterlands view for this. Is Splinterlands an investment first before a game or is it a game first, before investment? Knowing which is which is I think detrimental on where the game would go, whether Splinterlands should prioritize the investor's ability to earn or should they prioritize the player's enjoyment in playing the game.

The problem with getting to Gold with only 500 SPS staked, is that you're currently earning RP with the equivalent of a 10x multiplier. After the update, your multiplier will drop to 1x so you're final RP earned per win is going to take a massive hit.

But the other rewards stay the same? What I mean is that the number of soulbound rewards earned in gold stays the same and SPS is the only one getting hit or everything will get hit?

aka you're only gold by name and a silver with a massive SPS stake earns more than you even if you're gold or diamond?

The drop rates in your chests and all the associated multipliers that go with them would stay the same, but being that the staked SPS multiplier is applied to your RP, you'd likely be earning a lot less chests. It's kind of like playing under leveled or starter cards and incurring the penalty for those. Same type of mechanic, alternatively named penalty.

As far as comparing ranked SPS earnings between Silver with a massive stake and Gold or Diamond with a 1x multiplier, I have a reply on here to someone else talking a little about that.

https://peakd.com/splinterlands/@squishna/re-splinterlands-rxa4lx

Oh, so for casual players, they now have penalties for #1 using starter, #2 using underleveled cards #3 low sps.

I was actually excited about "Hey I can get higher than gold now without being flood gated by SPS Stake"

While this is true, unless you increase staked SPS, it's like being in Diamond only by name but earning like a bronze player (or worse). This is way worse than I originally understood. Thanks for opening my eyes. !LUV !PIZZA

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No problem! Also keep in mind though, this seems like it's going to affect quite a few people in Gold/Diamond/Champ, so with less people playing in those leagues, the SPS rewards for ranked play might increase. In that case, you might want to look into renting some SPS. I'm not sure what the current prices are, but I've heard it's fairly cheap. For now.

Thanks for the tokens!

!BEER

Am I reading this right? It looks like a 10x multiplier if you have the number of staked SPS that were listed in the initial announcement.

Yes but that 10x multiplier is the equivalent of what you're already earning now, so any multiplier less than 10x is actually a reduction.

So much for transparency of how the reward system actually works. Instead of aknowledging as previously stated, that you get a penalty for not having the required SPS amount to earn full rewards, now it is called a rewards multiplier causing even more confusion. People might think that they earn (2x,3x....12x) - the current rewards, yet that's not true.

This type of deceivement should have no place in crypto.

Maybe try politics.

i dont understand this and i play since 2018.....
Not good for beginners.
Why do you hate new players?

With this change the rental of cards will become a lot cheaper now. Many players will quit. The others who stay may "benefit" from a SPS, that will plunge further, so this big numbers can be bought later on fro less money.

Even though I like the idea behind the change, it is implemented now way to far and should be introduced step by step over several month.

I've been playing this game for two years now, no matter what. In spite of the fact that it was impossible to earn money from the game now, I continued to play. But now, with these changes, apparently the game is over. No new players will ever come here again.
And what's the point of renting cards at all now? The rental market is dead. Because it's impossible to recoup the rent now.
I used to rent and play diamonds at 50% winrate and just recoup my expenses without making any profit. Now even at 100% winrate, I can't even recoup half my expenses. "That's great." Bye.
7500 rp and 0.9 sps for win in 3300 raiting. "Nice". And all this in the middle of the season, without waiting for it to end.

don't worry, a small amount of whales will earn some imaginary value until they realize that no new players are coming and the pyramid is broken. the next logical step for these people will also be to come out, and that has already begun to happen. The question is who will buy dead and overprinted assets

It's as expected, but still frustrating.
I started the game when it only need a $10 book, thought it was really nice for new players to start.What about now? The project won't work if there's no new players, so why are we punishing the newbies?
Rather than the tokenomics, can we focus more on the "game" ? Restart updating the app and change the login pic would be a good start.

The current Reward Points being given out now for ranked battle wins, before this change goes live, is equivalent to a 10x multiplier.

The numbers on the chart I'm posting are a bit off, but it's easier to see how this change is going to impact people.

Going off the chart posted above in the original post, we're currently earning the equivalent to a 10x multiplier. On the chart I'm posting here, that's roughly 100%. Any amount staked that's less than the amount stated for 10x/100% is actually going to earn you less than you're currently earning. Keep that in mind and plan accordingly.

image.png

EDIT: Here's the link to the original post from Mav Chat.

https://discord.com/channels/447924793048825866/906426246328623114/1107780954631708672

It is not possible to read the chart, even in 42" monitor.

Really? That's a bummer. Even if you click on it and zoom in a bit? I can read it on a 15" Macbook Pro but you might be running a higher resolution than me. Either way.. it's the old chart that Vugtis(?) posted in Mav chat not too long ago. You might be able to find it easier to read there. You'll just have to search his name and hunt through his recent posts.

No, I really can't see anything. When you try to zoom in it comes out blurrier.

Here's the link to the original post in Mav Chat. Hope that helps

https://discord.com/channels/447924793048825866/906426246328623114/1107780954631708672

Thank you very much for the link, but I do not use Discord.

Right on. The chart they posted makes a lot more sense if you look at the columns as 0.2x, 0.4x, 0.6x, 0.8x, 1.0x (equivalent to the current pre-update rewards), and 1.2x.

So for example.. if you were playing Gold 1 and had 3439.81 SPS staked, your multiplier would be 0.2x which is essentially an 80% reduction from the current rewards.

Nice, this should really spice things up!

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So if I can do 10x silver 1 rewards, or 2x Diamond 1 rewards… Which ends up with better rewards?

The way I'm understanding it is that the current, pre-update Diamond 1 rewards are the equivalent to 10x, so after the update, if you're Diamond 1 and earning 2x rewards, you're actually incurring an 80% nerf to what you'd be earning now pre-update.

As far as which is better, you could look at Chest EVs by league and math out an 80% penalty to Diamond 1 and then compare that to the EV for Silver 1.

2xDiamond is definitely more

It really depends on the number of chests in Silver vs the number of chests in Diamond, but chest for chest, I agree.

If you figure half as many chests per league you go up...

100 chests in Silver would give you an EV of $2.70

25 chests in Diamond would give you an EV of $1.16

There's also other factors to consider though. You could pull a lot more chests in Diamond than the example I gave, you have a higher chance at pulling packs in Diamond, the SPS multiplier is higher in Diamond, you have better odds of pulling GF cards, etc.

Lots to consider.

EDIT: Maths

Is this change related to chest rewards?
I think this change will only impact to the ranked battle SPS reward, and nothing related to chest rewards.

Finally, there be a new multiplier applied to the modified Reward Points which will be based on the amount of staked SPS the player has in their account (both owned and delegated), which will determine the final Reward Points earned from the battle.

It won't affect what's in your chests but it will definitely affect earning them. If you're taking a huge penalty to your RP, it's going to take more battles for each chest you earn.

Good catch on individual chest EVs though. I'm not sure why I was originally calculating those with a penalty.

First and foremost, the removal of the collection power requirements for ranked battles means that there will no longer be anything preventing players from moving up to higher leagues and tiers if they are able to obtain a high enough rating. If a player is able to win matches and earn a high enough rating to get into a particular league or tier then they will be able to move up even if they have no cards in their collection at all, and no SPS staked.

Sooo... no more leaderboards then? Or is advancing to a higher league still optional?

Also not sure why this is being implemented in the middle of season.

Implementing this in the middle of the season seems like a sign of desperation. I would wait until the end of this season. I thought SPS Staking as a requirement would only be implemented in August!

...the best parts of the new system is that players who have large amounts of staked SPS relative to their league will be able to earn a larger amount of rewards than they were able to in the past.

I haven't looked it up yet, but I'm curious to see how many players in Champ actually have enough SPS staked to keep their rewards consistent with what they're already getting. I think something along these lines was necessary but the way it's set up is definitely geared towards benefiting the smallest fraction of top tier players. Business as usual though. Gotta feed the whales.

the basic framework of this implementation alone seems to be more than dubious. it is based on exclusion (not enough sps for everyone) and pushing assets from the bottom up. and again increases the barrier for new players.
are these signs that they are no longer trying to recruit new players but have started to suck out the existing ones?
i mean when the flywheel is running even sps are burned so even less players can participate. but we need new players if we want new money in the system from which we all benefit.
although i am actually one who is happy to be able to buy in the bear market, splinterlands has managed to reduce my deposits and will now probably stop completely.
there were just too many decisions made that point to scam......

It seems like most of the updates/anti-bot solutions have been geared towards pushing assets from the bottom up. I can't imagine being a new player. If I weren't already heavily invested, there's no way I'd be signing up right now.

Sadly I think the same.

I wonder if people will end up renting out SPS at all. Why should I allow others to siphon off my pool when I can just put the sps on someone who has enough sps and I can reduce the number of players in my pool?

This question was not even put to a vote. How so? Great, the first time I decided to play in the champion, and then the update rolls out. Now you're asking me where to play, in the silver? I don't understand, does it affect the number of cards falling out of the chests?

PIZZA!

$PIZZA slices delivered:
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But what about the bots and other leeches?

Finally. Been waiting for this for a while.

Well even though my earnings fell by 50% I still think that this is good for Splinterlands. We can't just give out SPS to everyone if they do not have any assets. A lot of people just rented cards and didn't own anything. This way you wont rent for power but you will rent those cards that you need so yes rentals will come down but that's ok! If you want to play in the max bronze league you need 10 USD. That is not a big barrier for the new players.

Every change is hard and you just need some time to accept it!

Great!
I have been looking forward to this great effect. To the moon!

To many nukes, need to stop it

i think it's time to go back to where it all started

My previous @v4vapp proposal has expired. I have a new one which is running but unfunded right now. I'm still running @v4vapp and all my other services.

I've just updated v4v.app and I'm getting ready for some exciting new features after the next hard fork.

Please consider asking your friends to vote for prop #265 or consider unvoting the return vote.

For understandable reasons in the current crypto climate it is harder to get funded by the DHF, I accept this so I'm asking a wider audience for help again. I'll also add that I power up Hive every day and usually power up larger amounts on 1st of the Month. I'm on Hive for ideological reasons much more than for only economic benefit.

Additionally you can also help with a vote for Brianoflondon's Witness using KeyChain or HiveSigner

If you have used v4v.app I'd really like to hear your feedback, and if you haven't I'd be happy to hear why or whether there are other things you want it to do.

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So you didn't lower the requirements keeping those absurd numbers, no new player is coming with that entrance barrier

SPS price didn't rise since this announcement a month ago, not even now

Cards prices are falling

Dead game soon

Even if new players don't come, it won't die since all those already invested in it will be less likely to want to exit it now.

go and play dead games like axie infinity....

Have fun investing 10k here to earn 1$ a day 😂

After getting one year long SPS airdrop and after dumping those tokens, bro giving knowledge to us... keep on, bro.

Rofl if you think this game will go on with old players that had airdrop and doesn't need new players you're smart

don't worry everything will be fine in the bull season

I'm looking forward to seeing this implemented. We will learn a lot together as to how this will affect the players and the markets. Glad its here!

Seriously? A shot in the middle of a season that harms the economy and player base more than it supports anything?

Its 5 days into the season, maybe it would've been better on day 1 of the new season but I don't see that as a huge deal myself. And I don't see how it harms the economy, but I'm happy to listen to how you think it will harm the economy.

Hi mate @davemccoy ,

I think (my personal view) we obviously need to wait for the results on the new staking change towards SPS.

I was shocked to see the numbers as with main account i could in theory simply maintain current status (where my champ results due to RNG are shit anyway, usually better in Diamond).

But then as result my alt accounts in diamond can simply not compete anymore (re financial rewards), so either i stop playing ranked there or sell all my max cards and get onto silver / gold decks as SPS staking not enough. Or i just use them for Brawls - all of them can easily get to champ 3, i kept them in Diamond, now it makes sense to let them play silver.

This is the one selfish side of things.

My main concern though - how to attract new players?
Especially from web2 space real gamers never will join at the potential costs, first game play is not really cool, so they will for sure not for that, max chance people with a crypto background but even for them the hurdle is too high now.

To start you need to buy cards to be competitive, even prizes are lower as in bull times it costs a lot to be competitive. NOW, with new changes even cards do not get anything near "low rewards" as they now also heavily need to buy SPS (even prize might seem low for people here, this is a major hurdle). Hence my main concern, we never attract new players now, even worse as before - many current players need to consider to stop their alts or main accounts and sell as it makes no sense to maintain apart if they really love the game play as such :-). BUT as said, we might need to wait on how it really ends up after implementation.

Hey @uwelang, thanks for the answer. I understand your concerns and agree that we will see a lot more after implementation. There are many different outcomes that are possible with this, and many possible solutions to each one that is of concern.

I 100% agree that we always have to consider how to attract new players, so when we get more concrete information over the coming weeks, then we will better be able to have that conversation.

My main issue simply is (and i know I am not the only one) that wahtever someone says not in line with fan boys or huge investors gets called salty - manipulating economy all the time is not moving us to any positive new height - tons of players plan to stop now, no new players coming - we need new players but we only get them with:

  • a better game play
  • huge focus on mobile app development

All the stuff we do now is protect tokens and raise the entry hurdle for new players - I am not saying it again in chat anymore - just tired of this. All by knowing crypto and generall economy is in a tricky situation.

Hey @uwelang ... I agree with this 100%

we need new players but we only get them with:
-a better game play
-huge focus on mobile app development

I think the stuff that protects the token value is also necessary too. In other words, one doesn't preclude the other. So I think what you are seeing is the team has prioritized tokenomics over gameplay right now, but that doesn't mean they don't understand or care about gameplay.

Put another way, both areas needed work. Which area was dealt with first is still only solving half the problem. So no matter what they did first, they were going to have the other half upset.

I don't mind you saying your thoughts. I have never seen you say anything to intentionally create negativity unnecessarily. I think you are truly concerned, so I'd rather you say why rather than keep it to yourself.

I think you and the guys that are upset with this change are only looking at this particular issue and assuming the other things needed won't be done. I believe they will be. But I can also understand that takes faith and trust.

I think none of the things mentioned are as important as the creation of the human vs human league. In fact, I think when that happens they would've possibly not needed many of the other things to stop the massive bot invasion that has run people out of the game. But the team doesn't share my urgency on the bot problem and what it does to new player acquisition, retention, tokenomics, and many other things. I understand they don't, even though I disagree. However I still realize they will do what is needed to create that league, so I stay patient and wait. All of these things will get solved sooner or later, so what happens first is less important if you have a long term vision.

When I see current situation with many of our guild stopping at least alt accounts I am pretty sure what the future will bring, some big SPS stakers play with them only

People playing with just 1 account doesn't seem so bad to me. Removing many of those empty shell alts will free up a lot of rewardpool share for (new) single account players.

Let's make bot farms wealthy again YAY!!!!
Ready yourself to get stuck on a tier where bots are the ultimate players.
aren't you guys excited :D.